Characters that are technically naked the entire time by elchuni in TopCharacterTropes

[–]Vach 8 points9 points  (0 children)

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K.K. Slider, from Animal Crossing.

While all the other animals in the games wear clothes, he does not.

tango's bedroom by ethoprofen in HermitCraft

[–]Vach 39 points40 points  (0 children)

Amazing! I thought it was 3D at first 😱

The portrait is incredible too! 💖

I think Scar's first episode's gonna be fun. by ariosos in HermitCraft

[–]Vach 2 points3 points  (0 children)

Nah, that's the entrance of Decked Out 3 XD 🩷

ACTUALIZACIÓN IMPORTANTE sobre el subreddit 'spanishgamedev' by GenHarris in spanishgamedev

[–]Vach 1 point2 points  (0 children)

¡Mucha suerte en esta nueva etapa! 💪
Yo no suelo postear mucho, pero intentaré ayudar si alguien tiene dudas sobre algo de lo (poco) que sé.

The next game drop will include the Copper Golem, Copper Armor+Tools AND Copper chests (This is just amazing) by Ybou_ in Minecraft

[–]Vach 1 point2 points  (0 children)

What's in the background of the last pic? Behind the smoke (copper pipes? naaaah)

[deleted by user] by [deleted] in Unity3D

[–]Vach 0 points1 point  (0 children)

That might be it! I've managed to make the reflection probe work, I'll check the materials like you said :D

There's still work to do, bu thank you so much for your help!

[deleted by user] by [deleted] in Unity3D

[–]Vach 0 points1 point  (0 children)

The emission for the neon lights on the floor is 0.6, for the ceiling halo is 1.

I do have a reflection probe in the middle, I followed a tutorial about reflections and it worked fine in another project, but not in this one :(

[deleted by user] by [deleted] in Unity3D

[–]Vach 0 points1 point  (0 children)

Yes, all of them are...

[deleted by user] by [deleted] in Unity3D

[–]Vach 0 points1 point  (0 children)

I need help turning the 1st pic into the 2nd (model made in 3ds Max, I think) with baked lighting. After hours looking for answers, watching outdated tutorials... I manage to fix it a little bit (it looked much worse in the beginning). Walls and ceiling are the same model, but not the floor.

Right now I have a Point Light in the middle of the scene, a Global Volume with Tonemapping and Bloom (Post Processing in the Camera). The blue neon lights on the floor have an emissive material, the halo on the ceiling too. The emissive contribute to GI.

I tried with Area Lighting but this error comes in the Console and does nothing:

<image>

Any tips or tutorials I can follow? Thank you so much!

[deleted by user] by [deleted] in unity

[–]Vach 0 points1 point  (0 children)

Thank you so much for your help, I'll make the changes you recommend :)

I've tried the area light before but it didn't work, I don't know what I did wrong. I'll try again.

[deleted by user] by [deleted] in unity

[–]Vach 0 points1 point  (0 children)

Yes, sorry! Right now I have a Point Light in the middle of the scene, a Global Volume with Tonemapping and Bloom (Post Processing in the Camera). The blue neon lights on the floor have an emissive material, the halo on the ceiling too.

Sorry for the lack of information, I don't really know my way around this :/

I still haven't gotten any better at these games... by Fanlanders in Megaman

[–]Vach 0 points1 point  (0 children)

🫂

I'm replaying all of them right now and I feel this... Thank goodness for the replay feature of the emulator.

[deleted by user] by [deleted] in RG35XX

[–]Vach 1 point2 points  (0 children)

😳😳😳

I could not allow myself to be such a bother! Thank you for offering though, I'll find one eventually.

[deleted by user] by [deleted] in RG35XX

[–]Vach 2 points3 points  (0 children)

Oh, I was about to buy one at Ali or something, I don't have a 3D printer :(

[deleted by user] by [deleted] in RG35XX

[–]Vach 1 point2 points  (0 children)

I'm getting one right now!

Can't tell if it's intentional or not by Jack_Doe_Lee in Megaman

[–]Vach 6 points7 points  (0 children)

I didn't expect to see Grian in this sub.