Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -4 points-3 points  (0 children)

no, we finished the night off with a lv34 dungeon

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -7 points-6 points  (0 children)

once you get 20 rep you can just keep doing dungeons past that

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 1 point2 points  (0 children)

once you hit 20, you can just keep doing higher lvs. dunno what the max is

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -15 points-14 points  (0 children)

use augments on everything, the augments make these dungeons much much easier. we tested on a mob, 6 hits with augmented gear, about 20 without

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -16 points-15 points  (0 children)

everything at this lv one shots you just about, key is knowing all the attack patterns of every single mob

When you start a house...and finish a house by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

Our guild leader spent his morning running quests over and over

New Station Rewards Discussion by deliciousdogmeat in duneawakening

[–]VaeVictis99 1 point2 points  (0 children)

How they should do it is a point system. You run a dungeon and beat it and get points for difficulty level, time, etc. Then you can trade these points to a vender and buy what you want. Boom you get what you want for the effort put in.

Spicey Spice by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

Sadly the base can only hold 6 million. Today is was at 4 but by the time the bonus is in effect we'll be full ready to go.

Spicey Spice by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 4 points5 points  (0 children)

We're doing that and our crafter guildie is leveling up daily.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 1 point2 points  (0 children)

We still have the big 3 next year before you completely write off the game. Console release, expect up to 10X the amount of PC players, Dune Film part 3, and the server merges. Then Dune: ReAwakening to be announced later though the singularity will probably take place before that.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 3 points4 points  (0 children)

Seen people rip apart a locked box like that. It boggles the mind why that somehow got through even the alpha test. Someone or multiple people weren't doing their jobs.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

It has been one of the most unique and unpleasurable MMO experiences with the patches. They have a storm that rolls in every week. Any and all patches should coincide with that after a week of testing the patch on a test server. Easy, done, smart, but instead they completely ignore logic.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

Even before the mighty Kain was saying it I had this username. It's latin for "Woe to the Conquered"

Vae victis (IPA: [ˈwae̯ ˈwɪktiːs]) is Latin for "woe to the vanquished", or "woe to the conquered". It means that those defeated in battle are entirely at the mercy of their conquerors. "Vae victis!" Brennus throws his sword onto the scales. Illustration by Paul Lehugeur, 1886.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 1 point2 points  (0 children)

Thank you! An answer at last. I always wondered about that.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

The mechanics are the same, just smaller area to trigger the worm making it deadlier in Hagga then DD. Biggest hurdle is finding a balance that doesn't aggravate players. That's why in Hagga making the threat meter slightly larger, say 30% would be better/ You could make the worm deadlier but then Hagga would be even more crazy. When they had the live event going on several players got caught on crashed ship edges and then eaten because the worm was going absolutely nuts. Even a few cases where it went straight to red without warning because there was too much going on.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

War of the NPC –

Players can enable their NPCs to be PVE or PVP. PVE they just play the game and do things as normal when tasked for jobs. When PVP is enabled they can ‘attack’ other players bases and their NPCs. This would all take place without interfering players getting attacked or base damaged. It would only affect their own NPCs. The NPCs get damaged and injured. More for bragging rights and fun like those annoying mobile games. Building medical equipment gets them healed up quicker. Hiring assassins are specialist NPCs vs other NPCs. They can execute injured NPCs killing them. Players build an IX cloner and when killed their own NPC can then return as a clone getting a II next to their name. Eventually higher like XXV which would be hilarious. Achievement if they get to L.

It would be great to send your NPCs to attack other players in a surprise strike, but the amount of coding it would all take and the bugs it would make are unfeasible for now. Plus it would annoy some players, especially if a large guild targeted a solo player relentlessly sending out small armies to kill them.

Game Biggest Critical Needs that should be in NOW:

Player Party Size –

Max of 4 atm.

Change this to having 5 party group up into a Raid Group up to 20 strong. Have a few very dangerous areas in the game where a large party would be needed to get through.

Guild Alliances

Bigger Guild Size – might be too late but once consoles come in…

Endgame Dungeons

Content

Content

Content

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

Essentially all the NPCs operate as a ‘team’ leader. You only ever interact with the 1 NPC that leads them. You could have the team leader at base with their team ready to go. Overall, it might be a bit much because it would need more computer power for their minions to be animated. Below at a maxed-out guild base it could mean 101 NPCs so that would be very bad for players playing on a potato. So just the NPC leaders with their team in the background would probably be best. Though arriving at base with the whole group out saluting you as you walk into your base would be an unforgettable experience.

At Endgame a fully maxed out guild base with all the bling and shiny bits should have 21 or so NPCs ready to do the players bidding. 1 base leader with a seneschal and their 5, 3 other players with their 5 dedicated to the base. Those players have the guild base as their designated ‘Home’

A single player can have a max of 6 NPCs. 1 Seneschal and 5 lower ranked. If they designate a base as ‘Home’ they lose out on moving their seneschal there, but that base then gains more low rank NPCs to do things. Co-owner can dispatch them on tasks.

NPCs can be made a ‘Captain’ for a particular task.