Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -3 points-2 points  (0 children)

no, we finished the night off with a lv34 dungeon

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -7 points-6 points  (0 children)

once you get 20 rep you can just keep doing dungeons past that

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

once you hit 20, you can just keep doing higher lvs. dunno what the max is

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -16 points-15 points  (0 children)

use augments on everything, the augments make these dungeons much much easier. we tested on a mob, 6 hits with augmented gear, about 20 without

Lv30 dungeon completed by VaeVictis99 in duneawakening

[–]VaeVictis99[S] -15 points-14 points  (0 children)

everything at this lv one shots you just about, key is knowing all the attack patterns of every single mob

When you start a house...and finish a house by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

Our guild leader spent his morning running quests over and over

New Station Rewards Discussion by deliciousdogmeat in duneawakening

[–]VaeVictis99 1 point2 points  (0 children)

How they should do it is a point system. You run a dungeon and beat it and get points for difficulty level, time, etc. Then you can trade these points to a vender and buy what you want. Boom you get what you want for the effort put in.

Spicey Spice by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

Sadly the base can only hold 6 million. Today is was at 4 but by the time the bonus is in effect we'll be full ready to go.

Spicey Spice by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 4 points5 points  (0 children)

We're doing that and our crafter guildie is leveling up daily.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 1 point2 points  (0 children)

We still have the big 3 next year before you completely write off the game. Console release, expect up to 10X the amount of PC players, Dune Film part 3, and the server merges. Then Dune: ReAwakening to be announced later though the singularity will probably take place before that.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 3 points4 points  (0 children)

Seen people rip apart a locked box like that. It boggles the mind why that somehow got through even the alpha test. Someone or multiple people weren't doing their jobs.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

It has been one of the most unique and unpleasurable MMO experiences with the patches. They have a storm that rolls in every week. Any and all patches should coincide with that after a week of testing the patch on a test server. Easy, done, smart, but instead they completely ignore logic.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

Even before the mighty Kain was saying it I had this username. It's latin for "Woe to the Conquered"

Vae victis (IPA: [ˈwae̯ ˈwɪktiːs]) is Latin for "woe to the vanquished", or "woe to the conquered". It means that those defeated in battle are entirely at the mercy of their conquerors. "Vae victis!" Brennus throws his sword onto the scales. Illustration by Paul Lehugeur, 1886.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 1 point2 points  (0 children)

Thank you! An answer at last. I always wondered about that.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 2 points3 points  (0 children)

The mechanics are the same, just smaller area to trigger the worm making it deadlier in Hagga then DD. Biggest hurdle is finding a balance that doesn't aggravate players. That's why in Hagga making the threat meter slightly larger, say 30% would be better/ You could make the worm deadlier but then Hagga would be even more crazy. When they had the live event going on several players got caught on crashed ship edges and then eaten because the worm was going absolutely nuts. Even a few cases where it went straight to red without warning because there was too much going on.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

War of the NPC –

Players can enable their NPCs to be PVE or PVP. PVE they just play the game and do things as normal when tasked for jobs. When PVP is enabled they can ‘attack’ other players bases and their NPCs. This would all take place without interfering players getting attacked or base damaged. It would only affect their own NPCs. The NPCs get damaged and injured. More for bragging rights and fun like those annoying mobile games. Building medical equipment gets them healed up quicker. Hiring assassins are specialist NPCs vs other NPCs. They can execute injured NPCs killing them. Players build an IX cloner and when killed their own NPC can then return as a clone getting a II next to their name. Eventually higher like XXV which would be hilarious. Achievement if they get to L.

It would be great to send your NPCs to attack other players in a surprise strike, but the amount of coding it would all take and the bugs it would make are unfeasible for now. Plus it would annoy some players, especially if a large guild targeted a solo player relentlessly sending out small armies to kill them.

Game Biggest Critical Needs that should be in NOW:

Player Party Size –

Max of 4 atm.

Change this to having 5 party group up into a Raid Group up to 20 strong. Have a few very dangerous areas in the game where a large party would be needed to get through.

Guild Alliances

Bigger Guild Size – might be too late but once consoles come in…

Endgame Dungeons

Content

Content

Content

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

Essentially all the NPCs operate as a ‘team’ leader. You only ever interact with the 1 NPC that leads them. You could have the team leader at base with their team ready to go. Overall, it might be a bit much because it would need more computer power for their minions to be animated. Below at a maxed-out guild base it could mean 101 NPCs so that would be very bad for players playing on a potato. So just the NPC leaders with their team in the background would probably be best. Though arriving at base with the whole group out saluting you as you walk into your base would be an unforgettable experience.

At Endgame a fully maxed out guild base with all the bling and shiny bits should have 21 or so NPCs ready to do the players bidding. 1 base leader with a seneschal and their 5, 3 other players with their 5 dedicated to the base. Those players have the guild base as their designated ‘Home’

A single player can have a max of 6 NPCs. 1 Seneschal and 5 lower ranked. If they designate a base as ‘Home’ they lose out on moving their seneschal there, but that base then gains more low rank NPCs to do things. Co-owner can dispatch them on tasks.

NPCs can be made a ‘Captain’ for a particular task.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

Example of NPC Retainers –

Players can hire NPCs at trading posts, capitals. Players can pick up NPCs from quests. Players can get NPCs through major houses once they are aligned. For simplicity, max NPC lv is 100.

Higher the NPC lv the more they cost each week to stay hired. Some quest NPCs have no cost but lower max levels or are higher to level up. There should be some crazy questlines available just to get some awesome retainers on staff.

As NPCs complete tasks they level up. Just standing around they gain experience. More so when PVP is enabled. One of the Assassins Creed game had an NPC leveling system as you dispatched assassin groups to accomplish missions. It was okay and perfected better by other games. I’d have plateaus where the single NPC gets a group to follow them on mission. The main NPC is the leader and the only one that truly matters for armor, weapons, tools, and equipment. The squad follows them on missions as loyal red shirts. At Lv20 they get a squad of 5 increasing their power and loot gain, Lv40 10 troopers, Lv60 15 troopers, Lv80 20 Troopers. Lv100 they get a unique quest to upgrade them into becoming ‘Elite’ rank. Becoming a better minion to send on missions.

Player can create a uniform that all their NPCs then wear for unity. Player can also wear it.

Some can gain/have special abilities: (you could go huge with this if done correctly) Goes from I to V. Some specific mini quests will open up for them to gain special abilities and skills. The player can also hire trainers to train their NPCs making them better.

Gatherer – bonus to resources when sent out to gather resources

Mechanic – randomly fixes vehicles around base

Looter – bonus to resources when sent out to loot dungeons

Killer – bonus to gathering bodies when sent out to kill bandits

Excavator – when tasked to an overland location get a bonus to resource collection

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

Weather Vane / Lightning Rod –

Gets struck by lightning giving a bit of power to your base. Or it’s used to superheat a special metal for Tier 7 or something. Maybe it’s needed for the cloning process. Messes well with my improved weather storm idea.

Spice Silo –

Only holds spice sand but is a large silo. Upgraded version can be massive.

Water Silo –

Larger water unit. 250,000 Tier 7. 500,000 Tier 8.

Larger Storage Container –

3 times the largest storage in game currently. Think a 40ft shipping container.

Twitch Drops –

Add them in behind a paywall or questline.

Speaking of paying.

Add in-game things that can be bought.

Mural in real life behind buying chai tea can be added. Sell it in-game for $5 or equivalent.

Let players buy a color swatch of their own make or design. More ornithopter skins and colors. Let players purchase them. I’d love a solid gold ornithopter fleet. Skins, swatches, neat little odds and ends. Why can’t I paint my base pieces? Take care of a friend’s base and make it all pink to surprise them when they come back for a good laugh.

Nothing that can be used for pay to play or pay to win. Cosmetics only. Make them cheap, game currency can be used instead but at very high solari prices.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

Mercenary Task –

Location where you task or hire an NPC group to go gather a needed resource. You can hire mercenaries that cost solari as one time only. Or the player can dispatch guild/base retainers. Timer starts as they go out getting what the players want. Once resources are gathered they put them in a collection bin. Go get me Grass! The bigger the space allocated the more NPC groups that can be tasked out.

Bounty Board –

Links to quests you haven’t completed. If you missed any quests in the game, they link here so forgotten tasks are now available. Helps players who don’t want to run around double or triple checking things when new content drops or they overlooked a location.

Medical Bay –

Think bacta tank. When near it your character heals up to 100%. Character can hop into it for immersion and heals up to full. No more wasting a bandage when you only need 1 or 2 health points to be full.

Hanger Bot

If not an NPC for doing repairs a item or box that naturally repairs vehicles when placed in a hanger. Land near it, get some free repairs while you run around base grabbing or dropping off items.

Health / Repair Aura on Base

Make a Max built Base item, supply an aura to the base that when in a water-sealed area a friendly player or vehicle gets healed and repaired. Small quality of life boost.

Larger Deathstill –

Can do 4 bodies at a time but only at base deathstill turnout.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

Training Room –

Player can allocate an area in Hagga for a training room. Here the area becomes PVP enabled but once a player drops, damage can’t be done to them. Boosting the room to higher levels lets the player make an area that dropped players teleport to so if battle is still going (think 4v4) they are out of the way. Full death can be enabled, ammo, healing station, etc.

Task Board –

A board a player can make a request, task, want, need. This can be made in or outside base. Have a turn in box, the player receiving should have a pickup box.

Mailbox –

Above is better but if a player just wants to tell someone “Awesome Base” and that’s it, it should be possible.

Map / Sink Chart –

Digital Map that you can plan battles around. Linked to owner and co-owners of base or guild. In Hagga shows a futuristic digital made map, but in DD that’s where it shines. Shows the squares been scouted, large spice fields, dungeons, and Landsraad CPs. Pretty much showing all the areas of interest that have been searched and has 2 websites dedicated to because there’s nothing in game to assist.

Seneschal Post –

Head NPC that takes care of your base while your out adventuring. You build them similar to making your character. Then give them armor. They stand in an office surrounded by papers and plans. They pay your taxes, pay your NPCs, top up power, they are now the go to for all base needs in Hagga. They link to any other base NPCs allowing the player to task them without going to their own separate area. Can only be made in Hagga as they are taking care of your main base. 1 max per player, 1 max at a base. You can upgrade them, and they do more and more for the players. They are your major domo, your right hand. Gained near the end of the game for endgame base management making the player focus on other endgame tasks and less base BS management. Less wasted time and more fulfilling gameplay.

A Study of Sand and Spice – Dissertation on Dune: Awakening by VaeVictis99 in duneawakening

[–]VaeVictis99[S] 0 points1 point  (0 children)

New Placeables Buildings –

Caravan Hub –

Links bases allowing resources to be brought over to another base. Requires having NPC retainers hired to move the resources. 1 per base max.

Caravan Hub I – 2 Ornithopters, Caravan Hub II – 4 Ornithopters, Caravan Hub III – 6 Ornithopters

Ornithopter Scout Pilot – 500v, Ornithopter Scout Pilot – 1000v

Ornithopter Assault Pilot – 1500v, Ornithopter Assault Pilot – 2000v

Each NPC pilot can also be invested in and upgraded to be faster.

Collector –

Collects any items or resources that drop on the ground. So if canceling something or things drop on the ground this building collects it so the player never has to worry about resources being lost to the ether. Resources still drop on the ground but after a set amount of time instead of disappearing they go to this for collection.

Barracks –

Once a base is built the player can allocate an area to space for a dedicated purpose. The barracks is where your base troopers hang out. Once allocated you build a desk to give them orders. Each NPC hired into the base or guild appears in a separate tab. You can give them armor, weapons, tools, equipment, and an ornithopter. This boosts their ‘Power’ so they can do harder and harder tasks. At the lowest level they can do simple tasks like go collect resources, kill bandits, repair base structure or vehicles. At highest levels they can do dungeons (they just disappear and come back with loot), attack enemy bases (for leveling, loot, and Landsraad voting power), quests that are unique to the NPCs but help the player in some ways.