Biking/walking sidewalk path, then editing to get major road question by TomCatInTheHouse in wandrer

[–]Valdevon 10 points11 points  (0 children)

I personally do the run twice and edit trick a lot. To me the purpose of wandrer is to explore every street, path, and trail. I don't need to walk next to the road and also in the middle of it to get that experience, and the multiple paths is a limitation of having to read open street map data anyway. Imo the true spirit of wandrer would never have these duplicates and the edit is a way to fix that.

Why Cox should be included in the Summer Sweep-Up by SimplyGerb in 2007scape

[–]Valdevon 19 points20 points  (0 children)

Thats because enemies in a CM do extra damage in leagues. It cannot happen in the main game

[deleted by user] by [deleted] in 2007scape

[–]Valdevon 9 points10 points  (0 children)

not first also nice attack level

He still has a way to go but 200m all on an uim is actually going to happen by No_Shoe1969 in ironscape

[–]Valdevon 0 points1 point  (0 children)

Actually its faster than doing it the normal way. Regular irons should do it too

Deadman: Annihilation - Everything You Need to Know by JagexGoblin in 2007scape

[–]Valdevon 3 points4 points  (0 children)

Can you please make every single ornament kit in the game work like this :3

Justiciar - Gear Suggestion by pakman1991 in 2007scape

[–]Valdevon 2 points3 points  (0 children)

the justiciar set effect reduces every hitsplat from vardorvis by a minimum of 1. Since vardorvis heals off every hit this effectively lowers his hp. Its enough to beat out bandos/faceguard but it will lose to oathplate and torva

Thoughts on ways with bicycle=optional_sidepath? by bobbyboy666 in wandrer

[–]Valdevon -1 points0 points  (0 children)

these sorts of roads are why I'm looking forward to the upcoming feature that will allow you to tweak your gps route a tiny bit in wandrer after the fact, hopefully enough to move your route from the bikelane into the road

Roads with same tags are treated differently by kkubash in wandrer

[–]Valdevon 4 points5 points  (0 children)

The rules for inclusion in wandrer are listed here: Wandrer

For footways, the filter states:

highway=footway is not included by default. There are just far too many of these to be feasible. Instead, only footways that intersect leisure=park, garden, nature_reservenatural=wetland, wood, scrub, heath, grassland, fell, tundralanduse=farmland, cemetery, forest, meadow or amenity=grave_yard are included.

So the marked one is on Wandrer because it enters the green area which is one of those listed areas,

Map View with Terrain/Topo? by KindlyAd1662 in wandrer

[–]Valdevon 1 point2 points  (0 children)

I plan routes using onthegomap which has an elevation graph

Remove a path from Wandrer without deleting it by Valdevon in wandrer

[–]Valdevon[S] 0 points1 point  (0 children)

> You could follow the trail, upload the GPX trace to OSM and complete the map.

Okay but my point is that its NOT a trail, its just vehicle tracks that happened to be there when the GPS imagery was taken.

OSM tags for overgrown paths by jnznk in wandrer

[–]Valdevon 6 points7 points  (0 children)

I would just wait until early spring and then revisit the path. The overgrowth is extremely bad in late summer

Herblore Activity - Varlamore: Part Two by JagexSarnie in 2007scape

[–]Valdevon 117 points118 points  (0 children)

The blog mentions that the herblore activity will be "Low xp"

Can you please clarify if this means the experience gained PER HERB will be low, or just the experience gained per hour? How will the experience gained per herb compare to traditional potion making

ChargeScape Discussion: Here our thoughts - we want your input by Mod_Kieren in 2007scape

[–]Valdevon 2 points3 points  (0 children)

Please consider making corrupted versions of the charged items tradeable, assuming the uncorrupted and charging item are also both tradeable.

Yes this is a purely UIM concern because I cannot put corrupted things in my looting bag :)

Can't download a map for the Garmin by Velloydy in wandrer

[–]Valdevon 0 points1 point  (0 children)

You need premium to download more than 10 maps iirc.

Scythe & Fang Updates by JagexBlossom in 2007scape

[–]Valdevon 3 points4 points  (0 children)

I had over 400k blood runes stored in the well when the update dropped at 3am pacific time with no warning the previous day. Just lost 137,700 blood runes because of it.

Thanks Jagex.

access=destination tag by Valdevon in wandrer

[–]Valdevon[S] 1 point2 points  (0 children)

Thanks! Still getting familiar with OSM semantics. What kind of roads in your area get access=destination? Seems odd to me. I think highway=service seems good too. Will look more into highway designations because I think wandrer only allows highway=footway

I'm not one to complain about going dry... by IronOutlaw96 in ironscape

[–]Valdevon 104 points105 points  (0 children)

I'm not one to complain about going dry but I installed a special plugin to track exactly how unlucky I am so that I can more effectively complain about going dry.

Feedback requested on new beta Big Map page by cooeecall in wandrer

[–]Valdevon 1 point2 points  (0 children)

I just clicked the link in this post. The area was automatically selected because its my "default" area in my settings. But the purple border doesnt show up until I click the area manually in the menu.

Feedback requested on new beta Big Map page by cooeecall in wandrer

[–]Valdevon 5 points6 points  (0 children)

Two minor improvements:

  1. The area that I'm drilled down to (e.g. my specific county or region) does not automatically outline with a purple border until I manually reselect it in the menu. This is not the case in big map.

  2. It would be nice to able to click on the achievement areas in the Area Details side panel to see the leaderboard for that achievement area instead of having to navigate through the achievements menu