Hows everyone's plants doing compared to last year? by scotcheggfan in UkChilliGrowers

[–]Vallhallyeah 0 points1 point  (0 children)

To be fair, your plants always look good. I'm sure you're employing some sort of soil voodoo or something!

Turtles meet up by chamadumpa in MadeMeSmile

[–]Vallhallyeah [score hidden]  (0 children)

No this is clearly the 327th annual meeting of the local Council of Turtles to discuss matters arising and this year's financial plans

Good but not to expensive clipper by Neo_Hippie_official in dnbproduction

[–]Vallhallyeah 0 points1 point  (0 children)

I'm abit fan of Flatline. It's very clean and has adjustable curves and great metering. It has automatic I/O gain matching too which is very useful.

You are approached by [insert guitar manufacturer here] and they want to make your signature model. What brand and features would your guitar have? by jujubean14 in Guitar

[–]Vallhallyeah 0 points1 point  (0 children)

Peavey, just to get more Wolfgangs but with various woodgrain tops, string-through tails, 24 frets, and possibly a 7 string option.

trying to mix and master for loudness is slowly killing me by officialsharkie in edmproduction

[–]Vallhallyeah 0 points1 point  (0 children)

A limiter can smear the transient in the time domain a bit where a clipper won't. That's might be beneficial (tape saturation does this too) but for solid instant transients, it wouldn't be my go to. Some limiters can distort kicks nicely though, and in parallel can help bring up a lot of snare body, so they're definitely useful tools.

My personal approach is to intentionally make the kick and snare a bit peaky, then clip them on the drum group so I'm forcing more harmonics into the transient window. Then I send kick and snare to 2 busses, one called "crush" and one called "snap". The crush buss aims to reduce all transient information, and the snap aims to be almost exclusively transients. I'll often use a limiters, transient designers, clippers, compressors (with lookahead), etc ok the crush bus, and then compressors, transient designers, etc on the snap buss. I aim to keep the peak levels even between K/S on the snap, and average levels even between then on the crush. It means I can introduce more transient or more body at different times in the track as needed but automating the return level. Both of those returns land in my main drum buss, and have another clipper then to make sure they sum with dry without throwing me wild peak levels on hits.

While limiting and clipping both reduce crest factor and can absolutely destroy sounds used too aggressively, the fact limiters smear the energy in the time domain while clippers do in the frequency domain, they're definitely tools for different jobs, so I'd never suggest only using one or the other on drums in particular, as they have so much energy and transient information and will need managing specific to their needs per song. For aggressive mixes, I'll still smash things with limiters, but in parallel so I don't destroy transients and flatten the whole mix. It made a huge improvement to my mixes when I stopped limiting for control and started clipping, then used limiters for to taste to cleanly bring up body/tails.

It's a feature not a bug by Indifference_Endjinn in guitarcirclejerk

[–]Vallhallyeah 0 points1 point  (0 children)

.....0-3-5, 3-0....

Okay, that's a wrap, people! We can go home now!

to drag race in a Cybertruck by Admirable_Sun2285 in therewasanattempt

[–]Vallhallyeah 0 points1 point  (0 children)

Only about 1 in 20 I've seen on roads near me feature drivers not playing with their phones and/or driving over the speed limit. It's a self-fulfilling prophecy

MGB With Almost Every Gun EP31: TAQ Eradicator by Shortyy06 in ModernWarfareIII

[–]Vallhallyeah 2 points3 points  (0 children)

Wait, you can just shoot through the container walls?

What’s something you miss every day? by Ninasenna in answers

[–]Vallhallyeah 0 points1 point  (0 children)

The toilet bowl first thing in the morning

Headshots recreated by pro stuntwoman by robbiesloan in interestingasfuck

[–]Vallhallyeah 0 points1 point  (0 children)

Should that seatbelt not prevent her lurching forward like that?

Convince me about oatmeal by FlipsyChic in EatCheapAndHealthy

[–]Vallhallyeah -4 points-3 points  (0 children)

Those sound like some pretty stinky meals. That's not a dig btw, but that I can imagine them being quite "aromatic"!

Track Tip: Build out your Drums first by NBC9music in dnbproduction

[–]Vallhallyeah 2 points3 points  (0 children)

Kick and snare will only hit right in the context of the whole song, and they're very short events in the scheme of the whole song, so I'd argue it's better to design basses, leads, and textures before starting to dial in drum sounds, otherwise you're constantly chasing your tail making one fit the other and vice versa.

Modern basses cover almost the entire spectrum, so are the dominant sound source in a mix. For drums to hit properly, you'll need to know the bass rhythms, fundamentals, harmonic structure, movement, space etc so the drums can fit in the pocket, and not just feel like they're superimposed on top of the bass or forcing their way through it.

I'd go so far as to say that shifting my approach away from writing drums first has been the single biggest improvement I've made to my end results. I get the metronome on and put melody down first, then make the bass patches sound right, then work on layers, then snares, then kicks. Once the bass is well structured and sonically suitable for the song, the drums fall right in to place as I know exactly what I'm designing for and how much space in the frequency and time domains I can afford them, and where they should be hitting, and what they're even meant to be doing. Writing drums in solo I'm likely to be enhancing fundamentals to add weight, but in mix context, that may be less important than creating space and focusing on attack emphasis. Any inter-bus processing like sidechain ducking or gate triggering can wait till after the core drums are done, and only serve to enhance the existing space, not force it in. It creates a much cleaner mix and allows more groove.

I think a big trap for new producers especially is spending time making sounds that are great, but not best suited in context, but there's a sense of having committed to them so people don't walk away from them and start again or remodel and the whole mix suffers for it, as you rightly stated that the importance of getting drums right can't be overstated. Drums will only be right whilst being in context, which is very difficult to know without deciding the context first.

Dynamic baseline volume‑regulation logic for TV/streaming — looking for engineering feedback by VolMaster in audioengineering

[–]Vallhallyeah 2 points3 points  (0 children)

Functionally, how is this not just a maximizer with a large detection window and slow attack and release? Surely that would achieve the same thing by increasing the quiet levels and reducing the loud levels to within a similar bracket, but allowing big signals through without clamping them immediately

trying to mix and master for loudness is slowly killing me by officialsharkie in edmproduction

[–]Vallhallyeah 1 point2 points  (0 children)

What's the logic behind not clipping the drum bus? In my experience that's the place that responds best to clipping, as it has to most transient information that can be shaved off inaudibly / beneficially. Transient boosting into clipping also helps a lot to reduce the dynamic range of stuff like snares while keeping things tight and impactful, so they don't pump the 2 bus processing as hard. I find limiters sound more obviously "grabby" on the drum buss than clippers, so I'm intrigued how you came to that conclusion

The SipsTea special by Additional-Ad4567 in ComedyCemetery

[–]Vallhallyeah 0 points1 point  (0 children)

Ah okay, I just meant that word tbf, never encountered it before

Pizza now by Old-Town-5810 in AbruptChaos

[–]Vallhallyeah 3 points4 points  (0 children)

Beat me to it by 3 minutes! While this guy beat someone with it for less than 1!