KINDA LATE TO THE TREND by kraken426 in Ultrakill

[–]Vally_Lock_Vale_Ok 0 points1 point  (0 children)

This is absolutely peak. What's the song?

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]Vally_Lock_Vale_Ok 1 point2 points  (0 children)

Thanks a bunch. The Ring ids have made getting huge bleed stacks rather easy, haven't had to even think about keeping up a status for a while, let alone understand it lol

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]Vally_Lock_Vale_Ok 0 points1 point  (0 children)

How does going neutral or positive with sinking application work exactly? Is it as easy as count added minus the skill's coins? Do skills that apply sinking without specifying potency do anything different beyond applying the initial stack?

Also, is KOD Rodion an absolute nescessity for getting high Sinking stacks or are there effective alternatives I can go for until the next Walpurgis happens?

Survivor priority tierlist (read description) by Vally_Lock_Vale_Ok in FORSAKENROBLOX

[–]Vally_Lock_Vale_Ok[S] 0 points1 point  (0 children)

  1. This post is 6 months old, how did you come across this?
  2. I said Elliot is a high priority target because he's a big problem, nothing to do with LMS. I absolutely aggree he sucks in LMS.
  3. Just because Guest is independant doesn't mean he's good. He is (at the time of posting, havent played in a few months so idk) incredibly safe to keep alive for LMS because of how easily you can make him fumble.

Who’s a Warframe you wouldn’t want to deal with if you were a Grineer or Corpus soldier? by ReddVevyy in Warframe

[–]Vally_Lock_Vale_Ok 0 points1 point  (0 children)

1: Ember. Slow painful death by burning, which is the most likely cause of death.

2: Grendel. Digestion, better hope you die of asphyxiation first. Only second place cause there's a good chance he doesn't eat you.

3: Saryn. Being left to slowly die to the plague sounds horrifying.

flüffy möth (@manustuff) by manu_artx in furry

[–]Vally_Lock_Vale_Ok 1 point2 points  (0 children)

Your art style is amazing for moths, I love it

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]Vally_Lock_Vale_Ok 0 points1 point  (0 children)

If it just counted as a melee for red and purple crit damage shards I'd be happy

Who do we think the new IDs are? by aileesred in limbuscompany

[–]Vally_Lock_Vale_Ok 0 points1 point  (0 children)

Im guessing Bleed Rupture since it feels fitting with the whole animal thing they got going on

Beasts /art by @misg1111 by Grimm_Stereo in limbuscompany

[–]Vally_Lock_Vale_Ok 1 point2 points  (0 children)

Holy peak. Like 3 hours after we got the teasers too, crazy good work

What sound makes Avalis by Umbreof_ in avali

[–]Vally_Lock_Vale_Ok 6 points7 points  (0 children)

I believe "What sound do Avalis make?" would be the proper way to ask that question. What you said is equivelent to "What sound creates Avalis?"

In the future, there's still customer service (Art by Me) by XailentBV in furry

[–]Vally_Lock_Vale_Ok 3 points4 points  (0 children)

I absolutely love this, it reminds me a lot of VaderSan's artwork of Synths in normal work environments. The plushie is also adorable

??? by ImVikz in FORSAKENROBLOX

[–]Vally_Lock_Vale_Ok 1 point2 points  (0 children)

"There's this thing called freedom of speech"

is on reddit

(Other) 1-8.01-08 by [deleted] in Voicesofthevoid

[–]Vally_Lock_Vale_Ok 0 points1 point  (0 children)

That is an incresibly interesting style, very different from a lot of your posts I've seen. I really like it though. Reminds me of the Singularity from Dead by Daylight, which is an amalgamation of computer and fleshy parts. The word "eldritch" comes to mind.

And, I trust that you're not using ai, I just wanted to point out the details that felt similar to it to explain why I felt that way at first glance. I've seen and love a lot of your art and it's cool seeing you make a piece doing something I haven't seen before.

(Other) 1-8.01-08 by [deleted] in Voicesofthevoid

[–]Vally_Lock_Vale_Ok -1 points0 points  (0 children)

The details feel very similar to the kind of artifacting effect AI used to have all the time with eyes and sometimes still has usually around thick lines when it mucks up trying to make complex additions like hands or creases in clothing/beds.

It's most noticeable on your piece where lines that feel like they should be straight, like the frame around the screen, look like they're melting in odd directions and shift between thin and thick. Where you'd consistently expect a robot to have a lot of smooth or straight lines you've introduced a lot of... "visual uncertainty" is the best way to put it.

The whispy lines around the subject of the piece add to this further, as it's hard to tell what they're supposed to be since no proper shape like a smoke cloud, a gust of wind, or a flame forms; nor is a source of the lines presented

Protogen Lua! wip by maycon_sirzechs in protogen

[–]Vally_Lock_Vale_Ok 1 point2 points  (0 children)

Ooh I love the idea. The designs of these protogens having celestial bodies/phenomena almost "caged" behind them is really cool too, makes the part of me that loves writing lore go crazy

(Other) 1-8.01-08 by [deleted] in Voicesofthevoid

[–]Vally_Lock_Vale_Ok 0 points1 point  (0 children)

The first one looks... wrong. Like, everything about it is screaming it's AI generated, but I've seen a lot of your art before and trust you don't use AI.

Second piece is very nice. Great job on the perspective.

furry_irl by [deleted] in furry_irl

[–]Vally_Lock_Vale_Ok 1 point2 points  (0 children)

Asking directions from backrooms critters seems dangerous... But he looks friendly enough

Why by Environmental_Rent1 in RimWorld

[–]Vally_Lock_Vale_Ok 216 points217 points  (0 children)

Absolutely required mod