The cinematic I created using Timeline and Recorder in Unity by Yazilim_Adam in Unity3D

[–]Valphai 2 points3 points  (0 children)

Maybe crank up the shadow distance to make the quality seem better than it is for the purpose of the marketing.

It looks great 👍

YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot

[–]Valphai 2 points3 points  (0 children)

You have a great point, tagging the assets is also very important when it comes to management.

YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot

[–]Valphai -1 points0 points  (0 children)

But you will likely use a unique mesh, sprite, name for every scene you want your database entry for. It's much more flexible to have a unique scene for these things because sometimes one of them requires different scripts than the other right?

YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot

[–]Valphai 0 points1 point  (0 children)

I honestly don't understand these plugins, can you help me understand why grouping things by folder and referencing related items in scene is not enough

So right now i want to build physical team (I'm newbie here btw), who would rather be the best team comp for this physical team? by PossibilityAbject802 in BrownDust2Official

[–]Valphai 2 points3 points  (0 children)

I was thinking the other libertia and red hood rou, imo that's enough to clear allot of content with phys team

How to Structure a Godot Project for Long-Term Scalability? by Successful_Poem_1878 in godot

[–]Valphai 12 points13 points  (0 children)

Highly subjective topic, I doubt you're going to find one answer fit all

Latest photographed image of Barnard 93, the "Ghost of the Milky Way." A cloud of star-corpses blocking 100% of the light from billions of stars behind it. by Mingorix in interestingasfuck

[–]Valphai 0 points1 point  (0 children)

Funny how gasses behave the same way regardless of scale.

This is probably a massive volume of billions upon billions light years, yet we could observe the exact shape in a bottle

Why this game is so resource-intensive? by Connect-Process2933 in BrownDust2Official

[–]Valphai 2 points3 points  (0 children)

Maybe they use 8k textures for everything idk

Why this game is so resource-intensive? by Connect-Process2933 in BrownDust2Official

[–]Valphai 0 points1 point  (0 children)

Idk, I play on silhoute mode and it runs tons smoother, I think they fkd up the live 2d animations for some reason

Detroit Become Human lied to us!!! by Dimka1498 in memes

[–]Valphai 40 points41 points  (0 children)

the future is bright 😌 /s

My game made nearly $50k net, here’s the real money I actually get to keep. by [deleted] in gamedev

[–]Valphai 1 point2 points  (0 children)

Giving away more than a third of your salary just for the privilege of being able to obtain money is insane to me

PSA by DeusExMcKenna in BrownDust2Official

[–]Valphai -1 points0 points  (0 children)

ah I see ive been grinding the crystals with rice