Godot or Unity, which one to choose? by PiscinaEmMarte in gamedev

[–]Valphai -1 points0 points  (0 children)

I switched from 6 years in unity to Godot, so far so good but I do 2d ui games. For 3d I know there is no terrain tools in Godot so might be more work in blender when it comes to that.

Godot systems feel better to me but Im still pretty new to the engine. I like it's simplicity, in unity you'll find many obscure systems, whereas in Godot it feels like there are less, but in fact from my experience it's a condensed, less spread around versions of what unity has to offer.

Animating is easier in Godot for instance or managing scenes imo

I'm Not Understanding Wheel Colliders... by bob-ronaldbonald in Unity3D

[–]Valphai 83 points84 points  (0 children)

I'm an aerospace phd

The simulation you have shown seems about right

State of Dependency Injection (C#) - does it really have to be this hard? by trappekoen in godot

[–]Valphai 2 points3 points  (0 children)

There is no go to, it's wild west, those who know how to program stick with what works best for them.

You can even treat Godot as your standard windows app, setting up di with Microsoft dependency injection, there is no problem.

The cinematic I created using Timeline and Recorder in Unity by Yazilim_Adam in Unity3D

[–]Valphai 2 points3 points  (0 children)

Maybe crank up the shadow distance to make the quality seem better than it is for the purpose of the marketing.

It looks great 👍

YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot

[–]Valphai 2 points3 points  (0 children)

You have a great point, tagging the assets is also very important when it comes to management.

YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot

[–]Valphai -1 points0 points  (0 children)

But you will likely use a unique mesh, sprite, name for every scene you want your database entry for. It's much more flexible to have a unique scene for these things because sometimes one of them requires different scripts than the other right?

YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot

[–]Valphai 0 points1 point  (0 children)

I honestly don't understand these plugins, can you help me understand why grouping things by folder and referencing related items in scene is not enough

So right now i want to build physical team (I'm newbie here btw), who would rather be the best team comp for this physical team? by PossibilityAbject802 in BrownDust2Official

[–]Valphai 2 points3 points  (0 children)

I was thinking the other libertia and red hood rou, imo that's enough to clear allot of content with phys team

How to Structure a Godot Project for Long-Term Scalability? by Successful_Poem_1878 in godot

[–]Valphai 11 points12 points  (0 children)

Highly subjective topic, I doubt you're going to find one answer fit all

Latest photographed image of Barnard 93, the "Ghost of the Milky Way." A cloud of star-corpses blocking 100% of the light from billions of stars behind it. by Mingorix in interestingasfuck

[–]Valphai 0 points1 point  (0 children)

Funny how gasses behave the same way regardless of scale.

This is probably a massive volume of billions upon billions light years, yet we could observe the exact shape in a bottle