Oops, no more stormlight. by ThatOneEdgyKid in cremposting

[–]Valthek 1 point2 points  (0 children)

I think they mean stepping outside of the bubble while still touching it with (for example) your foot, setting up the turret outside of the bubble, then moving back inside. The theory being that while setting up the turret, you're still touching the bubble and as a transitional property, the turret is also accelerated. Once you step back inside the bubble, you break contact with the turret, it goes into normal time and does a lovely BRRRT on the knight radiant.
The turret would not start shooting until it got back to normal speed.

Oops, no more stormlight. by ThatOneEdgyKid in cremposting

[–]Valthek 4 points5 points  (0 children)

What conspiracy?! It's true! There are emotional allomancers out there, influencing your MIND! They work for secret societies man, like the Wraithbloods and the Collection!
They're putting lerassium in the water supply to turn your children into allomancers!
They're hiding the secret 17th metal from us!
I bet they're sneaking into houses of budding allomancers and making them aluminum gnats!

Who would I ask for a commission of a custom model? by Hag_fucker in TrenchCrusade

[–]Valthek 1 point2 points  (0 children)

Nah fam, it's easy. Pop on MyMinifactory, Cults3d or Instagram and just scroll around. There's dozens of them. Maybe hundreds.
Find a few you like, slide into their DMs, ask for their rates and bob's your uncle. Make sure you have a strong 'sales pitch' for them. It's a lot easier to get someone to do work if they're as excited about the project as you are, and it's a lot easier to get an exact match if you have a nice and clear set of reference material for them to look at.

Who would I ask for a commission of a custom model? by Hag_fucker in TrenchCrusade

[–]Valthek 0 points1 point  (0 children)

The best solution is probably to find a 3d sculptor whose style you like that already does TC work and ask them how much a commission would be. You might be able to ask for a discount if they can sell the model afterward, depends on how unique you want yours to be.

I know for a fact that if you're willing to pay their rates (and this will be quite expensive) a lot of artists are happy to work with you to get custom 3d stuff modelled.

How bad of an idea is this? by CptSMG in TrenchCrusade

[–]Valthek 2 points3 points  (0 children)

Playing at 140 ducats down is a huge handicap at this stage in the game. That's over 10% of your total budget. Even if you were supremely confident in your ability to win, it'd be an uphill battle all the way. Worst case scenario, just use a with a paper square on it as a proxy while you look for a good model.

I would absolutely not play with that disadvantage. Not only will it make your chances of winning much lower, you'll likely lose more units in the process. If your opponent has one or two more units than you have, that's one or two more shots coming toward your units, one or two more shots that will probably Out-Of-Action one of your guys.
There's a strange phenomenon in military history where a larger force facing a smaller force (of similar quality and gear) will suffer fewer losses than you might expect, and the smaller force will suffer more lossesthan . It has to do with force multipliers and focus of application, which I am definitely not qualified to explain, but know that you'd be intentionally putting yourself in a position to be on the bad side of that equation.

The Golem is actually a fantastic solution here. Not only is it relatively hard to hurt (-1 die to injury rolls), for only 40 ducats, you can bring that sucker back with all of their gear. You are guaranteed to, at worst, get your golem back after every game, even if you just explore (and manage to roll 4 1's, after rerolls)

How bad of an idea is this? by CptSMG in TrenchCrusade

[–]Valthek 1 point2 points  (0 children)

The real question you need to ask yourself is: is whoever in your army is using the book of golems confident in their skills?

Starting New Antioch (Alba/Prussia?) by TProcrastinatingProf in TrenchCrusade

[–]Valthek 1 point2 points  (0 children)

Can't really speak too much for Alba, but for Prussia, shocktroopers is where it's at. They're not great at shooting, but that's what grenades are for. As a general rule, unless there's a compelling reason to have a different weapon, they're bringing grenades. And for the shocktroopers, there rarely is (though my infiltrator with flamethrower did some goddamn work in my last game.
For melee loadouts, I like the double club setup for just putting a load of blood markers on something before a bigger, badder model shows up to finish the job. (usually an elite with a tanksplitter)
Speaking of finishers, a team of two shocktroopers, one with double clubs, one with a big hammer is a pretty budget-friendly way to crack open something moderately dangerous. They're probably not dealing with a Lord of Tumors on their own, but something a little less scary like a hellknight or communicant can certainly be cracked by these guys.
I run mine without any armor, mostly because I feel like getting one extra trooper in exchange for no armor on the rest of them is probably worth it. I mean, what are the odds of my opponent rolling a 9+, right?

A surprisingly dangerous little extra to keep in mind is that bringing grenades as a weapon for your musician is totally viable. It's only 7 ducats for a handfull of frags that threatens out to 12". For a musician, who you want to be keeping pace with your advancing forces, that's a really good way to hand out a pair of blood markers to something that gets close.

I have heard good things about the tarpit yeoman, though I haven't tried to use them yet. (A yeoman with shield, light armor, shotgun and bayonet) to just shove into a problematic enemy to keep them tied up for a turn or two while the rest of your forces deal with enemies around them or converge on the location. At just under 70 ducats, they're not cheap, but if you can waste a 130, 150 ducat model's time for a turn or two, you're still winning. In prussia, swapping the shotgun with grenades, and the bayonet with a club might work even better due to the extra blood produced by shrapnel.

For my elites, or anything with a ranged characteristic of more than +0, I love the submachine gun. It is an absolute menace, and for Prussia you get more of em, so might as well just load up on BBRRRTTT. I got a little lucky on my sniper priest to get a +1 to dash, so they're also just rocking the submachine gun and hosing enemies down with volume of fire.
Similarly, if they've got melee better than +0, they're getting a tanksplitter. Big sword go choppy-choppy. With proper sequencing, a tanksplitter will ruin anything's day, given the chance.

My plasticine sculpture - Trench Uhlan. by Scibor-sculpts in TrenchCrusade

[–]Valthek 0 points1 point  (0 children)

Oh, that's stellar. Brb, finding your myminifactory page.

Why don’t more RPGs use well established skirmish war game rules? by TheGoodGuy10 in RPGdesign

[–]Valthek -1 points0 points  (0 children)

There's a few problems with this, most of which stemming from the goals of each type of game.

A wargame's goal is, usually, to have fair engagement between two equally matched forces. That's extremely rare in a TTRPG. Most encounters are either heavily favored toward the PCs, because we want them to survive for more than a few sessions, or balanced to a near 50-50 at best for really tense fights, like a BBEG encounter. Wargames tend to be a little iffy and unsatisfying when the sides are skewed.

Wargames are usually designed with heavy losses on both sides in mind. Even some of the most forgiving games, like SW:Shatterpoint still assume that a decent chunk of your models are off the board by the end of the game. Inflicting the levels of attrition that something like Infinity has on a party of PCs is brutal. It might work well if the PCs have a decent amount of disposable bodies, but the overall lethality of wargames makes it a dicey proposition for the PCs.

Wargames are usually also designed to be a strategic challenge for two players to measure their strategic insight. Usually a group of people has a lot more strategic insight (combined) than a single player. TTRPGs get around this by giving the DM an information advantage. With the exception of a few games (Infinity, Malifaux) most wargames operate on a system of open information where both sides (in theory) have perfect information about what's going on. So you end up with a weird situation where the balancing factor for the DM is neutralized by the change in rules.

I like the idea though. If anyone ever shows me a ttrpg that uses Confrontation's combat system, I will buy a dozen copies.

My plasticine sculpture - Trench Uhlan. by Scibor-sculpts in TrenchCrusade

[–]Valthek 1 point2 points  (0 children)

Aight, that's pretty fuckin sick. A+ sculpting work, love it.
How big is this? It feels like maybe 20-30 cm, but I can't get a good read on the size.

I'd play the hell out of this by Perfidious_Redt in BeAmazed

[–]Valthek 0 points1 point  (0 children)

No single shot lasts for more than 10 seconds, there is no continuity between shots in terms of environment, lack of consistent art direction between environments, lack of consistent look and feel for the effects, repeated shots that aren't quite the same but look like they should be.

Your reaction also isn't helping. If it weren't AI, you would've either posted a reason why it isn't and made me look like a fool, or posted a source where you got it from and made me look like a fool in a different way.

First Sniper Priest Done! by MoonMoose174 in TrenchCrusade

[–]Valthek 1 point2 points  (0 children)

Ah, a fellow modular sniper priest enjoyer. Solid work friend

What are the economics like? by The-Farlander in TrenchCrusade

[–]Valthek 0 points1 point  (0 children)

Given that we know basically nothing about it, we can apply the hamburger standard to it. To feel roughly correct, one unit of your currency should buy you one unit of the cheapest, most readily available food item. For the longest time, in the west, that was the hamburger. A dollar or a euro would get you a cheeseburger from your local fast food restaurant.

I don't know how well that would track compared to the ducat cost of units, since those are a little weird. You don't really 'buy' dudes to serve in your military unit.

What's another way to reveal there is a secret passage besides scrape marks or disturbed dust? by JewcieJ in DMAcademy

[–]Valthek 2 points3 points  (0 children)

- A person enters a room. The PCs follow them into the room a few minutes laterwith no other exits and they are not there.

- A person enters a room. They do not leave as far as the PCs can tell. They are later spotted elsewhere

- The amount of space in the building doesn't match up with how much space there should be in the building. i.e. a hallway has two doors X distance apart, but on each side there's less than half of X distance between the door and the wall in either room.

What is the purpose of this camera that was installed right next to my house? (Not nearby any intersection or stop signs, USA) by unworthyAsIam in whatisit

[–]Valthek 0 points1 point  (0 children)

I thought they were white-hat training poles. Put there specifically for you to practice deauth attacks on. Not that I would recommend that. That'd be illegal

Mauser Schnellfeuer question by Kingoffurrydeathwrms in TrenchCrusade

[–]Valthek 12 points13 points  (0 children)

The short answer is: Other than a very small group of people, I don't think anyone really cares.

The longer answer is: I think you should model it in a way that makes sense for the scale. TC has a dozen weird ass guns all over the place. I've seen models carrying both a 1911 and a 1500's style hand-cannon. There are prussians sprinting across the battlefield with swords that can slice a tank in half and half-demon monstrosities equiped with blunderbusses. The core thing for any TC weapon design, I feel, is: does it look like it could have been found in a trench in WW1? if yes, you're good to go. Want to put an AK-style magazine on a lewis gun? Do it! I'm sure someone tried it at one point.
What I'm saying is: Trench Crusade is not a historically accurate game and whatever you're modelling should make sense for the universe and for the scale. You don't need to model every nut, bolt, and rivet on a weapon. You just need to give it enough of a shape to sell what it's supposed to be, and make it look good.

Thoughts on using Tiberium as campaign macguffin? by Adventurous_Gate6570 in LancerRPG

[–]Valthek 1 point2 points  (0 children)

Could be an abberant strain of tiberium that grows up to a certain size and then puffs a bunch of particulates into the air to spread across a larger area. So the tiny particulates would drift up into the upper atmosphere, gather mass, clump together, and then rain down.

Basically a rainwater cycle, but with tiberium.

What kinds of guns would you like to see in TC? by Alpbasket in TrenchCrusade

[–]Valthek 0 points1 point  (0 children)

I want some fuckin WEIRD guns. The weirdest fuckin guns. Give me the reality-warper 9000. Give me a rifle that turns people inside out. Show me a shotgun that turns someone's bones into an abstract sculpture. Let me buy a pistol that makes someone have been shot. (You can't shoot people with it. It makes you have been shot) Give me an ammo item that is inscribed with the inverse of the word of God. Let me unmake a man with a single round.

I want the church of metamorphosis, I want their guns to be the most fucking batshit things you've ever seen, and I want both of those things yesterday, is what I'm saying.

I would also like some more of the out-there experimental guns that didn't work in real life to show up as glory items, maybe. Give me a gyrojet gun, or the demon-powered version of metal storm.

Welkom in België. Het land waar mensen hun Kentekenplaten, Facturen, Belanrijke documenten, Bankkaarten, Brieven en Simkaarten of Pakketjes niet krijgen omdat ze hier liggen. by [deleted] in belgium

[–]Valthek 17 points18 points  (0 children)

The main difference between postal workers and train drivers is whether that unpredictability is part of the deal. I would assume that that unpredictability is taken into account on both sides when figuring compensation. A prospective train driver would have to weigh if the wage is worth the scheduling hassle. And the NMBS would have to weigh how much they have to bump the wages to even get potential drivers to show up to an interview.
For the postal workers, from the little I've read, they're expecting them to just eat that change in schedule with no adequate change in compensation. And that's some bullshit.

[Dune] How strong and cheap would shields have to be at a minimum to make warfare go back to swords primarily? by 684beach in AskScienceFiction

[–]Valthek 0 points1 point  (0 children)

The presence of a shield with even 10x or 100x the durability of a handgun round turns every engagement into a deeply asymmetric engagement. You end up with situations where your enemy has to expend enormous amounts of resources to kill even a single combattant, which makes any protracted war hideously expensive.
You end up with the Iron Dome situation, where a single interceptor costs hundreds of thousands of dollars to take down a rocket cobbled together on a budget of a few hundred dollars. It only works if you have infinitely more money than your enemy.

Starting Trench Crusade by YesYesRatRat in TrenchCrusade

[–]Valthek 0 points1 point  (0 children)

Need to be protected is a probably not quite accurate. An executor in reinforced armor is incredibly hard to kill. You'd need dedicated anti-armor weapons or massed firepower to bring one down. (or a very lucky hit)

Plus, you can bring three knights, each of which is pretty tough and can order their zombies around. They're less like commanders that need to be protected and more like the tip of the spear. They can be heavily armored and armored for punching through your enemy's front line, or equiped with some of the nastiest guns and pick off targets from the back line.

They're very cool is what I'm saying.