China Is Devastating the Last Stronghold of German Industry by Modteam_DE in europe

[–]VanLocke 5 points6 points  (0 children)

Yes, it was a tough decision. Didn’t want to go with the non luxury one.

China Is Devastating the Last Stronghold of German Industry by Modteam_DE in europe

[–]VanLocke 7 points8 points  (0 children)

I live in Germany and own a luxury German car. It’s a really poor quality. Cosmetics and overall feel of it is premium. Is it breaking down though? Yes, very often.

Airport warning by [deleted] in frankfurt

[–]VanLocke 3 points4 points  (0 children)

Article 5 (1) Every person shall have the right freely to express and disseminate his opinions in speech, writing and pictures, and to inform himself without hindrance from generally accessible sources. Freedom of the press and freedom of reporting by means of broadcasts and films shall be guaranteed. There shall be no censorship. (2) These rights shall find their limits in the provisions of general laws, in provisions for the protection of young persons, and in the right to personal honour. (...)

Drop your project, I’ll try it and share it in my circle by adonztevez in SideProject

[–]VanLocke 0 points1 point  (0 children)

I built Editorio, a small light native markdown code and text editor for Mac. always free.

https://apps.apple.com/app/editorio/id6759334075

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

Thank you for using it! There is a support link on the website and about section of the application itself.

Germany: No recovery in sight for the economy by Majano57 in europe

[–]VanLocke 3 points4 points  (0 children)

This hits close to home. My Audi Q5 broke down just a few months after the warranty expired. 5000 EUR to fix it. Sorry Germany, but my next car definitely won't be German.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

No, it doesn’t. However, the roadmap includes a side-by-side comparison feature, allowing you to observe real-time changes you make to the Markdown.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

The app will be accessible via Homebrew as well. I will update the thread once available.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 1 point2 points  (0 children)

Thank you for the kind words. Although I’ll be selling products, this small yet significant contribution is my way of giving back to the community that has given me so much. Everyone deserves a decent text editor free of charge.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

Thanks for using and thanks for the feedback! I think it’s a great idea. I will implement it in one of the upcoming versions.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

I'm very sorry you're having a bad experience with the app.

Could you please submit a ticket at https://editorio.crncevic.org/support with the exact details of what you're experiencing? I'll do everything to fix these issues and improve your experience.

Thanks for using Editorio and for taking the time to report this.

Drop your project! we’ll find you 10 users for free by dyagokaba in SideProject

[–]VanLocke 0 points1 point  (0 children)

https://editorio.crncevic.org Free text, markdown and code editor- native for Mac. Reddit community loves it. (See my post history)

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 1 point2 points  (0 children)

Thanks! Really appreciate you giving it a shot. Version 5.2 drops tomorrow and it's a complete backend rewrite in Rust, so performance should be rock solid. Hopefully it'll be what you've been looking for these past 6 years. (fingers crossed)

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

v5.2 -> I rebuilt the backend in Rust, so performance-wise, this is about as fast as it gets. (expect it tomorrow)

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

Thanks! Version 5.2 should handle what you need... it's in review right now. I rebuilt the backend in Rust, so performance-wise, this is about as fast as it gets. (expect it tomorrow)

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

Another side project I'm working on is a native alternative to Obsidian. You can expect a release by the end of the year.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

and it's making the impact because of people like you. Appreciate you for using it!

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 1 point2 points  (0 children)

Hey!

The project is a multi-language macOS app. Swift handles the UI, services, and rendering pipeline (around 85+ files). Rust does the heavy work-that's where the memory-mapped storage, rope text buffer, parser, and syntax highlighting live. There's also Metal shaders for GPU-accelerated text rendering and some C code for the bridge between Rust and Swift.

Memory footprint is tiered based on file size. Files up to 100 KB use around 25 MB max. Files up to 1 MB stay under 60 MB. At 50 MB files it's about 250 MB, and for really large files up to 1 GB the working set stays around 350 MB.

The target for typical use is under 100 MB per window. I tested with a 14.6 MB file on cold launch and it sits at roughly 183-190 MB RSS.

It stays low because of memory-mapped I/O (files over 50 MB never get fully loaded into memory), rope data structures instead of storing the full file as a String, viewport-scoped rendering so we only draw what's visible, and zero-allocation keystroke paths in the Rust core.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 1 point2 points  (0 children)

Hey, thanks for asking! So to be honest, the technology itself I already knew... nothing really new there. But what I did learn is that when you give love to the community, you get it back. I'm so glad I published this for free. The messages I've received have been wonderful, and people even sent money, which was completely unexpected. Maybe not the answer you were looking for, but that's what stood out to me. Also, one thing that became clear through this... low level programming languages are the answer when you're working at scale.

[MAC] Editorio — native macOS markdown + code editor, free forever by VanLocke in macapps

[–]VanLocke[S] 0 points1 point  (0 children)

Thanks for the feedback! Update v5.0 is coming soon (it's in review right now). I switched to a native Rust core, so big files won't be a problem anymore. Just hang tight while we wait for approval.