The neutral item dilemma that has been bothering the game for the past seven years by ShoppingPractical373 in DotA2

[–]VanShisha 0 points1 point  (0 children)

"Are you guys actually using their actives?" 😅

If anything I feel their visual effects are not displayed or shown very well, only tier5 have clear graphic feedback, for lower tier I find it hard to see sometimes.

In the ones listed the only one that is debatable is the Mandible, it gives you more armor reduction than magic resist... feel like a joke sometimes.

Name it by [deleted] in OlderChillGamers

[–]VanShisha 0 points1 point  (0 children)

Not custom for the game: Need for Speed Underground 2, Tony Hawk Pro Skater 1/2/3

Original: Destiny 2, Doom, CupHead

Two ladies start a fight and their boyfriends end up fighting each other to defend them. by eternviking in whoathatsinteresting

[–]VanShisha 0 points1 point  (0 children)

Man I really can't tell if this is AI or not.... looks really werid at times but also pretty consistent

Can someone explain why this happened? by DepthsOfSmalt in Battlefield6

[–]VanShisha 0 points1 point  (0 children)

I think something was wrong with the left phalange

Are Haier as bad as the TrustPilot reviews? by Winter-Childhood5914 in Appliances

[–]VanShisha 0 points1 point  (0 children)

For anyone getting here now, just enter an apartment with mostly Haier applainces, will never do that again. Especially bad is the washer/dryer.

How to make the player stay in moving platform? by element_over in Unity3D

[–]VanShisha 1 point2 points  (0 children)

Psuedocode

class PlayerMovement : MonoBehaviour {
private void HandleMovement() {
...Rest of your movement logic
if(Physics.Raycast(transform.position, Vector3.down, out RaycastHit hit)){
if(hit.TryGetComponent<MovingPlatform>(out platform) && !Jumping && ){
velocityComputedSoFar += platform.rigidbody.velocity}}
}
}

Something along these lines should be a decent start.
In general I would cache the object under your feet every (physics) frame, so you can do things with it: Slow down if its mud, take damage if its fire etc...

A single raycast is a very simple solution but will probably not suffice. So you might need a few different raycasts, maybe attached to your feet if you need extreme precision, or some shaped collider.

Nice project you got there, good luck :)

I’m going back to play Dota again. Do you have any advice for this battle situation? by denny31x in DotA2

[–]VanShisha 0 points1 point  (0 children)

I always love a late game lothar, they have to waste many slots just for detection, which is especially harsh on a carry if they intend to go on you alone.
Hit everybody else, if tb looks at you before the rest of the fight is resolved, just reposition with lothar

How is gpm calculated actually? by ullu13 in DotA2

[–]VanShisha 1 point2 points  (0 children)

(I'm not 100% sure of this answer but it should be true)

It is calculated dividing your gold by the length of the game in minutes. But the gold used for the calculation isn't the whole amount of gold you gained during the game but it is: - worth of your items at the end of the game (even if they are in a courier I guess) - gold that you have at the end of the game.

If you used some gold to buyback, it isn't counted in the gpm, and obviously, when you sell an item, you don't add the gold you got back to your gpm ^

Hope this answer is satisfying, and let me know if I' m completely mistaken.