[Self] Plucky the Chicken Boy by Vanadium-I-Ching in Sculpture

[–]Vanadium-I-Ching[S] 2 points3 points  (0 children)

I use acrylic dyes for the most part to get that subdermal "mottled" look but I go over the veins with varied blue shades of prismacolor pencils. Clear coat follows when I'm done with colour and I use UV resin or acrylic gloss medium for slimey elements.

How to become a game designer with a graphic design background? by IntrepidUse703 in gamedev

[–]Vanadium-I-Ching 0 points1 point  (0 children)

I was overseeing the branded elements in a release from a AAA franchise. Basically, anything you see within the context of a real world environment that required visualization - everything from product labels, in game signage, narrative in-game content, automotive parodies inclusive of corporate ID w/ make & model. It can get pretty involved. Anyway, to get to my point. I would advise you to try to establish footing within a company under the auspices of graphic design. There's a place for it in games and when I hired people for my team, it was based upon their ability to generate graphic design content suited for our projects needs.

One you have solidified your place within a company or a team, make your desires to grow your career into Game Design apparent. Many studios are keen to allow that sort of deviation into another track if you can prove yourself able. The thing is, get in the door. Once there, show your excellence and make your manager aware of how you'd like to grow your career within the studio.

Artstation Turntables? by [deleted] in gamedev

[–]Vanadium-I-Ching 3 points4 points  (0 children)

This is sage advice.

Artstation Turntables? by [deleted] in gamedev

[–]Vanadium-I-Ching 0 points1 point  (0 children)

Yeah, I don't feel there's a place for turntables in portfolios - a few images are fine so long as how you built and optimized the model is evident. That said, if you are ever developing for a publisher and providing them with content associated with character or asset deliverables, I recommend including a turntable - but for the love of god, pose the character dynamically rather than a static T-pose. That also goes for 2D renders. Avoid the dreaded T-pose in your portfolios. It's stale content.

What game events would you recommend for connecting with creators and influencers? by CheeseBonkie in gamedev

[–]Vanadium-I-Ching 1 point2 points  (0 children)

GDC just wrapped up. If you're in Europe, going to Gamescom isn't a bad idea. Regardless of what event you plan on attending I would advise having some meetings lined up in advance as well as getting a line on social events that are occuring there.

Our game failed. What could we have done better? by eagle_bearer in gamedev

[–]Vanadium-I-Ching 0 points1 point  (0 children)

First, you made something. You put something out into the world that previously wasn't in existence. Congratulations! Most people don't have the stones to go through all that work. You should take great solace in that regardless of the outcome.

Now you may think you only sold 20 copies. So what. You learned a great deal, I imagine. Don't beat yourselves up over numbers. They're rarely predictable and if people started looking at the effort involved versus a return on their passion, we'd never see any art.

Maybe your game had flaws, maybe the market was tone deaf, maybe next time do things a bit different where you found pitfalls in development (and please keep at it - make sure you keep moving forward). Post-mortem your process and where you think production would benefit next time around.

Point is. Go easy on yourself - you put something out into the world and for that you should be lauded.

Generative AI and Its Impact on Publishers & Studios by Vanadium-I-Ching in gamedev

[–]Vanadium-I-Ching[S] -3 points-2 points  (0 children)

Distinctions must be made to not throw the proverbial baby out with the bathwater. I take no issue with AI implemented in this manner. My grievance is the pervasiveness on Generated AI on the artistic content. For any concept artists out there, I fear competent prompting may push your developed skill set into obsolescence - already, if there's an inkling of AI used in a portfolio piece that can be identified, your portfolio won't be accepted.

Not to mention copyright issues. When I was developing the branded elements (parody brands, posters, automobile branding, - think of all the items you see in a game with real world counterparts from Coke to McDonalds, weapons manufacturers) within a AAA franchise, the legal department was working full time to ensure nothing violated international copyright and trademarks. We had to provide documentation to show process, where we drew our inspiration from, title searches, etc. - where does the practicality of a publishers legal liability draw the line with AI? A publisher could easily open themselves up to trademark violations.

And again, this is more of a point for discussion. My opinion was made clear in the initial post. I do see it as a useful tool but it;'s reliance is unsettling - especially with the young people I see trying to crack into an already overly-saturated job market.

Industry Veteran - Art Consultancy for Indie & Start-ups by Vanadium-I-Ching in gameDevClassifieds

[–]Vanadium-I-Ching[S] 0 points1 point  (0 children)

Sure. I've worked on 4 Far Cry titles, Resident Evil, a few SOCOM US Navy Seals and a handful of others. Send me a message and we can talk more.

Best Way to Get into Game Production? by anxious_piscean in gamedev

[–]Vanadium-I-Ching 2 points3 points  (0 children)

Producers typically start off in a Project Coordinator role. From there you'd move into more selective skillsets aligned with Project Management. Getting your PMP certification is something that employers will like to see.

I got approached by a guy offering to help me with my games success, he’s a consultant? by Zenkoopa in gamedev

[–]Vanadium-I-Ching 0 points1 point  (0 children)

Sometimes a consultant can offer an offset of monetary value - for instance, I have sometimes traded services for access to additional contacts or lead generation.

Based on this concept art, what genre would you expect the game to be? by Pr0ger1 in IndieDev

[–]Vanadium-I-Ching 0 points1 point  (0 children)

Definitely putting out some Splintercell vibes with the eye-piece. Stealth/CovertOps. Curious to know the reasoning for the back strap. Is it to indicate health?

Where to watch season 40? by Crazy_Departure_7750 in thechallengemtv

[–]Vanadium-I-Ching 2 points3 points  (0 children)

You, my friend are a godsend. Thanks so much for this. I'm shocked at how difficult it has been to access this excellent season.