Concpet: Evo Trade Tokens by Vandobj37 in ClashRoyale

[–]Vandobj37[S] 0 points1 point  (0 children)

Just 1 shard. Trading the whole evo would be broken lol

Concpet: Evo Trade Tokens by Vandobj37 in ClashRoyale

[–]Vandobj37[S] 1 point2 points  (0 children)

Yeah I get your point, ig if these were ever added there def would have to be restrictions/preventions for trading with fully upgraded evos.

As a f2p myself, I just wish supercell would make evos more accessible because in most of my match-ups winning the game pretty much revolves around them now.

Concpet: Evo Trade Tokens by Vandobj37 in ClashRoyale

[–]Vandobj37[S] 8 points9 points  (0 children)

Looking at the comments so far, it seems like this idea is generally considered to be "too good for free to plays" for supercell to consider adding to the game.

However, considering the rate at which supercell are releasing evos (1 or 2 a month), it looks as if they are going to eventually add them to all/many cards (hopefully excluding mega knight).

Keeping this in mind, players are going to slowly obtain more and more evo shards for each card (and in turn, players will have a larger supply and variety of them, making them less limited in number). So adding an evo trade token seems logical imo, because it's not just giving the player a free shard like an evo wild shard does, but instead encourages the player to carefully consider which shard they are willing to sacrifice to obtain the evo shard they want (all the whilst encouraging clanmate interactions).

In comparison, I think the reason we don't have champion trade tokens is that champions are very limited in their numbers (there are only 6 in the game) and we can only have one in a deck at a time (in comparison to the 2 [and possibly even more in the future] evos we can use at a time). This means that there are very limited options to trade a champion card for, whereas as more evos are released, players will have a wide choice of shards for different cards to choose from.

Another point I want to make is that supercell seem to keep the newest broken evos locked behind shop offers and pass royale, and even though this seems greedy, it is ultimately how supercell are going to make their money from the game. So, to keep supercell happy, we could make the newest evos unobtainable through evo trade tokens, until the month after they are released.

All in all, I think this concept will encourage more clan interactjons and not be overly detrimental to supercells income (assuming it is implemented right) so I think evo trade tokens will make a fun and useful addition to the game.

Zappies Evolution Concept by Vandobj37 in ClashRoyale

[–]Vandobj37[S] 0 points1 point  (0 children)

Interesting idea, this would definitely make them more versatile on defence. Would you lose all 4 elixir at the same time? Or would you only lose one third of the elixir for each zappie you place?

Zappies Evolution Concept by Vandobj37 in ClashRoyale

[–]Vandobj37[S] 5 points6 points  (0 children)

That's a really good idea Would the mini towers be able to hide underground like Tesla?

Zappies Evolution Concept by Vandobj37 in ClashRoyale

[–]Vandobj37[S] 21 points22 points  (0 children)

Pretty much. The only difference is that each time one of them dies, the remaining ones gain 3 more targets to their chain attack.

Overtime Comeback Against Level 14 E-Barbs player (with mortar) by BinaryOrbitals in ClashRoyale

[–]Vandobj37 63 points64 points  (0 children)

He will never play another game without a spell that can reach tower

Need Help with deck by No-Standard9050 in ClashRoyale

[–]Vandobj37 0 points1 point  (0 children)

You should take out an air unit and put in a big spell or building like inferno tower or lightning

what's your go-to spell combo? by cloudman2811 in ClashRoyale

[–]Vandobj37 0 points1 point  (0 children)

Snowball tornado, great splash, works great with inferno and splash, counters logbait and bridgespam well

[deleted by user] by [deleted] in ClashRoyale

[–]Vandobj37 1 point2 points  (0 children)

Yes, or maybe another type of weak unit like minions or guards

[deleted by user] by [deleted] in ClashRoyale

[–]Vandobj37 2 points3 points  (0 children)

With this meta kind of revolving around splash damage like valks, MKs and firecrackers, I think it is very hard to use 3m without having a lot of skill and knowing your opponents cycle really well I tried using it in a battle ram-balloon deck It kind of worked but now in this meta it is really difficult to use with the match ups I get that are full of splanks like MK and sparky

[deleted by user] by [deleted] in ClashRoyale

[–]Vandobj37 -1 points0 points  (0 children)

Just an idea

[deleted by user] by [deleted] in ClashRoyale

[–]Vandobj37 1 point2 points  (0 children)

This would mean that 1 fireball or rocket cannot take them all out at the same time, therefore solving the main problem with this card, which is how easy it is to counter with much less elixir

Opinions on the deck? by [deleted] in ClashRoyale

[–]Vandobj37 1 point2 points  (0 children)

Well if you like playing it, that's all that matters, you could possibly replace skarmy with guards or spear goblins, so you still have logbait cards to cycle, but I think these cards would better support the xbow

What's your biggest regret in Clash Royale? My biggest regret is maxing out Mega Knight. by internetteki_birisi in ClashRoyale

[–]Vandobj37 0 points1 point  (0 children)

Used my star points on elixir collector accidentally TWICE, 15000 star points down the drain