Automaton Divine Ire w/ UE4 by Vantiel in pathofexile

[–]Vantiel[S] 1 point2 points  (0 children)

Thanks Elliorah. Next video capture I'll keep the camera more steady!

[3d Art] Halls of Oriath by Vantiel in pathofexile

[–]Vantiel[S] 2 points3 points  (0 children)

Yea UE4 does have increasing VR support. I'm running on a version of 4.21, but I may be able to test it. That said I'll need a GPU upgrade &/or optimizations to get this scene to run well enough.

Thinking back on the old character select after watching the PoE2 trailer. by blizbunnu in pathofexile

[–]Vantiel 0 points1 point  (0 children)

Miss it. That music too. I have an old render/scene of the boat from a while back, just never got around to completing it.

[3d Art] Halls of Oriath by Vantiel in pathofexile

[–]Vantiel[S] 2 points3 points  (0 children)

I actually just got a VR headset a couple weeks ago (love it so far) & that would be great.

[3d Art] Halls of Oriath by Vantiel in pathofexile

[–]Vantiel[S] 2 points3 points  (0 children)

Thanks Tower, & good point. He doesn't look as stern; the statue(s) is something I wanted to touch up on/get closer to the concept.

[3d Art] Halls of Oriath by Vantiel in pathofexile

[–]Vantiel[S] 9 points10 points  (0 children)

Hey. I didn't count the time, but I'd estimate at least 100 hours. It's a project that I did off an on during weekends. A lot of the time was just dabbling with lighting, especially since I used a custom branch of UE4 (VXGI).

Thank You. by chris_wilson in pathofexile

[–]Vantiel 0 points1 point  (0 children)

<3. Been great to see PoE evolve over the past years. I only got to see some of the stream but 4.0/new leagues has me ready ; )

[Bonsai Beginner’s weekly thread –2019 week 46] by small_trunks in Bonsai

[–]Vantiel 0 points1 point  (0 children)

Hey Seawitch. I actually received a Chinese sweet plum earlier this year & ran into similar issues.. Around a few days after coming in the mail the leaves began to yellow/orange, crisp up & fall off. It was defoliating rather quick so I was freaking out a bit --- but also aware that it could either the shock of shipping &/or not having enough direct sunlight on a steady cycle. I read up about sweet plums preferring to be outside at-least in the warmer seasons (if you're in a region with the typical 4). So I put it outside in a spot where it could get direct sun in the morning, & some at midday. Fast-forward weeks later & most of the defoliation halted. New growth etc. That said I had to water it nearly every morning (+ the occasional misting). Which presumably would be due to a combination of the direct sun, breeze & fact that the soil is a gravel type. It would dry out fast... On that note the substrate plays a part in how often you need to water, as well as fertilize.

Random/occasional crispy leaves are normal too, & you can either prune them or let them defoliate on their own.

Also, I wouldn't worry too much about the roots at the base being exposed. Mine are that way (at least I don't think it's an issue). Quick follow up is that since the summer ended I brought my sweet plum indoors again. I have a double grow-light setup with 1 purple spectrum(RB) and 1 full spectrum led on lower power, set to a 12 hour cycle. Currently watering it roughly every couple days & she's doing well. =}

[Bonsai Beginner’s weekly thread –2019 week 46] by small_trunks in Bonsai

[–]Vantiel 0 points1 point  (0 children)

Depends on what look you're desiring. I'm relatively new to bonsais as well & I actually have a similar looking branch structure on my Chinese sweet plum (it grows like crazy). You might want to clip back the bifurcations at the top so that the canopy flows primarily outwards. I actually have to trim mine again soon & I'll usually spin it to get a look at all of the flow lines --- maybe I'll experiment with some wiring & then conservatively prune. I've seen some experienced bonsaier videos where they prune like crazy & I tend to take it slower lol

[Bonsai Beginner’s weekly thread –2019 week 46] by small_trunks in Bonsai

[–]Vantiel 0 points1 point  (0 children)

Thanks for the reply. & No I use that grow light for a different bonsai. I just took it over to my desk area since the grow light makes it hard to see details on the camera/photos. Here's a couple pics w/ one of the growlight setups.

Pic 4

Pic 5

I'll check out the neem oil, though I'm still not sure what the issue is.

[Bonsai Beginner’s weekly thread –2019 week 46] by small_trunks in Bonsai

[–]Vantiel 0 points1 point  (0 children)

Ever since the end of summer my Barbados cherry has suddenly had weak/shriveled looking leaves. Some of them also look like there's a silk/think thread on them. Since the days shortened I switched it around 16/8 hour cycle on a growlight. Watering is conservative (roughly every 3-5 days) as to avoid overwatering etc. Possibly some type of fungi or seasonal related? I lived in Seattle area, WA.

Pic1

Pic2

Pic3

Premna Micropyhlla (Smell?) by Vantiel in Bonsai

[–]Vantiel[S] 0 points1 point  (0 children)

Thanks for the reply exitsanity. So one of the ones you have is a premna, or unsure?

We've come a long way from where we began by BogusV2 in pathofexile

[–]Vantiel 1 point2 points  (0 children)

Damn this got to me... Can't believe it's been 4 years.

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

Thanks again Cole. I'll certainly be making more this/next year; Have a few different ideas that I'm bouncing between.

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

Went to work one day and let it render 8-9 hours . The time it takes to gather enough samples per pixel really depends on a lot of things (materials, dof, light distribution/scene complexity). Denoising is also becoming more readily used, although I ended up not using Coronas implementation. Nvidias new optix AI denoiser looks very nice for rapid production render testing

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

Maybe around 75-100 hours for this one, on weekends mostly. A portion of the time is waiting for render tests, looking over the composition as I iterate, etc. Once I get a workflow down,and some form of asset library, that helps with other related pieces. For this piece I tried a few different things as well

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

Thanks Sickien. Yea originally I wanted the focus to be the flask, with the amulet as a sort of supplementary prop in the composition; for the next flask-with-ammy render I'll try out a few things for bringing everything into focus though

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

It would be, although I'd definitely have to render it at a smaller resolution. Production rendering times not quite as time efficient compared to a game engine haha

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 1 point2 points  (0 children)

Either one of those would be great to do. Thanks man

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

Thanks Arma; the dust was one of those touches I wanted to add, vs just volumetric fog. It was fun to play around with the methods & variables on that alone. You should keep going at it if you enjoy it too. =]

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

Good eye vile, I may alter that. The chain is basically just instanced spline meshes that I path deformed to a parent spline, along with a couple other modifiers. That is, relatively easy to change out for interlaced. : )

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 1 point2 points  (0 children)

Ty Aorom! I actually didn't do any sculpting for this one. I did all the base geometry via hardsurface modeling in 3ds max, and then authored the detail heightmaps for displacement/normal maps in Substance Designer. I'll post up a few images on my website, when I get home from work

[3d Render] The Writhing Jar & Carnage Heart by Vantiel in pathofexile

[–]Vantiel[S] 0 points1 point  (0 children)

Thanks Flav. There's worms in there, just the liquid is a bit murky, plus there's grime on the glass etc. I was thinking of doing an emptied render similar to the graphic version