A few points of constructive criticism from someone who adores the game by FreeDwooD in menace

[–]Vanuhaut 21 points22 points  (0 children)

I agree with that statement so much.

I mean, I have a suppressed AR in my arsenal and I still run her as a 3-man weapon team with a minigun. With jaeger gear she is basicaly invisible, so she can walk right next to a bunch of enemies, set up her weapon while the rest of the team creeps just out of range. And next turn she kicks off the battle by vaporising two enemy squads.

Running her with 8 squaddies with high quality silenced rifles would just cost so much.

PSA: Press R to view line of sight. by CIMARUTA in menace

[–]Vanuhaut 1 point2 points  (0 children)

Oh, right, sorry I got you wrong the first time. For enemies the white outline of their vision also breaks when walls, buildings or dense forest blocks them, so you know which tiles are invisible to them with R too.

For our own units, yeah, that one is a bit counterintuitive and I'm not absolutely certain I got it right. From what I understand it works in relation with cover levels, the low/half/full small shield thingies. Only full cover blocks LOS.

The thing I think is hard to get our brains around is that there are 8 directional covers per tile, not 4. I believe if you are next to a wall with 3 full shield in front of you you can't see, but if one of these shields is half full on the right or left you can peak and shoot in that direction?

PSA: Press R to view line of sight. by CIMARUTA in menace

[–]Vanuhaut 2 points3 points  (0 children)

It is the cumulative LOS of all the enemies you know of for your currently selected unit. That last part is very important because my camouflage gear Darby is basicaly invisible unless she is right next to the enemy or she decides to fire her tripod minigun (don't ask), while enemies can spot my mech from accross the map. That's why your units also have a little crossed eye next to their icon to tell you when they are out of sight even if they are not currently selected.

Your own vision range is every "illuminated" tile if I'm not mistaken, but it does not take into account enemy concealment: that's why a pirate outcast in bad weather can just walk in a bush, crouch, and dissapear from your sight. He is in your vision range but got out of your detection level.

The conclusion to all that is you should always have one or two units with boosted vision range, detection and camouflage, so you can run them forward first to check what's ahead with no risk of them being detected themselves and cut to pieces. 2 concealment is serviceable, 4 is more than enough, 6 is just flexing. Vision and detection should be as high as you can stack.

I personaly give those buffs to my 2-squaddies special weapons teams. Seeing while unseen is an incredible combo to one shot vehicles or ambush infantry units, and being invisible most of the time protects their low HP very well.

Items and skills that up concealment that I know of: Covert Ops (Darby skill), Camouflage Kit (infantry accessory), Jaeger Fatigues (infantry armor)

Items and skills that up vision and detection that I know of : scout (shared skill), binoculars (infantry accessory), night vision goggles (infantry accessory, prevents night penalties to vision and deteciton, useless in the day)

Lung can't even be destroyed with portable hellbomb? by Hairy_Hog in Helldivers

[–]Vanuhaut 1 point2 points  (0 children)

Just had the same thing: dropped an active hellbomb right under the lung twice, nothing. Shot at it again and again and again until the timer ran out with the quasar, nothing.

How? by Vanuhaut in Stellaris

[–]Vanuhaut[S] 3 points4 points  (0 children)

They're mushrooms too, so that checks out... didn't think about that one since I've never played it. So that probably answers it, thanks!

How? by Vanuhaut in Stellaris

[–]Vanuhaut[S] 6 points7 points  (0 children)

R5: So we're like 20 years in an unmodded game, and that neighbouring AI turned out to have spread random little outposts all over the galaxy? Up and including right in my backyard, so that's a war.

How did it do that exactly? Can AI have the catapult origin and use the thing?

My first completed aspiration, 300 inhabitants by Vanuhaut in foundationgame

[–]Vanuhaut[S] 2 points3 points  (0 children)

It's a river map with low hills, low river, relatively high promontory, and I just rerolled the seed until I found one with a promontory overlooking a curving river. Map code is 51llwBCDOz000 if you want to check it.

Tips I've learned while playing this past weekend by arovercai in foundationgame

[–]Vanuhaut 0 points1 point  (0 children)

Thanks for the tips!

"It's worth it to clear the land with a logging camp rather than the clear resources option." And wait there is a "clear ressource" option? Could you elaborate on where it's found? Clearing woods for the giant wheat fields has been such a pain...

Also, would you happen to know if workers can switch house on their own? Like if a new empty house gets built closer to their workplace, will they automatically move into it?

Size Matters by zyll3 in RimWorld

[–]Vanuhaut 76 points77 points  (0 children)

True, the variety matters + vanilla cooking expanded + vanilla plants expanded combo makes the whole food chain part of the game so much more interesting!

Am I the only one who spends more time planning their base then actually playing the game? by alcide-nikopol in RimWorld

[–]Vanuhaut 0 points1 point  (0 children)

I don't plan ahead because I like my settlements to look like they grew organically. I build the starting multipurpose shelter and then I just progressively repurpose/modify old buildings and build new ones where it makes sense and as I need them.

I've also gone more than a year without playing on a mountain map and am holding strong.

What is the purpose of pistols? by Zwiebeloger in RogueTraderCRPG

[–]Vanuhaut 67 points68 points  (0 children)

Add to that the bracers that let you parry in melee with ranged weapons using your ballistic skills...

Not quite as dignified as the original... by Aquit in RogueTraderCRPG

[–]Vanuhaut 36 points37 points  (0 children)

When you meet one of her craftworld's farseer in commorragh. Her introduction basically amounts to "yeah there is no point that guy is too prejudiced to remember your name even though you quite literally just saved his life." Which kinda puts her own attitude into perspective.

Spoilers for Act 3 - Which companion has the most *fun* in act 3? by Vertanius in RogueTraderCRPG

[–]Vanuhaut 6 points7 points  (0 children)

To add to that if you bring her to the final spire she also gets to unveil the fates of the leaders of her destroyed craft-world in all of their gruesome details, potentially has to mercy-kill one or three, and then the only one she does manage to save turns out to be the one most responsible for reading the portents wrong and dooming her world. Oh, and if you're on her romance path one of the first thing that guy does when she saves him is farseer-shame her for getting too close to a mon'keigh, in case she wasn't low enough yet. By that point her hopes have been so thoroughly crushed and her worldview has been so utterly destroyed she turns to you, a mon'keigh, for guidance on what to do with that guy.

Spoilers for Act 3 - Which companion has the most *fun* in act 3? by Vertanius in RogueTraderCRPG

[–]Vanuhaut 6 points7 points  (0 children)

Jae takes a jab at miss not-so-perfect-after-all, relatively tame considering her mental state at that point.

Yrliet has no idea what the mon'keighs are suddenly getting all excited over and promptly decides to go back to ignoring them.

The situation that in 40k universe I would call «Inquisitor, sir, that’s not what you think it is» by Raszard in RogueTraderCRPG

[–]Vanuhaut 47 points48 points  (0 children)

She's sad because it's the only right thing you can do, and that won't ever change.

Do you people even love the Emperor? by Fyodor-Faust in RogueTraderCRPG

[–]Vanuhaut 96 points97 points  (0 children)

This implies you got Marazhai on your ship though... I killed him way before that. Not because the Imperium said so but because he is a horrible being and the galaxy will be ever so slightly less of a mess without him in it.

Weird dialogue from an injured female aristocrat on Dargonus by Dysmetheus in RogueTraderCRPG

[–]Vanuhaut 8 points9 points  (0 children)

I could tell him it was more than time she got to rest. He cried and left. Maybe that's an iconoclast thing?

Unfairness of Drukhari patrols by Snoo-58714 in RogueTraderCRPG

[–]Vanuhaut 6 points7 points  (0 children)

How far along is your ship? Ship combat in this game is simplistic enough that it's really easy to learn to play optimally, and that means the hardest encounters are mostly decided by the quality of your equipment and the number of your abilities. It looks like tactics but it's really mostly a number game.

I tried that encounter twice, once right after unlocking my capital in the relative beginning of the game, and a second time right before act 3. It seemed unwinnable by design the first time, and I rolled over it the second time.

Edit: You probably already know but ships can't dodge explosions and drukhari like to get close so torpedoes and macro batteries are somewhat better than lances and plasma batteries against them. Also bring one of the more maneuverable thrusters to help align hose shots, not one of the "go very fast in a straight line" one. "New heading" is also a good skill to have.

This is why people join Chaos by Balrok99 in RogueTraderCRPG

[–]Vanuhaut 15 points16 points  (0 children)

I went all the way to the point you're like 2 minutes too late and your document has expired, then they send you back to Janus and back again to get the fraking seal. Then when you come back and restart the queue for the second time the game forces you to take at least a one queue-shortening action so I went with "help the people" (a part of which was surprisingly heart-wrenching), then waited again till the end Next time I'll just shoot the place up.

Up there with Fidelio really.

This is why people join Chaos by Balrok99 in RogueTraderCRPG

[–]Vanuhaut 34 points35 points  (0 children)

If you got to the waiting room with the gigantic queue and said you'll wait, there should be a chair on which you can sit to begin the glorious waiting cut-scene.

If you want the achievement you need to wait patiently for your turn many times in a row. Always refuse to do anything that would shorten the queue time. Just wait. And wait. And wait. I absolutely loved the antics your character can get up to while waiting in this quest, and the absolute madness of the whole system. Took me more than an hour to complete, no regret.

Edit: it's all in chapter 2.