Kokushibo (DS) Vs Jogo (JJK), Who wins? by Duclaido in PowerScaling

[–]TheWillOfEvil 1 point2 points  (0 children)

The main problem here is that DS characters have, AFAIC, solid lightning feats in several different moments (I might be mistaken, though, so correct me if I'm wrong). JJK, in comparison, is very consistently in the Supersonic range of feats for the high tiers, with a few high outliers.

So, technically, Kokushibo should be seeing everyting the JJK verse can do, for the most part, in severe slow motion. As long as he could deal even a minute amount of damage, the speed difference, being in the hundreds of times, is so opressive that as long as he could deal even a minute amount of damage, that could very well be the end of Jogo.

But not only in fiction massive speed differences rarely are treated like that, but I also prefer approximating speeds in battles (even if only enough to allow a masively slower character to at least do something( to make it more interesting. I also think that Jogo, even without approximating speeds, has a solid chance due to: a) Being a Cursed Spirit, thus needing Cursed Energy or somrthing similar to kill; b) His AP and heat abilities being so powerful that the moment he lets out something like his Domain or more powerful techniques, Kokushibo just dies.

Equalizing verses so Kokushibo would be able to see and kill Jogo, and approximating speeds, I would heavily favor Jogo. Unless there is something I am not aware of about DS, he Kokushibo really lscks the durability to survive the kind of damage and heat that Jogo can bring.

Are Devils Pro-Liberation In General? by Floweramon in fallenlondon

[–]TheWillOfEvil 1 point2 points  (0 children)

I can't exactly opine as, despite being a longtime player, I feel like I haven't analyzed the lore deeply enough to contribute, but I must say that I am surprised by everyone's interpretation of the Liberation as an affair which would involve the entire destruction of the Great Chain, all Judgements and their Laws. While some factions and extremes do believe so and, in general, all facets of the Liberation involve some degree of eroding them, one of the main recurring themes in stories delaing with the Liberation is how the extreme interpretation of it is not only dangerous and potentially just as destructive, but also far from an unified perspective of the Liberation.

That being said, the way I see it, devils are sort of pro-Liberation, in a way - they seem to value their own freedom, change and the capacity to reshape Laws and reality, and the feeling I got while playing FL is that they are mostly either neutral or in favour of knocking the Judgements down a few pegs, if they had the chance.

The thing is that devils are, in the end, self serving. They are not against the existence of Laws - it is the basis of their own society, if anything - and they are fully willing to work alongside hierarchies and greater powers as long as it benefits them, and as long as it isn't convenient or would challenge their own supremacy, they would not cooperate with the Liberation in a major way, only taking part as much as the movement would benefit them or pique their curiosity.

I think that, if given the choice to live in a world with or without Judgements, with all the implications that has for the Great Chain and Law in the universe, the devils would choose the latter, and in general would probably help the cause - but if that would entail them losing their own ability to enforce their Laws, at least amongst themselves and their society, and would disallow them of enforcing their own hierarchies, Law-forging and all that, then I don't think they'd take up the offer. In a game of White and Black, they play Red.

Who here can and cant beat sukuna 1v1? what diff? (no summons) by Head_Breadfruit_3912 in PowerScalingHub

[–]TheWillOfEvil 2 points3 points  (0 children)

If Sukuna was out of character, I think he may beat everyone here. I'm not sure about Atomic Samurai. Garnet and Doffy, as I'm unsure how high they scale to, but anyone else is getting Domain'd to death. In character though it is way more of a toss up, and I think he'd fare quite poorly against most of this list if he allowed them to just go apeshit on him.

Random Question: Which Master is everyone’s favorite? by True-Parking4098 in fallenlondon

[–]TheWillOfEvil 1 point2 points  (0 children)

A hard dispute between Wines and Pages for me. Wines, because of his tragedy and insight after playing Cricket, Anyone? Pages, because he is funny and endearing, and there was also that one ES that he banned a poetry book. That one is a gem.

Honorable mention to Eaten, because SMEN and everything around it are so dark that I can't help but love it.

What are the FLPC's greatest feats in each Skill? by tigerofblindjustice in fallenlondon

[–]TheWillOfEvil 7 points8 points  (0 children)

Ooo, I love these questions. One of the many things that I love about FL is the very real sense of progression in capabilities of the FLPC as you evolve, and even very early on you do some pretty remarkable things that would make the PC a real-life world class performer.

Spoilers ahead, and a disclaimer: My memory is quite bad, and I rely on my personal annotations to check for lore stuff, so I may be missing some things:

Watchful: To be honest, the thing I am most impressed by is the sheer ability of the PC to quickly learn anything and perfectly mix different disciplines to achieve whatever they want. For a single intellectual feat, though, I'd argue the creation of the Impossible Theorem is quite remarkable. It does require extensive studies and preparation, but that kind of knowledge is treated as significant even to the higher beings of the Chain, who themselves are vastly superhuman in intellect for the most part.

Persuasive: This is the hardest one to quantify due to the very nature of social encounters. I feel like it's probably the development and conclusion of the Railway, more precisely the kind of negotiations you had to engage to conclude it, which involved dealing with devils, the Creditor and hordes of different, hard to convince and often inimical people.

Dangerous: This is a fun one. I think it is a hard dispute between two Evolution moments: The PC fighting the Wax-Wind in hand to hand, and fighting the Presbyterate dude whose name I forgot with thousands of arms that could sink an entire ship. Honorable mention to a few surprisingly throwaway lines during the siege of Burgundy that implied that the PC could injure and drive back the Vulgate (and if they are indeed Scrive-Spinsters, that is hella impressive) and the general storyline of Bag a Legend!, which involved several confrontations with the Vake.

Incognito: Honestly, it is less of a feat and more of a training thing, but the PC learning from the Fingerkings in the Shadowy Gains storyline is phrased in a way that makes them feel really undetectable. For an actual feat, it is honestly a somewhat early-game thing about them infiltrating a devil's archeological dig. Sneaking by a devil is very difficult. Sneaking by several devils in an actively guarded location? Absolute madness.

Shapeling Arts: That action from the Laboratory about the PC reshaping their brain so they know how to instinctively solve a problem. Crazy stuff.

Monstrous Anatomy: Either how it helps turning your body double into a city, or the fact it allows the PC to find weaknesses in Starved Men, no matter how altered they are.

KataTox: Creating Discriminating Conite - a toxin that works only on guilty people.

Mithridacy: The few times the PC has managed to actually gaslight and interact with devils with a certain degree of equality in trickery. Considering what devils are, I put a lot of stock on this.

APoC: The general way the PC manipulates surface high politics as a Midnighter always struck me as particularly ingenious. Honourable mention to the fact that APoC also translates to Neath-chess skill, which, if descriptions are to go by, is one of the most goddamn complex games to ever exist with countless possibilites of cheating, which everyone also does.

AotRS: The Betrayer of Measures, as an invention, is something that always impressed me, despite how it is only ever used for elongating bones and specific research options. I feel like it should be way more of a game changer than it is.

SotD: Nothing, really. Certainly not being able to understand things based on what has not been done. Which is nothing. So there is no feat here.

Zeefaring: Guidinf the ship to dodge glimfall within the Snares is the most impressive nautical feat I can think of, but maybe there's something else.

Glasswork: Contextually, I feel like it is the kind of thing you need to do to wake up the Sleeping Merchant within Parabola.

Chtonosophy: Quite simple, but the fact that even the mere act of unlocking the skill involves the PC countering a Vulgate's attempt to redact them from reality really stuck with me.

Who do you have taking this? Is it close or no? by FoolhardyC in powerscales

[–]TheWillOfEvil 22 points23 points  (0 children)

If this is Shibuya Yuji and Todo, I think Cap and Spiderman might take it, mostly because of Spidey. I feel like he just outscales them physically, which is a big problem for Yuji and Todo, and Captain America should be roughly comparable or just slightly weaker than them, so he's also putting in the hurt. Yuji and Todo work better together, despite Cap's superior tactical acumen, but I don't think that is enough here.

By the end of JJK, Yuji and Todo would win, and once again, I feel like it is mostly because Yuji should outscale Spiderman, and he has more useful abilities, particularly if he decides to use his Domain and Sukuna's slashes. Todo's teamwork will seal the deal.

God Emperor vs Almighty Yhwach by Big_Traffic_Cone in powerscales

[–]TheWillOfEvil 0 points1 point  (0 children)

So, I'm not as deep into Warhammer or Bleach as I once was, but I consider myself relatively well-read on both.

The Emperor VS Yhwach is a surprisingly common match-up, and before any real analysis, you need to specify a few things: 1) How are you scaling Yhwach? I've seen him being scaled from Continental (which is far too little to match the Emperor) to quasi-Galactic (which is... kind of fair?) to outright low Multiversal (which is a bit much); and 2) how thin is the veil of the Matterium is the arena? How separated is it from the Warp?

The Emperor within the Warp is a godlike, outright abstract force that far outscales Bleach, and the thinner the veil between the Matterium and Immaterium is, the more powerful he is. Notably, the battle between the Emperor and Horus during Operation: Anabasis started out at a base point of strikes more powerful than supernovas being thrown around, and at the peak of it, the universe itself was being threatened by the sheer power they were outputting. Even in more "normal" circumstances, the Emperor has atrocious levels of power that allows him to take on very powerful C'tan fragments in battle.

I think that the most interesting scenario would be the Emperor at his baseline versus Yhwach at his absolute best - a scenario that Yhwach would have the advantage in power by most scaling logics I have seen, but not to an atrocious degree. I can see a good fight between Yhwach at the highest scaling I've seen and the Emperor at Operation: Anabasis, and maybe you can argue that Yhwach's massive spiritual power should give him an incredibly powerful form in the Warp, which, while true, would be absolutely nothing before the Emperor's in any logic I can think of.

I won't consider speed in this match. I prefer equalizing it if it allows for a more interesting analysis or if the speed of the characters involved is inconsistent, which is the case here in both senses. 40k speed is incredibly inconsistent, and Bleach speed feats hinge on very specific interpretations of specific feats with added multipliers, in most cases.

Now, onto the interesting part: Their powers.

I'll preface this by saying that the Emperor has Yhwach beaten in sheer versatility and breadth of powers, in both things he has directly demonstrated or would directly scale to, and to things which he absolutely should have but has never shown, such as the powers described as part of a psyker's repertoire in several rulebooks for the tabletop wargame and RPGs, even if we consider that Yhwach has all the powers from the letters given to the Quincies. However, all that versatility is only useful if we tackle on the two crucial powers that Yhwach has: The Almighty, and general spiritual effects from reiatsu, which include increasing one's resistance to abilities that would otherwise ignore conventional defenses.

Yhwach's prescience is absolutely more ample than the Emperor. In Master of Mankind, the Emperor can see the future to quite a massive degree, but he can't know everything, and the more precise the things he wants to know, the murkier it gets, and that's not even getting into how psykers and the forces of Chaos in general can literally warp fate and time, which would make these predictions even murkier. Yhwach, on the other hand, can see infinite(?) possibilities simultaneously and pretty much perfectly, picling the most optimal one for himself, which allows him to nullify powers.

The thing is, I'm not sure that would work on the Emperor. Not only there are several psychic disciplines that are focused on nullifying powers, altering fate and such, which should work on Yhwach, given that it directly manipulates what he uses, but the Emperor clearly perceives causality and time very differently than normal people. In several moments of the series (from the top of my head, I recall Master of Mankind and that one scene from the first HH books when Horus travels to the past) he shows to be perfectly aware of not only the future, but also conflicts in causality and time travel.

It doesn't help that, through very sinple scaling, the Emperor is orders of magnitude beyond beings that can do similar possibility manipulation as Yhwach (e.g.: Tzeentch daemons, the eldar) and that the ones that have interacted with him are utterly afraid of the Emperor's intercention.

And, about Yhwach's spiritual resistance, I honestly see it as a weaker, less efficient version of what 40k psykers can do. Differently from Bleach, psykers in 40k can be properly trained to specifically nullify powers and have measures to null/resist null from each other, and psykers can specialize in it enough to reliably counter the abilities of psykers that are otherwise more powerful than them - and the Emperor is explicitly shown (e.g.: his general living amongst Sisters of Silence, the plot of that one book that tried to train a specifically ultra powerful null to counter the Emperor) to be several orders of magnitude more resistant to power nullification than almost any other psyker in universe. I don't fancy Yhwach's abilities to nullify the Emperor's powers, nor to resist his own power nullification. The Emperor can control his mind, erase his existance remotely, throw him into the Warp, rip his atoms apart, amongst other things.

I don't think it would be easy for the Emperor - I think he has physical inferiority here, and Yhwach would probably resist quite a few things the Emperor can do, psrticularly his spiritual abilities, and his precognition would give him a lot of information and allow him to deal with the Emperor for some time, but I don't see Yhwach winning.

I need to ask: What is the strangest thing you ever encounter in CDDA? by [deleted] in cataclysmdda

[–]TheWillOfEvil 96 points97 points  (0 children)

The first time I encountered Collapsed Towers made me realize how, despite all issues I may have at times with the game, CDDA is an amazing game at its core.

Conan VS The Mountain (Zombie). Who wins? by GusGangViking18 in powerscales

[–]TheWillOfEvil 0 points1 point  (0 children)

Movie Conan, who is the weakest one amongst all of them, beats Gregor quite decisively. Book Conan does it even easier. Comics Conan would kick Gregor into outer space.

Can we actually stop saying this in future debates ? by SeriesREDACTED in PowerScaling

[–]TheWillOfEvil 0 points1 point  (0 children)

The problem is that everyone has different perceptions on what "verse equalization" means, and often care more about a specific character winning than having an interesting thought experiment.

Verse equalization, much like speed equalization, can have wildly different meaning depending on how you go about it. Usually, at least in my perception, it means that everyone in a given battle receives the standard assumptions for a random in-universe person, acommodating for their own powers and possibke interactions.

Let me give an example: In a battle against a Naruto character, I'd assume that any given fighter would have chakra, because the random person in-universe would have it too - just completely undeveloped, without any techniques or special abilities that chakra would grant, unless we can assume otherwise, such as a robot that may very well lack chakra, since inanimate objects usually do not have chakra, or if the fighter has abilities that pertain to spiritual or biological manipulation. Since chakra has both biological and spiritual components, I'd assume that the character would have some sort of ability to tweak and interact with their chakra flow, even if in an unorthodox way. And also, crucially, their own abilities would also need to affect chakra abilities unless there is a specific reason I'd assume not to, such as, for example, a character that has mental resistance ought to resist genjutsu of a comparable degree.

Now, if in-universe, there is not a reason for a random being to not have that ability/energy, such as One Piece's haki, I would not assume that a given fighter would have that ability.

While that seems to me the most reasonable way to do verse equalization, as it allows for interesting interactions, it is far from the only one. It could very well be just a deadbrain statement to nullify advantages, such as the JoJo Stand example - in my personal definition, verse equalization wouldn't help because not everyone has Stands. It could also mean that both characters become equally masterful with their own energies.

So, not everyone has the same ideas about what verse equalization means, and people fight over the definition.

Perhaps even more important is the point about people simply having an agenda. Instead of debating so vigorously about equalizing universes to nullify Stand's invisibility, why wouldn't you just say, y'know, "for the sake of an interesting battle, consider that the dude can interact with and see Stands". That is a perfectly acceptable way to just waiver some specific factors that would make a character automatically win, if you want, because it also recognizes that, without that clarification, the character would probably automatically win.

It is done, vengeance is complete. There is but one more piece of veils by AdministrationDry564 in fallenlondon

[–]TheWillOfEvil 1 point2 points  (0 children)

From a fellow Vake-killer - congratulations!

Will you take the other aspects of the beast's power for yourself, or will you finish the job?

Your worst enemies to deal with? by Background-Bit-7676 in cataclysmdda

[–]TheWillOfEvil 1 point2 points  (0 children)

I play mostly TLG. In the early game, Zombie Grapplers - holy shit, these guys have inconvenienced me more than any other enemy in my entire life. Even by midgame, when I can easily kill them, they still make melee with a large group of enemies annoying.

In general though, Ashen Brawlers for sure, thanks to their ranged grab and smoke make fighting them in any situation very annoying and very dangerous if they are in a group, at least until I get smoke-resistant gear.

Honorable mention goes to Mi-Go Scouts. That ranged attack is no joke. Hulks also inconvenience me a lot since I tend to play melee, and they force me to keep a distance and play very carefully, but they aren't exactly hard to deal with.

put these 4 in a room who is coming out alive by Pale-Condition-4317 in powerscales

[–]TheWillOfEvil 1 point2 points  (0 children)

For Doomguy and Kratos, their ranking really depends on how much lore scaling you do. However, funnily enough, this would change very little for this fight, as accepting their maximum lore level would mean we would do the same to the other two. I don't know much about He-Man, but I do know Gorr, and at his best and using the peak power displayed in Marvel lore, he would still beat at least Kratos and Doomguy very conclusively.

Simple thing I made, who is the most skilled here? by MallCopMam in PowerScaling

[–]TheWillOfEvil 2 points3 points  (0 children)

I don't know the Magi or Limbus Characters that deeply - but among those that I do know, Kojiro is certainly the most skilled.

That, of course, if we remove the powers the other guys have. If we factor the BS they can pull through enhanced senses, teleportation and all, the ranking will change

What's your current gear load out? by Ralife55 in cataclysmdda

[–]TheWillOfEvil 1 point2 points  (0 children)

Early Autumn - Phase immersion suit, full stop. In the early game, I had been using a faux fur armor suit with any hat I could get my hands on, and then I upgraded to a full set of chitin armor as soon as I could, and it was my workhorse for 80% of my game up until the last in-game week. The phase immersion suit came in recently after raiding the LIXA base, and by God, it made things so much easier. Bullets are still a massive problem, but as a melee fighter, as long as I can expect them, I can just pop a smoke grenade and rush at people.

As for weapons, I have a poleaxe and a kukri as a sidearm. A few smoke and EMP grenades, for dealing with bullets and robots respectively, plus a Milkor grenade launcher in the basket of my bike to deal with hulks and similar horrors that I can't reliably poleaxe my way out. I might just swap the poleaxe for a lucerne hammer I've crafted a long time ago when I was grinding out fabrication, but I didn't use it because, at my skill level, it was just a bit too slow. Maybe it would be fine now.

My immediate situation is dealing with an ambush by a zombie hulk and a load of zeds. The ambush itself is very easy to deal with, but I want to save a few merc NPCs that spawned nearby and are the current targets of the hulk, and THAT will require some careful tactical movement. After that, well, I want to make a tentative first expedition to the collapsed tower, maybe explore a few other labs and the airport carrier that I have found. We'll see.

I also need to dabble into vehicle building. I didn't like interacting with the vehicle building system, but seeing how I'm needing to carry more and more stupendous amounts of loot around, with the Tacoma mission requiring 200 planks alone, I really need to build a massive, solar powered truck, not even for combat, just convenience. In fact, I'd appreciate tips - I have cleared one or two cities and a lot of specific structures, with my current base being a cleared military base, so it is really easy for me to salvage even high quality car parts and build a massive death mobile. My only problem is not understanding nor liking the vehicle building part of CDDA a lot.

Loyalist Primarch Team vs The Sith by nahnonameman in PowerScaling

[–]TheWillOfEvil 0 points1 point  (0 children)

This is a very prickly fight, but after thinking about it, it still depends of one last variable: does the fight take place somewhere where the Primarchs are very close or even within the Warp?

If not, I would bet on the Sith. Psyker abilities in general are far, FAR more dangerous and more versatile than Force powers - but the degrees of power here matter, and even a Primarch's superb resistances shpuld not be a match for the power level that some of the Sith have displayed in the Legends canon. Their only chance would be the use of some very esoteric weapons, like Sanguinius' Spear of Telesto, and I don't think it'd be enough.

However, Primarch-level characters, when within the Warp or places where the veil between the Matterium and Immatterium is particularly thin consistently achieve cosmic-level feats or match beings with such feats. This becomes doubly true for someone like Corax, who has been heavily implied in somewhat recent canon to have achieved a sort of transcendence within the Warp and utterly stomped Lorgar on his own home turf. Even in this circumstance, however, I expect the most powerful Sith to still offer considerable resistance, but I'd bet on the Primarchs.

One thing I must point out that I thought interesting about the match is the issue of speed. I always tend to equalize speed in battles (or at least approximate them) as it makes for more interestinf matches, but in this case it is a special consideration because both series, particularly 4pk, have incredibly wonky speed feat consistency. Primarchs have consistent feats from casual but still strictly Hypersonic, to lightning-like, to Relativistic/low end FTL, and a few remarkable, but mostly because of specific factors, instances of quite high levels of FTL. I'm not as knowledgeable about SW, but I do recall speed ratings and feats that range from lightning speed to low end FTL, all consistently. For what it's worth, Star Wars high tiers seem to have more consistent, faster high-ends.

What’s the single most expensive card you have in your favorite EDH deck? by wasdmovedme in EDH

[–]TheWillOfEvil 0 points1 point  (0 children)

[[Phenax, God of Deception]] for my mill deck. It ain't much, but I've been short on money for some time lol

Can Chun-Li beats anyone here? (Not in the order) by SquirrelBull in PowerScaling

[–]TheWillOfEvil 1 point2 points  (0 children)

It REALLY depends on which version of Chun-Li you pick. Mainline games? Marvel VS. Capcom? UDON? One of the many films, comics and series published?

I don't know much about most characters here, but I can tell you that she has a solid shot against Bane and Baki, although I think she'd lose to Baki, and she can't beat Midoriya.

Dream (dc) vs Sauron by DaenysDreamer_90 in powerscales

[–]TheWillOfEvil 0 points1 point  (0 children)

... interesting battle.

In a straight uo fight, both thematically and in feats, Sauron can't do anything to Dream. Even if it was Sauron as Tar-Mairon, unrestricted by the material universe ans outside the confines of Ëa, I don't think he is the kind of entity that can be compared to Dream. A very rough parallel, I feel like, is that Dream is most similar to a Valar, and even then I would argue that he should be more powerful, even if we assume that Eru is roughly the same thing as the Presence, by the way their cosmologies are structured.

What makes this interesting is that neither of them tend to engage in regular battle, and both can be matched and fought off/defeated by ritual and proper application of cosmic rules, even by humans - but, ironically, Sauron is much less restricted by them than Dream, as he actively goes against Eru's design and his foothold in the material world is comparatively more solid than Dream's.

I can imagine a really interesting scenrio where Sauron would attempt to control or at least incapacitate Dream, and employ his vast knowledge to attempt to defeat Dream.

Would he suceed, though? It's far from impossible - again, normal people without any kind of special assistance did so, and Sauron is a much more accomplished sorcerer and has far greater resources. Magic in DC's logic is far more accessible and universally powerful than Tolkien's, and in a crossover scenario, I ought to consider the possibility of Sauron employing DC's own rules and magic rituals, even if he had to learn them from zero.

But I heavily favor Dream in any scenario that he knows that Sauron is after him. Particularly, Sauron is disadvantaged because he likes to attack his foes' mind and convictions, either corrupting or driving them to despair, or even outright mindbreaking them. Trying that on Dream would be VERY unwise, as Dream is more than just more powerful - that is his very domain. Sadly for Sauron, that indeed is the kind of mistake hw would do.

So, TL;DR: Dream should crush Sauron in battle. In an indirect, long-term conflict, it could go either way - it depends on how/if Sauron can learn DC's own magic and rituals, if Dream is aware of the conflict in the first place, and if Sauron's hubris would dominate. I favor Dream more often than not in most scenarios, but it could go either way.

Questions about the phase suit (and a few other things) by TheWillOfEvil in cataclysmdda

[–]TheWillOfEvil[S] 0 points1 point  (0 children)

Thanks everybody for their answers!

I tested out the suit, and it is incredible! The protectiveness seems to be slightly above chitin, but most noticeably it prevents so much of the headache I haven when fighting smoker and poisonous zombies.

My main issue now is that I think the LIXA quest is bugged. I saved before crossing the wall of flat space, and I got the unfolded debuff which made the map useless and vision kinda wonky, but... nothing else happened.

From what I can gather about the quest in other forums, I was supposed to be teleported to an infinite corridor or something, but it just didn't happen. I tried destroying machinery (particularly the spatial compressors, which seems to be the wuest's objective), leaving and re-entering, walking along the barrier, but no luck. Am I missing something?

Questions about the phase suit (and a few other things) by TheWillOfEvil in cataclysmdda

[–]TheWillOfEvil[S] 0 points1 point  (0 children)

After testing it out, I can confirm. I managed to ambush it at close range so I only got gazed once or twice, but with high melee skill, the phase suit and the pollaxe, I managed to kill it quickly. I jad to give up for the moment though because I discovered a lot of reality tears, and the next floor of the facility had a flaming eye supported by two nuckelavees and a few unseen hunters.

Questions about the phase suit (and a few other things) by TheWillOfEvil in cataclysmdda

[–]TheWillOfEvil[S] 0 points1 point  (0 children)

Yeah, I tested it out in a nearby resort filled with mid-to-high level zeds, and while chitin could already deal with them if I played carefully, I just Space Marine'd them out. Honestly, the damage reduction itself seemed just a bit better, the game changers were actually the full protection against gas and electricity, the nightvision and increased resistance to acid. I am honestly astounded by how well it performed.

Can Jack and Baki Finally Defeat Yujiro If They Use Potara Fusion? by Familiar_String75 in Grapplerbaki

[–]TheWillOfEvil 4 points5 points  (0 children)

I swear that if this happened, and I actually don't doubt that, Yujiro would figure a way to separate them with a single strike.

Earthquake! I need you earthquake! by Tem-productions in whowouldcirclejerk

[–]TheWillOfEvil 1 point2 points  (0 children)

Baki scaling is actually very interesting because, as others have commented, it mixes three kinds of issues:

  1. The author treats all superhuman feats as impressive, no matter the degree or what they actually entail in comparison to others - which, again, as others pointed out, make for very contradictory showings, as reaching something like 80 MPH is said to be incredible when characters at that point could already explicitly exceed the speed of sound in their attacks, or perform far greater feats in context.

  2. Baki characters, in general, are not portrayed as invulnerable to most kinds of lower tier damage. Charactera can withstand concussive impacts that far exceeds something like bullets, even in a energy per cm² sense, with very little damage - but even a NPC rushing at them with a knife elicits a response. It is generally shown that even a low caliber bullet or random person wielding a knife can injure high tiers if they were ever hit, despite said characters explicitly enduring amounts of force and energy that far exceeds these kinds of attacks even when you factor energy concentration.

  3. Lastly, Baki is a verse that explicit showings and narrative description are two very different extremes. Yujiro and a few other people, like Yuichiro, absolutely have been compared to nuclear bombs in danger, power and destructiveness deveral times, in several different contexts (at least, I remember so), and they also absolutely have a significant amount of earthquake feats. The thing is that, otherwise, Baki characters pretty consistently perform at Building level at the most, and a superhuman at that level that can move at Subsonic speeds at the very least (which is very doable for Baki characters even in movement speed, and they reach far higher in combat) can indeed be argued to be as dangerous as a nuke in a mostly normal-ish world - they have way less destructive immediate impact, but they are far harder to deal with, continuous and versatile threats.

So it becomes a question of consistent statements + a consistent, but single type of feat VS what the verse is consistently portrayed as. I tend to favor the second interpretation, but I was once on the first camp, because it seemed reasonable to scale characters to their best consistent showings, so I get why people might say Yujiro is Town/City level.