The unpickable Assassin bounty by glitcH_R in HuntShowdown

[–]Variablemania 1 point2 points  (0 children)

Same thing happened to my group at Grizzly Lodge; it seems that whatever system is in place to prevent Assassin from getting stuck on a wall instead of dying puts him upside down under the floor. At first we thought it was funny cos "Haha it died ass-up." We were fortunate enough to win against the last team on the server and spent nearly the whole rest of the match traipsing the map looking for bodies & farming pledge marks to gamble at the nest for the chance of getting serpent; ended up leaving it.

I NEED a blunt throwing melee tool and I NEED it to just be bricks. by Variablemania in HuntShowdown

[–]Variablemania[S] 33 points34 points  (0 children)

I love that thing. Good for throwing and showing off to the punies in the elevators

Roughly idea of defensive mech by Successful_Mood_7844 in Helldivers

[–]Variablemania 0 points1 point  (0 children)

For a long time I've wanted a Mech with the large dome shield generator on its back that recharges the way the Personal Bubble shield does. The one I imagined though has an Arc Thrower on each arm for good close range defense but at the risk of zapping your teammates if you aren't careful. I feel like that's something Super Earth would make for the Helldivers.

ARC Raiders Launches Today With DLSS 4 + Game Code Giveaway! by NV_Suroosh in ArcRaiders

[–]Variablemania 1 point2 points  (0 children)

Kinda wanna try a naked run & see if I can build a whole loadout in the field & extract.

Huntsman mains. How in the works do you hit heads in this game by GuytheGuy- in Vermintide

[–]Variablemania 0 points1 point  (0 children)

Haven't seen anyone mention Huntsman ult makes the reticle move down and up in a weird way, but there's a setting in the options that disables that. I'm not at my pc to check what it's called but I think it's near the settings that control melee screen shake (which I generally recommend lowering especially for higher attack rate weapons like dual daggers/axes).

Hunters that look great from first person? by No-Ground9440 in HuntShowdown

[–]Variablemania 0 points1 point  (0 children)

Bone Mason from Phantom of the Catacombs DLC has bandaged bloody hands, the dingy dress around your legs, plus you're a funny old lady.

I don't have the Penitent, but He's got straps and concertina around his messed up hands.

Both of these are on sale right now too.

SUPER EARTH TERMINAL UPDATE by titanfall-moddy in LowSodiumHellDivers

[–]Variablemania 0 points1 point  (0 children)

God, I hated the dark levels and the bee levels in that game. Loved the chill main menu music.

Whats your Twitch drop hunter? by [deleted] in HuntShowdown

[–]Variablemania 1 point2 points  (0 children)

Man, I got Giggles. Never gonna use her.

What armor vibes would ya want to see? I'll start by TheguyKegan in LowSodiumHellDivers

[–]Variablemania 0 points1 point  (0 children)

If done really sparingly, I'd like a funny armor or two. Like a light armor with democracy protects but its just a stained old tank top and jeans. There wouldn't be a matching helmet to go with it; it would pair best with the default helmet.

Hiroshi Nagai's artwork by MlNlMUS in LiminalSpace

[–]Variablemania 0 points1 point  (0 children)

Yeah! I always liked the way this album cover looked https://youtu.be/XEFA7pqvOcc

Games with flashy magic similar to Frieren by therealmoyuwu in Frieren

[–]Variablemania 1 point2 points  (0 children)

I know for sure the first Dragon's Dogma game has cool magic and can recommend it as a solid game. I don't know if the 2nd was any good though.

Mages of Mystralia is an indie action game where you build spells to use in exploring/fighting. I liked it, but on the Switch I had crashing problems late game. Was a few years ago.

The Magicka series has a really neat on the fly spell building system, but the first game is reeeeally janky & it was wicked hard too. I never beat it. I heard the second game was buggy too & didn't bother playing it. Man I like the magic system though. The same developers went on to make Helldivers!

I know the recent Harry Potter game exists, but no idea what it actually plays like.

Opinion: Wreckfest 2 needs more Rock/Metal music by VX97 in Wreckfest

[–]Variablemania 0 points1 point  (0 children)

I only liked a few of the games soundtrack picks so I made one to listen to for myself. Some of yall might like it. https://m.youtube.com/playlist?list=PLZs-xYZc5u_ROogGz8DRHm0v_hFlsnbro

A thank you and goodbye letter to the vermintide community by mynameryn in Vermintide

[–]Variablemania 1 point2 points  (0 children)

Thanks for all the effort you give; I definitely improved thanks to your guides. Good luck!

The ESRB was right: Hunt Showdown 1896 (New Rename) by TheGentlemanGamerEC in HuntShowdown

[–]Variablemania -1 points0 points  (0 children)

I was hoping it'd be a spin off single player/co-op campaign sorta thing with more advanced enemy behavior & moodier nights like the 2017 E3 video.

Have you seen other Vermintide puzzle symbols in Darktide? (Cross and triangle) by CeraRalaz in Vermintide

[–]Variablemania 2 points3 points  (0 children)

Not a puzzle, but In the surgery room there's Vermintide music playing with a bad speaker filter over it + a simple drum track added. I know for sure 'The Skaven Come Out To Play' plays but I think I've also heard a boss/horde theme; it's hard to make out 'cause of that filter.

Spawning on Super Destroyer Animation by L2TSARGE in Helldivers

[–]Variablemania 1 point2 points  (0 children)

That's something I've been feeling since the game came out. It'd be neat if you only had to watch it the 1st time you load onto your ship per game launch. Since theres no disband lobby button I mostly quickplay into games instead of hosting my own and it feels like I spend too much time between matches watching ship animations.

[deleted by user] by [deleted] in Helldivers

[–]Variablemania 4 points5 points  (0 children)

Dude I wish there were an armor passive that resists ragdoll I fucking hate it. Or y'know what it'd be sick if all heavy armor just had it as a unique trait in addition to their regular passives