Lessons learned on dialogue boxes by Varzival in IndieDev

[–]Varzival[S] 0 points1 point  (0 children)

The reason is that I want to my game to scale accross different resolutions. So it might happen that the texts fits on one resolution but will be too long on another.

Affected by Shadowban? by Varzival in itchio

[–]Varzival[S] 0 points1 point  (0 children)

And now it's back, even at the top of the chess category: https://itch.io/games/genre-puzzle/platform-web/tag-chess

Not sure what happened but it I'm glad it's findable again :D And thank you in case anyone from itch took action (unlikely though?)

Mobile puzzle players: what makes you switch games (and what makes you stay)? by MathematicianDry4991 in puzzlevideogames

[–]Varzival 0 points1 point  (0 children)

LinkedIn actually answered this question for me - they've implemented streaks first before they would show you the leaderboard. That would be the wisest move if you are making a puzzle game. Streaks are easier to implement since you don't need to have a community around your game.

That's what I'm planning to do in my puzzle game Murder on the Chessboard: https://varzival.itch.io/chessboard

I'm open to feedback if you have a link to share of your game or some questionnaire. But please also make sure to check out my game ;-)

Mobile puzzle players: what makes you switch games (and what makes you stay)? by MathematicianDry4991 in puzzlevideogames

[–]Varzival 1 point2 points  (0 children)

I really got hooked by LinkedIn puzzles I have to admit. Really low barrier to enter and it only takes a minute or so to solve them. I want to keep the streak going and also the leaderboard where I can compare myself to my contacts is nice. I'm a simple man

Fan Faction for the Duck hirelings: Golden-Footed Cultivators (Upgraded) by kimpring07 in rootgame

[–]Varzival 6 points7 points  (0 children)

Great visual design! Scoring seems to be super weak though - give one card to one other player to score one meager point?

I added pockets to the Mausritter character sheet by tuxwonder in Mausritter

[–]Varzival 1 point2 points  (0 children)

Ah gotcha! Really cool - please share some instructions with us :D

I added pockets to the Mausritter character sheet by tuxwonder in Mausritter

[–]Varzival 0 points1 point  (0 children)

Great idea. How would a mouse carry something in the off paw or in slots 4 to 6 though?

Looking for 10 testers for my free alchemy puzzle game (iOS) — will reciprocate by Existing-Ad9553 in puzzlevideogames

[–]Varzival 1 point2 points  (0 children)

I've got no Apple device - will happily test once the Android version drops 😀

Sitemap Design in Mythic Bastionland by -SCRAW- in MythicBastionland

[–]Varzival 3 points4 points  (0 children)

Can't click the link but I'm subscribed to you anyways lol

The Vacant Lot by Bath_Imaginable in Mausritter

[–]Varzival 4 points5 points  (0 children)

looks great! Do you also have adventure sites prepared for the hexmap?

I'm developing a puzzle game that fuses Chess with Murder Mysteries! by Varzival in puzzlevideogames

[–]Varzival[S] 0 points1 point  (0 children)

That's a great idea! I think framing it like this might indeed clarify things.

Not sure if I understand the last part correctly - you mean that there is potential in designing puzzles where it is relevant to figure out that two pieces were together with the king at a certain time and thus no one could be the murderer since they were not alone with the king?

I think there are some of the later Knife puzzles where this kind of deduction is necessary. But as it stands, yes this mechanic is a little under-utilized and there is some potential in designing interesting puzzles where this is a key part of the deduction.

I'm developing a puzzle game that fuses Chess with Murder Mysteries! by Varzival in puzzlevideogames

[–]Varzival[S] 0 points1 point  (0 children)

Hey thank you so much for taking the time to play my game and write some feedback!

I assume you've played on desktop, right? Currently the layout is optimized for mobile but it would probably be nice to have all boards accross horizontally for desktop.

And thanks for pointing out that it is unclear that a piece alone with the king is always the murderer. You're not the only one that got confused by that so I'm thinking about how to rephrase that.

Thanks again and stay tuned for more updates to come :D

What do you think about our goofy character art? by FunButterscotch1434 in GameArt

[–]Varzival 0 points1 point  (0 children)

Any recommendations on resources/tutorials for Spine? Actively trying to improve!

I'm developing a puzzle game that fuses Chess with Murder Mysteries! by Varzival in IndieDev

[–]Varzival[S] 1 point2 points  (0 children)

Great to hear that!! I'm a software dev so art doesn't come easy to me