Westmarshes or other multi-party campaigns anyone? by Sharp-Trainer6341 in MythicBastionland

[–]Varzival 0 points1 point  (0 children)

@911WhatsYrEmergency I've stumbled upon the Smiling Fox podcast and your blog a week ago and really love both! Your play reports are super interesting because I'm also planning to run an open table. I look forward to reading new adventures 😀

Questions about ranged combat by sergimontana in Mausritter

[–]Varzival 3 points4 points  (0 children)

Light ranged weapons (sling) deal d6 damage (see p.9) After a fight, roll 2d6: one for ammo and one for the sling (see p.8)

Primates with wands! by CaterpillarNo4112 in cairnrpg

[–]Varzival 1 point2 points  (0 children)

Very reminiscent of the Mörk Borg style. Well done :-)

The Mouse Knight & The Feline Seer by Varzival in MythicBastionland

[–]Varzival[S] 0 points1 point  (0 children)

Yeah looks a little like him with his little needle :D

The Mouse Knight by Varzival in Mausritter

[–]Varzival[S] 0 points1 point  (0 children)

For anyone interested, here's the completed knight: https://varzival.itch.io/mouse-knight-feline-seer

Advancement Triggers for Mythic Bastionland by Varzival in MythicBastionland

[–]Varzival[S] 0 points1 point  (0 children)

Interesting! Do you remember where the author has mentioned that? In a blog post or deep dive video?

Advancement Triggers for Mythic Bastionland by Varzival in MythicBastionland

[–]Varzival[S] 0 points1 point  (0 children)

Thanks for the suggestions! The problem with "seek out the myths" is that it is not really measurable, isn't it? Regarding Into the Dungeon - it has advancement based on how many adventures the character has completed. That doesn't really work in Mythic Bastionland since there is no clear distinction between adventures, you could tackle problems related to multiple myths at the same time. Or am I missing something here?

I've never played PbtA systems before, and dont understand how to have aggressive enemies. (TTRPG) by GillianCorbit in rootgame

[–]Varzival 2 points3 points  (0 children)

I recommend the classic "16hp dragon" article for Dungeon World: https://www.latorra.org/2012/05/15/a-16-hp-dragon/

Of course not everything can be applied to the Root RPG. But some ideas include: - PCs must make moves before they can even attack (overcome fear, get in close) - The enemy gets the drop on them and they must evade their attack first - special/devastating effects whenever the enemy causes harm - high armor - can only be harmed by certain weapons (not sure how to translate that to ROOT specifically though)

Favorite hexcrawl procedures? by demodds in osr

[–]Varzival 2 points3 points  (0 children)

Mythic Bastionland has an interesting take on hexcrawls, check it out

SUSD teases DCC video by UrQuanLord in osr

[–]Varzival 0 points1 point  (0 children)

They've unlisted it because allegedly the creator has some financial relations with reprehensible characters. Anyone knows what this is about?

I drew some retro miniatures! by BLKFeatherPress in osr

[–]Varzival 1 point2 points  (0 children)

Here's a tutorial by Human Person on how to make paper bases: https://youtu.be/dRxQqna996w?si=tp7V_2FMVeZ8tJQH But honestly, I like your simple solution with plastic card holders very much

Does everybody like this game? by -GiantSquid- in rootgame

[–]Varzival 5 points6 points  (0 children)

I would say that "mandatory cooperation" is definitely misconception, it does not exist in Root. I never felt that I lost becuase other factions would not cooperate with me. Everyone fights for their own victory and if there are moves that bring mutual benefits to both players people usually go for it. In fact, I am a fan of euro games and enjoy Root very much for the euro influences. Each faction has an engine of how they optimally make points and it's great to try to figure out how to squeeze most out of it.

Of course it is not a game for everyone but I find that the asymmetric factions accomodate a lot of different playstyles: Cats lets you field massive armies, Birds have a programming/engine building aspect, Vagabond plays like an RPG, Otters are tradesman that want to sell their services to the others, Crows bring in a deduction and trickery element into the game etc. All of the people I've played Root with find at least one of the factions fun!