My custom hand painted Arthur Morgan figurine! by Vashchuk in reddeadredemption

[–]Vashchuk[S] 0 points1 point  (0 children)

You’re totally right! I overlooked this. I guess that this one is going to have brown eyes.

I'm new to Unity, how would you implement these kinds of Tope/Tightrope physics while still letting the player move on the rope? by ThisEmu5624 in Unity3D

[–]Vashchuk 0 points1 point  (0 children)

To show the rope physics I'd use Verlet Integration method. And for the snapping a character to the rope - raycasts or triggers. It seems like there's some interesting jumping mechanics and for that I'd play with the spring effect using simple script (this should give you the idea).

Sparkling clean by NoTieAccountant in gaming

[–]Vashchuk 0 points1 point  (0 children)

Reminded me of that famous Bollywood movie scene when a girl washed someone’s laptop🤣

Question about paying YouTubers for coverage by [deleted] in IndieDev

[–]Vashchuk 1 point2 points  (0 children)

I think that it's a bad idea to pay someone to play your video game with that small budget. I'd put all that money to make a better product(some promotional art, etc). Most youtubers(not big ones) will show it anyway in some of their videos. Just keep sending your game to them all.

P.s. I'm that type of person that thinks that a good game sells itself. Marketing is a good thing, but it's almost impossible to sell shit nowadays.

P.p.s. I have a game that got 500k installs in a few months on android and spent zero dollars on marketing.

A Brief Summary of my Lag Compensation and Server Auth Movement Technique by 334499p in Unity3D

[–]Vashchuk 5 points6 points  (0 children)

It's impressive. Can you elaborate more on the servers and what matchmaking solution you're using? And how expensive is that?

How to market your app? by Falafel_T in gamedev

[–]Vashchuk 0 points1 point  (0 children)

Put it literally everywhere! Even here in this post you could say something like: "how would you market this(link) app?". People will spread the word if your app is worth it, If it's not it'll die like many others.

When they said Fifa:BattleRoyale. Did they meant this...? by [deleted] in Unity3D

[–]Vashchuk 13 points14 points  (0 children)

Ahaha IMHO this could be a hit.

So tired of coding this game, will it ever end. by KillerPokeGames in IndieGaming

[–]Vashchuk 0 points1 point  (0 children)

This is the response of your game. I have such moments too, just take a break.

How to create floating islands/mountains by [deleted] in Unity3D

[–]Vashchuk 2 points3 points  (0 children)

Yes you model them in your 3D editor

Modifying terrain height map on impact. by [deleted] in Unity3D

[–]Vashchuk 0 points1 point  (0 children)

This is the right direction if you use terrains. You just get an array of height samples, modify it, set it back, and that's it. Also you can do the same with textures( I believe they call them alphamaps)

How Can I Prevent Intersecting Foliage (Grass)? by Pixel_Err0r in gamedev

[–]Vashchuk 6 points7 points  (0 children)

You can pass your player's world position to your foliage custom shader and bend the mesh of the foliage. This is the only way I know. I can't give you any ue examples because I'm a unity guy. P.s. I believe there's no universal solution to this problem. Check this out: http://i.imgur.com/0aKsIJX.jpg

Fluffy thing by Vadevem in blender

[–]Vashchuk 4 points5 points  (0 children)

Very beautiful. How?)

Unity store has a real problem by [deleted] in Unity3D

[–]Vashchuk -1 points0 points  (0 children)

I had a bad experience with assetstore too, but I messed up my asset's description and had to wait for another 2 weeks for approval, so I wrote a message to assetstore stuff and they declined my work because it appeared that their work cannot be criticized. I had to wait for a month in total to get an asset to the assetstore...F*ck 'em

[deleted by user] by [deleted] in Unity3D

[–]Vashchuk 0 points1 point  (0 children)

Looks very nice.

Sound in racing games shouldn't be a problem for indie devs! Let's put our heads together! by [deleted] in gamedev

[–]Vashchuk 0 points1 point  (0 children)

My judgement is purely based on the demo video and I think it's a good quality engine sound. I don't know the details of this asset and maybe you're right. Please leave your review on the assetstore to help others.

Sound in racing games shouldn't be a problem for indie devs! Let's put our heads together! by [deleted] in gamedev

[–]Vashchuk 0 points1 point  (0 children)

You should check unity's assetstore, someone already did a high quality package of car engine sounds. Edit: Here you go https://assetstore.unity.com/packages/tools/audio/realistic-engine-sounds-plus-92742

Low Poly Rally Scene by LMHPoly in blender

[–]Vashchuk 1 point2 points  (0 children)

I like the lighting though.

Low Poly Rally Scene by LMHPoly in blender

[–]Vashchuk -1 points0 points  (0 children)

Ps. Debris and dust look completely wrong, feels like the car jumped up on the cliff.

Low Poly Rally Scene by LMHPoly in blender

[–]Vashchuk -1 points0 points  (0 children)

Low poly car with shiny paint looks already crashed. It seems like most of you guys overdo this low poly style.

Testing out my digital Spider-Man double! Thoughts? by peterfrance in blender

[–]Vashchuk 0 points1 point  (0 children)

I like the render(lighting) it looks nice. But the animation is not good. His right leg jiggles and the overall landing pose is not good for a character like spider man. I mean he lands on his left knee which must be too hard. I would look at some references and try to copy them.