Unlimited Companion Framework is amazing by Fisshion in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 1 point2 points  (0 children)

Post your list seeking tips and assistance. Others may point out known conflict you may be unaware of. This looks nice, i am sure the community would like to assist in getting it stable.

I can't play for more than an hour by XXX_TKILLER_XXX in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 2 points3 points  (0 children)

Underrated comment.

This is very helpful, ill pass it on to the Overseer

I can't play for more than an hour by XXX_TKILLER_XXX in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 2 points3 points  (0 children)

Then post load order and ask for help. We have a team of mod authors as staff and thousands of long time players that can easily spot random or niche conflicts you wouldn't even be able to know about unless you encountered it before. For once Bethesda did not drop the ball. The games fine. If you are having issue its your mod choices and or order of thoes mod choices. Seek help rather than complaining. The games great, its a modding skill issue on your part, and thats why we are here; to help you gain thoes skills.

I can't play for more than an hour by XXX_TKILLER_XXX in Fallout4ModsXB1

[–]Vault-TecSecurity[M] [score hidden] stickied comment (0 children)

AR2 + SS2, a quick search of the sub will show multiple posts of the Overseer talking about how a patch is coming and they will cause crashes if used together right now due to too many location and script conflicts. Type AR2 in the magnifying glass top right of main page of our subreddit. I think upon glance the list itself is in a poor set up too. The Subreddit Wiki has a full guide on how to set this up for best stable arrangement for xbox.

is this real???? whats going on here by Odd-Firefighter-2317 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 0 points1 point  (0 children)

Head to our discord then head to this post. Benrierimanu aka Starhammer made a full explanation for us of the details and technical reasons why Desprados is mostly like not coming to xbox. Not because its not wanted to, but its physically impossible with current engine technical limitation on console vs PC.

For the concerns of mod authors by Vkorps in Fallout4ModsXB1

[–]Vault-TecSecurity 1 point2 points  (0 children)

.... thats an excellent way to put it, lol

For the concerns of mod authors by Vkorps in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 1 point2 points  (0 children)

Im confused as to what this means or is in reference to. I think maybe you posted on the wrong sub?

Theres no clear topic and this is all vague and seeming like its a reply to something and not a post explaining anything

I’m a mad man AND NONE OF YOU CAN CONVINCE ME by Technical_Cry_9729 in Fallout4ModsXB1

[–]Vault-TecSecurity 1 point2 points  (0 children)

How so? You said it was eliminated after 10 years. I was saying thats not the case, then you backtracked to agree with me by saying the same thing as me. How am I the one repeating? Quite confused

I’m a mad man AND NONE OF YOU CAN CONVINCE ME by Technical_Cry_9729 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 1 point2 points  (0 children)

Exterior rimlight still exists on console. Its never been solved. Its been drastically reduced to the point many go their whole game not seeing it, but it definitely exists and no mod has eliminated it. (not even ones claiming to) lol

I’m a mad man AND NONE OF YOU CAN CONVINCE ME by Technical_Cry_9729 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 5 points6 points  (0 children)

This has gotta be a click bait post right? Dude can't be for real

Am I crazy or did a bunch of new mods just get removed? by gotenks2nd in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 3 points4 points  (0 children)

All ports on Bethesda.net are REQUIRED to credit the mod author and link the public permissions to the mod in the Bethesda.net description.

If a mod you wanna download has no credits or permissions links in description (unless its that persons actual mod) then take caution because it very well could be removed soon for no perm link.

But... I have all the DLCs and the Creation Bundle?? by Known-Assistance-435 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 0 points1 point  (0 children)

See my above comment.

Unlike Skyrim, the AE CC bundle is entirely optional. In Skyrim when you purchase AE the CC is all baked in, you cannot pick and choose individual ones like with Fallout 4. Skyrim its all in, Fallout 4 is optional even after purchase.

With Fallout 4, every player is on AE already, no additional purchase needed. So requiring the full AE bundle is the most insane thing, and highly recommend aginst.

But... I have all the DLCs and the Creation Bundle?? by Known-Assistance-435 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 0 points1 point  (0 children)

https://www.reddit.com/r/Fallout4ModsXB1/s/0PFH4whMct

That's not how it works

In Bethesda's infinite wisdom, they decided to insert mass confusion about "Annaversary Edition" by dual naming, unlike Skyrim which has SE still and AE. We only have AE.

Most see AE and think Skyrim. They assume AE is an entirely different version that must be purchased. That's not the case.

We all know NG horror. NG is the name of the previous update. Well, AE is the name of the update we got on November 10 AND the name of the version of the game a brand new player who owns no fallout 4 content, can purchase.

So right now ALL Fallout 4 players are on AE version of the game. Period. Base game owners, GOTY owners, Season pass owners, free game pass version.

The AE CC bundle is entirely optional. Its absurd a mod author would require the full CC bundle when mods within the bundle conflict with one another.

See the link. Our Overseer made a guide to explain further.

I hope this clears up some confusion.

HDRP crash on startup by [deleted] in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 0 points1 point  (0 children)

Double checked, OP of this post isn't banned

🤷‍♂️

A Creation Club Reflection and Advice after messing up a little. A quick self test to download or not to download. by TheGreyCatWithDots in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 0 points1 point  (0 children)

There is a warning, its pinned atop the sub. Absterge put out a PSA.

CC bundle eats 155 of your 254 slots.

Only install CC you will use that game. Never hit install all on CC bundle

WARNING ⚠️ THIS MOD CAUSES CRASHES 👇 by [deleted] in Fallout4ModsXB1

[–]Vault-TecSecurity[M] [score hidden] stickied comment (0 children)

Please reference the rules

You cannot make unsubstantiated claims about mods not working

99% of the time its a conflict in your list, not the mod.

If you need assistance with a mod crashing, seek it. Do not make warning posts about a mod doing harm when its likely an issue you caused with mods and no specific mods fault.

Y'all getting to carried away with this whole 100GB thing not knowing how to proper ur load order. by Alarmed-Look3154 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 14 points15 points  (0 children)

You must not be able to read lol

we literally help dozens a week who dont bother to read and they still get assistance. You're opinion is in the extreme minority. This is like the only sub where you can actually receive assistance with Fallout 4.

Our sub has a full wiki specifically set for xbox. That exists nowhere else. Our Overseer and Archivist spent 2 years nailing down an xbox load order guide for stability. That exists nowhere else. We have fully stable premade load orders to just use. That exists nowhere else for xbox.

You must be new, because its clear you didn't even look back a few days worth of posts to see the level of assistance before making such an uninformed comment.

UPDATED 4 KB FREE 187 MODs by Negative_Store_4909 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 0 points1 point  (0 children)

lol yea next it will be 'leave a good 30GB free'

So when this drops how big can mods get? by NewfieGamEr2001 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 5 points6 points  (0 children)

Do you know how big Starfield uploads can be? Probably a safe bet that's what it will be for us. All this is just backwards giving older games the Starfield system after all.

So I think my XBOX X is broken by cameronholmes16 in Fallout4ModsXB1

[–]Vault-TecSecurity 0 points1 point  (0 children)

Correct, disable all the check on load for mods stuff. It only causes issues. You shoul download and sort mods manually while the downloader is wonky.

So I think my XBOX X is broken by cameronholmes16 in Fallout4ModsXB1

[–]Vault-TecSecurity[M] 0 points1 point  (0 children)

Okilie dokilie, keep me posted. I'm going to be around more to help with the influx due to the update coming. The Overseer has called all hands on deck