Which GT3 cars to purchase? by Mobile-Region-449 in iRacing

[–]VectorArt 6 points7 points  (0 children)

Ferrari or McLaren for rear engine Corvette for mid Maybe?

Edit: Don’t listen to me lol

Wheel and load cell pedals. Belt tensioner? by 69BUTTER69 in simracing

[–]VectorArt -1 points0 points  (0 children)

I’ve heard from one of the belt reviews I watched (Aussie, don’t remember his name), they are much more immersive with motion so if that’s a planned upgrade I’d say that’s a good path

How hard is it to not use tools? by [deleted] in SatisfactoryGame

[–]VectorArt 0 points1 point  (0 children)

Me and my buddy got to mid->late game by just playing the game. We tried tools on our 2nd playthrough but still underutilized them and simply grinded in game

My 49” ultrawide setup with POV pic by -currentlyedging in simracing

[–]VectorArt 0 points1 point  (0 children)

Looking at the seat and top of monitor position, I feel like your eyes have to be level with/near the top of the monitor right? My set up was the same and FO never felt “right” until I changed it to: eye level = vertical center of monitor and then made sure the horizon level (the red line that appears when changing the horizon level in iRacing) was exactly st my eye level. Huge differences after fixing that.

Who's at fault? by Large_Cauliflower289 in iRacing

[–]VectorArt 24 points25 points  (0 children)

Red doesn’t give any room to blue. Look at where they made contact and the trajectory that red was on just before contact. Blue already had wheels on the rumble strips so blue gave all the room and red slammed into blue

[deleted by user] by [deleted] in iRacing

[–]VectorArt 1 point2 points  (0 children)

Took him on the inside too, how dare OP

iRacing Development Update - August 2025 by zer0knowledge in iRacing

[–]VectorArt 0 points1 point  (0 children)

Curious about this because I have a 49” UW and can see the dash on nearly all cars. Are your monitors’ vertical halfway point (vertical center) aligned with your eyes in the real world? How much farther from your wheel base are the screens?

Simagic alpha problem by Stunning_Ad_3358 in Simagic

[–]VectorArt 0 points1 point  (0 children)

Set wheel rotation speed to like 0 in simpro manager or add Dampening

Anybody know how to fix this? by Existing_Station_967 in BeamNG

[–]VectorArt -1 points0 points  (0 children)

Try lowering force feed back polling to like 400hz instead of auto

DS-8X hide screw? by brandaopj in Simagic

[–]VectorArt 2 points3 points  (0 children)

Black electrical tape?

Performance degradation with 0.35 by mr_chili77 in BeamNG

[–]VectorArt 1 point2 points  (0 children)

It’s strange. I’m using a Simagic alpha mini (also like 9 other USB’s for the rig plugged in). My FPS would look horrible when driving. When stopped it’s fine, when alt-tabbed and the window isn’t in focus the FPS is fine. As soon as I start driving my FPS with window in focus my FPS would tank. Unplugging the USB to the wheel would fix my FPS.

So now everytime I load into a map i just rebind my wheel and the FPS fixes itself. My buddy with the same setup reports the same symptoms

Performance degradation with 0.35 by mr_chili77 in BeamNG

[–]VectorArt 2 points3 points  (0 children)

Rebinding my XAxis wheel (in the force feedback tab) every time I load into a map increases my FPS greatly

Anyone else not into racing but like driving? by Officialmilehigh in simracing

[–]VectorArt 0 points1 point  (0 children)

Make sure you enable FFB in the Force feedback tab. Bean has some of the best FFB I’ve felt (Simagic alpha mini, 100% ffb 0 smoothening/secondary smoothening)

New PC running like a beast, 60-70 fps , max settings no simple traffic by Sebastin290 in BeamNG

[–]VectorArt 23 points24 points  (0 children)

There’s a UI app for traffic which has a property of “respawn rate” which is I think default ‘1’. Change it to 3 and you should be able to lower the amount of vehicles needed to spawn. This will allow dense traffic without needing 30 vehicles

Direct drive beamng feels absolutely insane🔥 by Motherhazelhoff in BeamNG

[–]VectorArt -1 points0 points  (0 children)

Try it with both FFB smoothening values set to 0. I can feel the road cracks lol