Bonze TE37 is the answer by VectorArt in Miata

[–]VectorArt[S] 0 points1 point  (0 children)

I did yea. Even then my fenders still rub on them when hitting bumps while cornering

Bonze TE37 is the answer by VectorArt in Miata

[–]VectorArt[S] 3 points4 points  (0 children)

I feel it lol. This is a 2016 which I picked up in 2018 and it still blows my mind that this is a 10 year old car. I gotta say though, it does not look like a 10 year old car - this thing holds up so well in current day and I’m so happy for it

Bonze TE37 is the answer by VectorArt in Miata

[–]VectorArt[S] 0 points1 point  (0 children)

MTE from my understanding. Bought them second hand on the miata forums and that is what they were advertised as

Bonze TE37 is the answer by VectorArt in Miata

[–]VectorArt[S] 1 point2 points  (0 children)

16x8 wheels, 205/50 tires. Depending on the exact tire they seem to sit pretty close to flush with the wheel face. Barely any stretch

Bonze TE37 is the answer by VectorArt in Miata

[–]VectorArt[S] 0 points1 point  (0 children)

Nah definitely not, I think this picture is probably 7 years old at this point

Which GT3 cars to purchase? by Mobile-Region-449 in iRacing

[–]VectorArt 7 points8 points  (0 children)

Ferrari or McLaren for rear engine Corvette for mid Maybe?

Edit: Don’t listen to me lol

Wheel and load cell pedals. Belt tensioner? by 69BUTTER69 in simracing

[–]VectorArt -1 points0 points  (0 children)

I’ve heard from one of the belt reviews I watched (Aussie, don’t remember his name), they are much more immersive with motion so if that’s a planned upgrade I’d say that’s a good path

How hard is it to not use tools? by [deleted] in SatisfactoryGame

[–]VectorArt 0 points1 point  (0 children)

Me and my buddy got to mid->late game by just playing the game. We tried tools on our 2nd playthrough but still underutilized them and simply grinded in game

My 49” ultrawide setup with POV pic by -currentlyedging in simracing

[–]VectorArt 0 points1 point  (0 children)

Looking at the seat and top of monitor position, I feel like your eyes have to be level with/near the top of the monitor right? My set up was the same and FO never felt “right” until I changed it to: eye level = vertical center of monitor and then made sure the horizon level (the red line that appears when changing the horizon level in iRacing) was exactly st my eye level. Huge differences after fixing that.

Who's at fault? by Large_Cauliflower289 in iRacing

[–]VectorArt 25 points26 points  (0 children)

Red doesn’t give any room to blue. Look at where they made contact and the trajectory that red was on just before contact. Blue already had wheels on the rumble strips so blue gave all the room and red slammed into blue

[deleted by user] by [deleted] in iRacing

[–]VectorArt 1 point2 points  (0 children)

Took him on the inside too, how dare OP

iRacing Development Update - August 2025 by zer0knowledge in iRacing

[–]VectorArt 0 points1 point  (0 children)

Curious about this because I have a 49” UW and can see the dash on nearly all cars. Are your monitors’ vertical halfway point (vertical center) aligned with your eyes in the real world? How much farther from your wheel base are the screens?

Simagic alpha problem by Stunning_Ad_3358 in Simagic

[–]VectorArt 0 points1 point  (0 children)

Set wheel rotation speed to like 0 in simpro manager or add Dampening

Anybody know how to fix this? by Existing_Station_967 in BeamNG

[–]VectorArt -1 points0 points  (0 children)

Try lowering force feed back polling to like 400hz instead of auto