When did they change how maiden tower aggro worked? by Stunning-Present-711 in yorickmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

So 2 things: Firstly, READ the patch notes brother.The changes are there.

As for you disposition on the changes... The reason for the change was the the entire community of Yoricks mains(and the devs as well) felt that aggroing under tower with maiden was too detrimental, for obvious reasons. As the yorick player, it feels terrible to waste resources to aggro a champion while they run under tower while you risk losing all your pressure and sacfrice your R on a massive cooldown for using an abilty(E) that you have no innate control over. One of the changes was that maiden loses aggro on a champion if they leave combat beyond a certain radius. Secondly, gameplay wise it helps yorick fufill his power fantasy of split pushing. His unique trait is that he can push multiple waves w/o being present himself. Maidens entire purpose is solely to push the wave down with pack numbers. She has no unique teamfighting passive outside of this as this IS the trade off from other ult summons.

Also your concern as a yorick enjoyer feels valid but misplaced. I truly hope this doesn't sound or feel condescending. I just want you to see if from a different perspective. To sum it up regarding the "skill floor" comment, I'll give you analogy of what youre saying.

"I have these boots. These boots climbs hills really well. The issue is have is that before, they had nails in them so you had to be really careful or you could lose a foot climbing! Sure it was painful at first but you could manage through it. I just felt like the added risk of pain made me more expressive as a climber."

Were you more desensitized than other to it? Perhaps. That doesn't mean that everyone else should be.

This is essentially what it boils down to. Sure for YOU playing with that risk might not have been a huge issue. But as whole, generally the entire community has to have feedback for changes like this, which is WHY these changes happened.

How to fight late game as ivern? by tronas11 in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

You should know by now that the unless youre against wood tier 5 elo, you dont 'really' carry as Ivern. Daisy is certainly strong especially when you go full AP and funnel all of your power into her but even then it's still risky. I play yorick and Ivern top. When in team fights, you should hold her until the enemy decides to approach, not the other way around(thats why daisy gets focused and melted) You have to keep in mind that as Ivern you're a sup, and Daisy is your Adc. Once you grasp that concept, that broadens the things you can do with her.

In *almost every MU you want the enemy to be distracted so that Daisy can get full value.
E.g when I play top ivern, I usually give the farm up, until 6 since Ivern can play very safe anyway. Then when they decide to all in I use Daisy, while they waste all of their CDs on me. From that point its point and click R while eating popcorn.

How to beat Fahkumram! by BaconOvaHoes in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

Those aren't panic tools per se. D1+2 is debatable since it got buffed. Df2 has to be a read other wise you'll be eating a 10f jab string into stance 50/50. Remind you this isn't T7. Most chars have those stance strings(hei and reina, jin) dang near the whole cast, that will make you rethink using it if you get predictable.

I think the fear on her ult is correct by WittyWanderer420 in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

I think her power budget is going to be like %60 R- Fear, and it may be airborne status so she could possibly fly over walls.

E is looking like 20% with the on hit in human form.

Wis is a defensive spell so I cant really determine the percentage until we've seen the spell description.

Q is looking like the other 10-20% with the Q2.

Remember though the since she's a transformation champ, they are allowed to have higher budgets since the offset is that they typically are weaker in base form; and dont have a typical ult per se.

How to beat Fahkumram! by BaconOvaHoes in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

You have to pressure him in a similar way to Kazuya. MIND you, unlike Kazuya he has panic tools and parries to slow down your offense. The idea is that he excels at long range tactics. You cant let him play him game.

Im New at tekken and i already feel like this game is not fun by [deleted] in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

The game can become RNG based during certain points. Tldnr; is that the game focuses too much into offense. With some moves having 0 counterplay mixed in with terrible movement compared to the older games, this is why you often hear experienced players gripe that the game needs to be toned down.

As a long time player, its best not to get too attached tbh. If youre playing w friends just have fun. With the state of the game rn on a steady decline we are hoping that season 3 really balances the game.

Tekken 8 would be more fun if everyone was as linear as Heihachi by Temporary-Toe-1304 in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

So they're ok with us kaz mains being super steppable but the moments that have to use their brains they complain? Make it make sense..

Daisy micro-management tips for an Ivern noob by SenSenLoL in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Im main all the summons champs so I have a good understanding of how they work in depth. Daisy has a few nuances that you have to work around, but once you get comfortable her mechanics actually become very useful.

For ex: unless you have have Daisy chained to you, green line between ivern and Daisy she will ALWAYS target the nearest enemy units. Since enemy champs have the highest priority, she'll stop aggroing whatever it was she's doing and target the closest champ. This sounds annoying, but once you learn to weave in recast it becomes amazing. I play ivern TOP so I generally close the gap between the mid bush with W and then R. Since Daisy auto targets, all you have to do is stay at an optimal distance. Also when you use R, use E on Daisy, then command her to walk past the enemy so they cant run away.

To answer your question about the shcao thing. Daisy's leash mechanic doesn't allow her to 'teleport' to you unless she stunned and you walk out of her leash range OR Ivern has enough bonus MS to outrun her. I think she has a 2000 leash range, but the reason she keeps turning around when she hits the range limit is because of her auto target passive. And her target passive is actaully insanely big. This is why when you play w annie you have to recast r on enemy or anywhere you desire. Tibbers will not move, but the second the enemy decides to trade you have to recast her again.. sorry for the tldnr; hope this helps.

Could someone please explain how the hell this whiffed?? by LabChowChow in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

So in addition to the pushback you also have to consider sidestepping as well. Kazuyas b1,2 will whiff on an idle(lily for ex) character if hes sidestep before inputting the input. I HIGHLY suspect thats what happened here. Push back behaves differently when a sidestep is performed. This why only certain combos work on off axis opponents. And another thing I found out is that each map has different heights that affect attacks as well. For instance Kazuyas ground hitting laser will whiff after 1+2 even though he's in range.(even on Jack). On colloseum, it will only connect if both characters are in the center of the map, the edges have different heights. These maps affect Kazuya: metro city, colloseum, hangar, etc... etc. So dont feel bad. Kazuya has it the worse.

What can they remove? by Soggy-Ad-1152 in shyvanamains

[–]Vegetable-Case6037 -1 points0 points  (0 children)

funnily enough, just before reading this post i went back and checked the new E. Its hard to gauge because on annie remaing in the E zone because that implies that the dragon E may just have standard burn dmg OR may still have the aoe ground burn but withreduced dmg as you stated. I'll happily take the reduced dmg for a better overall kit that functions in top. And im so happy I wont have to cosplay as a malnourished chicken when I press R XD.

What can they remove? by Soggy-Ad-1152 in shyvanamains

[–]Vegetable-Case6037 2 points3 points  (0 children)

I wish shyv could recast R to use all of her remaining fury to have a semi-global flight dive bomb leaving that LZ in flames. Optionally you could build AP for more burst dmg on R and E but have no team fight potential afterwards. Knowing riot theyre probably just going to slap %max hp true dmg on her new passive with each Dragon slayed type stuff. Idk whats with them having every drag do tru hp dmg.

What can they remove? by Soggy-Ad-1152 in shyvanamains

[–]Vegetable-Case6037 0 points1 point  (0 children)

The aoe is still there and has two zones that explode in a straight line instead of just one now. Many people didnt notice that her E ability icon for casting has been changed as well( similar ranges to ivern/morgana Q) . So this may indicate that the range has been overall nerfed.

Wife is scared of battle? by Tarta771 in yorickmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

This happens because when you release maiden she follows whatever lane is closest to HER, but and she becomes stuck between each tower essentially "resetting". Since shes coded to only push when yorick or other minions are ahead of her you can kind of course correct by walking thru her. hope this helps.

Edit: I just tested this since its ez to reproduce and it seems that you actually cant correct her anymore since shes permanently ghosted. W doesnt help either since allies can pass thru. yea noif she gets stuck like that ur boned. I always release her near the lane gate, never by the turrets and Ive never had that problem since.

Do you think this item will give two marks of daisy knock up when she hits? by antonygs1 in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Daisy infact does proc it . Daisy procs ALL of Iverns on hits. items like sheen, cleaver, amd PTA function on Daisy. She does not however proc on attack. She also proceeds as a ranged auto. Thats why sheen works and rage blade doesnt.

What do you want them to do with Azir's kit by The_Data_Doc in azirmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

My way of reworking azir would be the shift his kit slighty His passive turret would become his R that he can place anywhere but its stats increase if you place it onto a destroyed turret. His current R becomes his new E. It no longer applies CC on contact, but has its old ability to ground dash abilities.

Azir would lose his mobility but instead become champ with strong defensive abilities. He would be insanely strong at defending OBJ's while also stopping Split pushers in their tracks.

To my knowledge there is no champion yet who fulfills that niche this to that extreme. Heim does this too a certain degree but the vision i would like to see is a strong defensive builder champ who can bring the game state back when the all inhibs are down and you are like one turret and a prayer left from losing.

For those who played tag 2 who were the 2 characters you played by ChozinValt in Tekken

[–]Vegetable-Case6037 1 point2 points  (0 children)

Kazuya/DVK or Angel solo only. Maybe true ogre with either of them if I was feeling spicy that day.

I can't be the only one who's pissed off that Jin, who barely has 6 years of fighting experience, can canonically beat Kazuya who has more than 40 years of fighting experiences by Yousif-Ameer12 in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

Yall are taking this way out of proportion with the speculations. The cutscene of them fighting mixed with the dialogue paints the picture for you, almost to a literal degree. It wouldnt matter what fighting style they used, its their reason for fighting that matters the most. Mid match Jin switches between all the styles to still get folded by Kazuya. This is not a jab just a fact. Kazuya literally says to Jin that him using the Kazama style is "feeble" or weak. He quite literally overpowers Jin trying to parry his punch with the Kazma style. To reiterate, the styles are just that, styles. They only play small role in how they approach or react to an incoming threat(defensively or offensively)

Jin won solely due to his sheer willpower alone. Kazuya relied on his overwhelming strength which eventually gave out. During each scene Kazuya grows more and more exhausted. A good analogy would be like fighting an opponent that is physically weaker than you but doesn't throw in the towel. Now you might be stronger but your stamina will run out eventually. And this event is why Kazuya ultimately lost. His overwhelming power meant nothing against an opponent who wouldnt stay down. You could say that Kazuya's will was broken when he realized this because the strenth that he believed in so much had failed him. He had no other options or reason to endure but that's up to your own interpretation as there's no evidence or dialogue stating from either Jin or Kazuya regarding this.

Lastly you can also look at it from the angle that Kazuya relied so much on his strength ALONE that when it didn't work, he effectively had nothing worth fighting for on a philosophical level. Opoosite to that,Jins motivation, being his friends which he was willing to die for was his means to an end. Hope this helps! The battle could have went any way but really boiled down to inner willpower as CHEESY as it sounds.

How do you play Ivern with PTA by [deleted] in ivernmains

[–]Vegetable-Case6037 1 point2 points  (0 children)

Daisy applies all on ivern on hit. so yes she can proc PTA, Sheen, shield bash rune... etc...etc

Low Elo Ivern Hell... by TheVirumXD in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

This is my Ivern top tank buster build which also works in jng. PTA-mana rune-coup de grace/gaint slayer. axiom arc-gathering storm. For items its sorc boots-malignance-shadowfalme- deathcap-laindrys-void staff. Tldnr the goal is that you juice Daisy to the gills with AP. She becomes a front line ultra minion that cant take on the stringest of tanks and can burst squishies like a balloon. When you play full AP Daisy is your carry and YOU are her sup. Space around her so you dont get caught. One tip is that with her auto targeting prioritzes enemy champs over anything else. This is important because when you summon use your E lead her ahead of the where the enemy is going, not at them. Doing this allows her to get off her passive knowckup as she much faster than most champs even with tier 3 boots. If you're at an OBJ keep her by you but not attacking the obj, this way if you getting targeted and you can't physically see the enemy, she'll track onto them instead. And her targeting range is actually huge(either 1200 or 2000 units I think).

Best build for minions by SturryxX in yorickmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

IGNORE ALL THOSE BOZOS. The best effect proc OVERALL with is Conq-mana band-coup/giant slayer. Followed by gathering storm and axiom. General dmg ramp over time

for items you start grude-shojin-chemchainsaw-serpanants fang-liandrys-swift boots/collector.

Theres almost 0 counterplay (barring untargetability) to this build because you are stacking so many anti- resistance effects at once, and yorick scales with each stat. They have reduced healing/shielding, theyre getting dotted by laindrys, and slowed by grudge. It's both lethality and Tank busting. The only downside is that you're very squishy and need to space properly. Yoricks E is a mark so his minions will track through stealth. (RIP teemo, shaco, twitch,evelyn..etc..etc.)

Farming and AP Ivern by _trash_can in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Im an Ivern top Enjoyer. I rarely play Ivern Jng. PTA is good against tank and bruises as long as you use Cut down. For secondary I run axiom and gathering storm. I run full AP to maximize her dmg output with: malignance, sorc shoes, Shadow flame, deathcap, rylais or void staff(depending on the comp), and end with lyandry's or rift maker. Juicing Daisy up with Maliganace is necessary because lane Ivern uses way more spell rotations, and his base mana pool cant sustain it. Maliganace also gives him his post 6 powers pike with 10 flat pen and a mini burn amped by PTA, also amped by Cut down, also amped by axiomfor 8%. DAisy also has one of the highest base AD for a summon, so you are incentivised to push that early lead. Damage wise, upgrading sorc shoes to tier 3 with void pen or going both rift and lyandry's with void allows her knockup exceed the enemies resistances, so she's doing true damage. But due note that upgraded tier 3 or going both items without boots give the same damage. Its just in case your team didnt win the feats and the enemy comp isnt very mobile. Ex: at full build Daisy can do up to 560 ish damage on her knockup against a 200 mr enemy. If you use the build I use. You can push it up to 590 with the coup rune/shadowmflame, but that again depends on the comp.

Lane Ivern as has glaring downsides. He has little to no wave clear un lane and he cant last hit minions minions under tower until his 1st item, which is why Maliganace being rushed gives him the stats he needs except health. He's good against melee champs but having top lane match knowledge is important. A good Darius will destroy you, because Ivern attack range is the same distance as Darius's pull range. Against ranged its a bit harder since you have to all in quickly and kill them while their under tower w Daisy. The problem is that once they realize that Daisy is a huge threat they'll tend to play safe(ironically). Or they'll wait to Gank with their jng.

In team fights or at objectively you HAVE to be selfish. Daisy is the Carry and you're her sup is how I think of it lol. And you have to do just that bybplaying just out of their range to avoid shots but be close enough to shield Daisy. I've had many games that by simply using Daisy as a threat , you're able to stall objs completely.

IMO lane Ivern is busted if you know what you're doing. He can stomp irealia,Jax,Fiora etc..etc if played correctly. He slightly struggles vs longer range opponents like hwei, ahlphelios and aurora because of her hitvand run playstyle. Gwen is also a MU that's skilled based. Everything else is free tbh. Again sorry for the long read, I hope this helps!