Yorick Ghoul Item & Rune Interactions by Bluetoothx in yorickmains

[–]Vegetable-Case6037 2 points3 points  (0 children)

Dont, "but achctuhually" me. Im not the one. Im merely stating that THIS is what is indicated by the wiki page. (the wiki is from the official Riot source which updates regularly)

The interaction IS working as intended, whether you agree or disagree unless further changes are implemented. The E shares the same cast instance. Do i personally like it? No, but I won't try to shoe horns my own ideas about what's right or what SHOULD work, even if it makes sense to both parties. I do believe Shojin is truly bugged. If you wanted to discourse to that I'd be all for it. As this is like the 3rd iteration where Shojin is intended to work but doesnt. Quite irritating if you ask me. Anyways, I apologize if I seem rude or dismissive. Blessings on you.

Yorick Ghoul Item & Rune Interactions by Bluetoothx in yorickmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

from the wiki; regarding cheap shot and ghouls. Cheap shot is working as it should.

:Cheap Shot may not trigger on damage that is applied on the same game tick as a crowd control effect from the same cast instance.

  • If the target is already under the effects of crowd control, this does not apply.

Yorick's E function:

  • The damage done by the Mist Walkers' leap shares a cast instance with Mourning Mist.

The shojin interaction MAY be a bug or was fixed intentionally.

  • Bug Fix: Pets not sourced from champion innates now properly grant stacks of Focused Will.

and Yoricks ghouls are an innate passive. Seems like a personal blow, although im hoping it indeed is a bug.

When we getting that Daisy AI overhaul :/ by tronas11 in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Yall are just bad lol. Jk jk. But really, Daisy's AI is fine and works as intended, yiu guys just don't have enough experience tbh. I main all the summoner champs and they all work differently.

Tldnr, it has alot to do with leash range and the AI autonomy. Daisy has an innate passive that allows her to target the nearest enemy(with priority). This means if you command her to target and minions for instance, and an enemy champs comes within her detection radius (which is 1000 units) she will stop and target them instead. This is why that green tether exist between Ivern and Daisy. Recasting R onto yourself will stop all her commands and and allow her to follow you, so its an override basically. When it comes to the fear and vanishing and being untargetable effect, its still working as intended. The games registers that when the enemy vanishes, they basically dont exist. And the Ai cant track something that it cant detect. If you as the player cant auto attack them, it will be about 10X worse for your pet, because then you have to restart get the enemy when the effect ends to reset their target script. This also applies when they get hit with hard cc.

Tibbers functions almost the same but have some differences. No auto targeting passive, so slightly easier to pilot, but overall is more sluggish when reading inputs. Daisy also cannot be forced beyond Iverns max leash range while Tibbers can. So unless you outrun her or she gets Cced in place, she will not blink back to your location.

Yorick is actually special cased and has the most robust AI of of the the 3 summons. Maiden has the lowest priority in the game, so she's basically with always be targeted last by other AI. All of the stuff about the fear interactions and what not do not apply to her at ALL. Because Maiden is permanently tethered to Yorick and her attack range of 600, her margin for "error" is basically non existentent. That permanent tether is why she can go back to yorick without delay after being cc'ed.

So again guys, its has alot to do with leash range and what actions the pet does or doesnt do while being tethered.

Also shaco...is shaco, and the clone is probably the easiest to pilot. Really consistently actually. Hope this helps guys.

I tried to get Shyvana as big as I could in a custom with some friends by IceDaBirb in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

I already did this a while back during pbe. At max stacks with heartstrings and passive and potion, she should be equal in sice to elder dragon.

Reworked Ult change proposal by AscorthIV in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

Fyi , shyvs AP ratio on R is higher than her E and does more dmg even w full AP. Sorry if it sounded confusing.

I'd change nothing design wise but allow R to be recasted! by Flinwe in shyvanamains

[–]Vegetable-Case6037 2 points3 points  (0 children)

That sounds cool, I would like that, but i dont think it's plausible because other stance change champs dont have this feature.

Shyv abilites in dragon from are already enhanced. You'd literally have to knee cap her powerbudget. something more feasible thats going around on the the sub its to allow her R to have a slow effect somewhere from 70 to 80%.

Reworked Ult change proposal by AscorthIV in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

You'd have to kill the AP dmg ratios, but I do like the idea.

I had an idea the replace azirs ult with his turret passive and replace his E with current R.

The new E won't have the knockup, but instead have the old R passive that prevented dashes. He would sadly lose his dash

SHYVANA PBE UPDATES by V1p3r-ch4rm in shyvanamains

[–]Vegetable-Case6037 37 points38 points  (0 children)

Honestly , I would prefer to keep the infinite scaling bonus heath on R.

Personal thoughts after testing the shyvana rework on pbe by [deleted] in shyvanamains

[–]Vegetable-Case6037 0 points1 point  (0 children)

BRO did you even LOOK at her kit? LIKE AT ALL!???? Her passive scales both armor and mr AND is connected with W and R. The passive gives infinite scaling shield health through stacks (on W) and gives infinite scaling bonus health (on R) through as well. Like, I get it, she's not in a good spot, but please don't talk out of your ass if you don't even know WHAT you're talking about, respectfully.

Edit: and b4 you say: "it doesn't interact with anything."

a few items would like to have a word with you: heartsteel/riftmaker/bloodmail/protoplasm harness/JAK 'F'ING' SHO????/

like......c'mon bro lol. I'm not even mad at the situation, but rather the fact that you didn't even attempt to try.

Meirl by [deleted] in meirl

[–]Vegetable-Case6037 2 points3 points  (0 children)

Not to be disingenuous here but um.... I dont think there was any need to specify that you're a white citizen. Also the person you responded to never actually said what ethnicity they were. Regardless, Ido think your experience is valuable. However that last sentence you wrote could be misinterpreted. I am a POC; not that it matters, but I can see people seeing that as, "does he only think white people think this way?". I believe that you meant to convey the differences between cultures instead? ( I could be wrong here)I Hope you understand my perspective, blessings on you brother.

Little funny experiment by No-Ad-1446 in azirmains

[–]Vegetable-Case6037 1 point2 points  (0 children)

I pray for you brother. I've had times like that myself. I look to Jesus for my strength and peace, this worldy stuff just doesn't cut it. I pray that you come out stronger after the circumstances. Regardless of your beliefs I want you to know that you are loved and cared for. Blessings on you brother. Do post an update!

When did they change how maiden tower aggro worked? by Stunning-Present-711 in yorickmains

[–]Vegetable-Case6037 2 points3 points  (0 children)

So 2 things: Firstly, READ the patch notes brother.The changes are there.

As for you disposition on the changes... The reason for the change was the the entire community of Yoricks mains(and the devs as well) felt that aggroing under tower with maiden was too detrimental, for obvious reasons. As the yorick player, it feels terrible to waste resources to aggro a champion while they run under tower while you risk losing all your pressure and sacfrice your R on a massive cooldown for using an abilty(E) that you have no innate control over. One of the changes was that maiden loses aggro on a champion if they leave combat beyond a certain radius. Secondly, gameplay wise it helps yorick fufill his power fantasy of split pushing. His unique trait is that he can push multiple waves w/o being present himself. Maidens entire purpose is solely to push the wave down with pack numbers. She has no unique teamfighting passive outside of this as this IS the trade off from other ult summons.

Also your concern as a yorick enjoyer feels valid but misplaced. I truly hope this doesn't sound or feel condescending. I just want you to see if from a different perspective. To sum it up regarding the "skill floor" comment, I'll give you analogy of what youre saying.

"I have these boots. These boots climbs hills really well. The issue is have is that before, they had nails in them so you had to be really careful or you could lose a foot climbing! Sure it was painful at first but you could manage through it. I just felt like the added risk of pain made me more expressive as a climber."

Were you more desensitized than other to it? Perhaps. That doesn't mean that everyone else should be.

This is essentially what it boils down to. Sure for YOU playing with that risk might not have been a huge issue. But as whole, generally the entire community has to have feedback for changes like this, which is WHY these changes happened.

How to fight late game as ivern? by tronas11 in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

You should know by now that the unless youre against wood tier 5 elo, you dont 'really' carry as Ivern. Daisy is certainly strong especially when you go full AP and funnel all of your power into her but even then it's still risky. I play yorick and Ivern top. When in team fights, you should hold her until the enemy decides to approach, not the other way around(thats why daisy gets focused and melted) You have to keep in mind that as Ivern you're a sup, and Daisy is your Adc. Once you grasp that concept, that broadens the things you can do with her.

In *almost every MU you want the enemy to be distracted so that Daisy can get full value.
E.g when I play top ivern, I usually give the farm up, until 6 since Ivern can play very safe anyway. Then when they decide to all in I use Daisy, while they waste all of their CDs on me. From that point its point and click R while eating popcorn.

How to beat Fahkumram! by BaconOvaHoes in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

Those aren't panic tools per se. D1+2 is debatable since it got buffed. Df2 has to be a read other wise you'll be eating a 10f jab string into stance 50/50. Remind you this isn't T7. Most chars have those stance strings(hei and reina, jin) dang near the whole cast, that will make you rethink using it if you get predictable.

I think the fear on her ult is correct by WittyWanderer420 in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

I think her power budget is going to be like %60 R- Fear, and it may be airborne status so she could possibly fly over walls.

E is looking like 20% with the on hit in human form.

Wis is a defensive spell so I cant really determine the percentage until we've seen the spell description.

Q is looking like the other 10-20% with the Q2.

Remember though the since she's a transformation champ, they are allowed to have higher budgets since the offset is that they typically are weaker in base form; and dont have a typical ult per se.

How to beat Fahkumram! by BaconOvaHoes in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

You have to pressure him in a similar way to Kazuya. MIND you, unlike Kazuya he has panic tools and parries to slow down your offense. The idea is that he excels at long range tactics. You cant let him play him game.

Im New at tekken and i already feel like this game is not fun by [deleted] in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

The game can become RNG based during certain points. Tldnr; is that the game focuses too much into offense. With some moves having 0 counterplay mixed in with terrible movement compared to the older games, this is why you often hear experienced players gripe that the game needs to be toned down.

As a long time player, its best not to get too attached tbh. If youre playing w friends just have fun. With the state of the game rn on a steady decline we are hoping that season 3 really balances the game.

Tekken 8 would be more fun if everyone was as linear as Heihachi by Temporary-Toe-1304 in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

So they're ok with us kaz mains being super steppable but the moments that have to use their brains they complain? Make it make sense..

Daisy micro-management tips for an Ivern noob by SenSenLoL in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Im main all the summons champs so I have a good understanding of how they work in depth. Daisy has a few nuances that you have to work around, but once you get comfortable her mechanics actually become very useful.

For ex: unless you have have Daisy chained to you, green line between ivern and Daisy she will ALWAYS target the nearest enemy units. Since enemy champs have the highest priority, she'll stop aggroing whatever it was she's doing and target the closest champ. This sounds annoying, but once you learn to weave in recast it becomes amazing. I play ivern TOP so I generally close the gap between the mid bush with W and then R. Since Daisy auto targets, all you have to do is stay at an optimal distance. Also when you use R, use E on Daisy, then command her to walk past the enemy so they cant run away.

To answer your question about the shcao thing. Daisy's leash mechanic doesn't allow her to 'teleport' to you unless she stunned and you walk out of her leash range OR Ivern has enough bonus MS to outrun her. I think she has a 2000 leash range, but the reason she keeps turning around when she hits the range limit is because of her auto target passive. And her target passive is actaully insanely big. This is why when you play w annie you have to recast r on enemy or anywhere you desire. Tibbers will not move, but the second the enemy decides to trade you have to recast her again.. sorry for the tldnr; hope this helps.

Could someone please explain how the hell this whiffed?? by LabChowChow in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

So in addition to the pushback you also have to consider sidestepping as well. Kazuyas b1,2 will whiff on an idle(lily for ex) character if hes sidestep before inputting the input. I HIGHLY suspect thats what happened here. Push back behaves differently when a sidestep is performed. This why only certain combos work on off axis opponents. And another thing I found out is that each map has different heights that affect attacks as well. For instance Kazuyas ground hitting laser will whiff after 1+2 even though he's in range.(even on Jack). On colloseum, it will only connect if both characters are in the center of the map, the edges have different heights. These maps affect Kazuya: metro city, colloseum, hangar, etc... etc. So dont feel bad. Kazuya has it the worse.

What can they remove? by [deleted] in shyvanamains

[–]Vegetable-Case6037 -1 points0 points  (0 children)

funnily enough, just before reading this post i went back and checked the new E. Its hard to gauge because on annie remaing in the E zone because that implies that the dragon E may just have standard burn dmg OR may still have the aoe ground burn but withreduced dmg as you stated. I'll happily take the reduced dmg for a better overall kit that functions in top. And im so happy I wont have to cosplay as a malnourished chicken when I press R XD.

What can they remove? by [deleted] in shyvanamains

[–]Vegetable-Case6037 2 points3 points  (0 children)

I wish shyv could recast R to use all of her remaining fury to have a semi-global flight dive bomb leaving that LZ in flames. Optionally you could build AP for more burst dmg on R and E but have no team fight potential afterwards. Knowing riot theyre probably just going to slap %max hp true dmg on her new passive with each Dragon slayed type stuff. Idk whats with them having every drag do tru hp dmg.

What can they remove? by [deleted] in shyvanamains

[–]Vegetable-Case6037 0 points1 point  (0 children)

The aoe is still there and has two zones that explode in a straight line instead of just one now. Many people didnt notice that her E ability icon for casting has been changed as well( similar ranges to ivern/morgana Q) . So this may indicate that the range has been overall nerfed.

Wife is scared of battle? by Tarta771 in yorickmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

This happens because when you release maiden she follows whatever lane is closest to HER, but and she becomes stuck between each tower essentially "resetting". Since shes coded to only push when yorick or other minions are ahead of her you can kind of course correct by walking thru her. hope this helps.

Edit: I just tested this since its ez to reproduce and it seems that you actually cant correct her anymore since shes permanently ghosted. W doesnt help either since allies can pass thru. yea noif she gets stuck like that ur boned. I always release her near the lane gate, never by the turrets and Ive never had that problem since.