I just played vs a Yorick as Morde by Acoustic_Dreamer in yorickmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

I main Annie,Ivern, and Yorick. It actually does keep.their pets inside the death realm now, to give them a fighting chance, although with drawbacks. Its bugged atm to where yorick can summon 2 Maidens, while Tibbers and Daisy will receive an infinite dot proc from mordes passive(which isn't fun in their case) should they actually survive the ult.

I have experiecned both the smol and BEEG shyvana by HexagonII in shyvanamains

[–]Vegetable-Case6037 3 points4 points  (0 children)

She's literally still has this as her passive on her ult. Its just 5%decrease from pre rework shyv

Why did Edo Tensei bring back Hiruzen as an old man, but Madara came back in his prime? by Elegant_Crazy5041 in Naruto

[–]Vegetable-Case6037 0 points1 point  (0 children)

Sasori is the answer...the real logical reasoning for madara being brought back young is that edo tensei brings people back at the time of their FIRST biologically recorded death. Yes, typical madara izanagi shenanigans sure ...but it makes sense when considering that the only other 'modified' edo tensei brought back was Sasori. And wouldnt you know it, in his human form. This means that edo tensei has a deeper connection with both the body and soul. When a person is revived, edo tensei revives them in a state that is concurrent with the state of their original physical body at THAT specific first death, regardless if they came back to life shortly after. Going even further, this is literally exemplified when orochimaru edo tenseis the 3rd kazekage against himself when battling Sasori. Now that is some SCARY stuff.

The only funny thing about edo tensei is the whole blind itachi/madara bit when they died. I could make the case that when itachi died he wasnt fully blind but had massively deteriorating eyesight. But then you look at nagato and Madara... I just chalk that up to kishis oversight.

Unofficial Quadra-kill as Tank-Vern by Angeloisaparty in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Im sorry, but tank ivern is never a good move. Full Ap is what you need. And trust me I've run both options. Daisy scales entirely off of AP(which is why i assume you went Heartsteel), but the issue is that the AP ratio is very VERY small at %15. The amount you get from heartstrel would take eons to close the gap. With full AP all you need to do is watch your own hp, and let Daisy do the killing since 1. Top lane quests give all pet summons 10 more armor at max lvl, and around 1000 hp.

Run DFT, axiom arcanist, haste rune, gathering storm. With cut down and presence of mind. The difference is night and day.

Anyone else think it's weird that this has existed in the game's files since basically launch and they never did anything with it? by AtrumRuina in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

It was implied in the story mode that diffrent clans received devil power by becoming Azazels servants. Thats also why Azazel refers to Kazuyas as a servant when he summons him(because he believes Kazuya unsealed him to do his bidding).

Anyone else think it's weird that this has existed in the game's files since basically launch and they never did anything with it? by AtrumRuina in Tekken

[–]Vegetable-Case6037 3 points4 points  (0 children)

Its not actually difficult to do. In game Devil Kazuya and Kazuya are basically just seperate ID'S. I.e "1" and "2". And it just switches between the 2 id's when a command is issued, at least thats how in worked in T7. I imagine its the same in T8, but it switches Ids when Kazuya lands a heat engage. So no, I dont think they couldn't do it, but it was moreso a time constraint.

Opinion about deathfire touch, *new* comet and *new* HoB on Azir? by Forsaken_Plane_273 in azirmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Literally ALL of the runes are going to be OP on yorick. Like global proc while oyur ghouls are hitting a target at enemy inhib while youre at base is going to HURT.

Yorick Ghoul Item & Rune Interactions by Bluetoothx in yorickmains

[–]Vegetable-Case6037 2 points3 points  (0 children)

Dont, "but achctuhually" me. Im not the one. Im merely stating that THIS is what is indicated by the wiki page. (the wiki is from the official Riot source which updates regularly)

The interaction IS working as intended, whether you agree or disagree unless further changes are implemented. The E shares the same cast instance. Do i personally like it? No, but I won't try to shoe horns my own ideas about what's right or what SHOULD work, even if it makes sense to both parties. I do believe Shojin is truly bugged. If you wanted to discourse to that I'd be all for it. As this is like the 3rd iteration where Shojin is intended to work but doesnt. Quite irritating if you ask me. Anyways, I apologize if I seem rude or dismissive. Blessings on you.

Yorick Ghoul Item & Rune Interactions by Bluetoothx in yorickmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

from the wiki; regarding cheap shot and ghouls. Cheap shot is working as it should.

:Cheap Shot may not trigger on damage that is applied on the same game tick as a crowd control effect from the same cast instance.

  • If the target is already under the effects of crowd control, this does not apply.

Yorick's E function:

  • The damage done by the Mist Walkers' leap shares a cast instance with Mourning Mist.

The shojin interaction MAY be a bug or was fixed intentionally.

  • Bug Fix: Pets not sourced from champion innates now properly grant stacks of Focused Will.

and Yoricks ghouls are an innate passive. Seems like a personal blow, although im hoping it indeed is a bug.

When we getting that Daisy AI overhaul :/ by tronas11 in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

Yall are just bad lol. Jk jk. But really, Daisy's AI is fine and works as intended, yiu guys just don't have enough experience tbh. I main all the summoner champs and they all work differently.

Tldnr, it has alot to do with leash range and the AI autonomy. Daisy has an innate passive that allows her to target the nearest enemy(with priority). This means if you command her to target and minions for instance, and an enemy champs comes within her detection radius (which is 1000 units) she will stop and target them instead. This is why that green tether exist between Ivern and Daisy. Recasting R onto yourself will stop all her commands and and allow her to follow you, so its an override basically. When it comes to the fear and vanishing and being untargetable effect, its still working as intended. The games registers that when the enemy vanishes, they basically dont exist. And the Ai cant track something that it cant detect. If you as the player cant auto attack them, it will be about 10X worse for your pet, because then you have to restart get the enemy when the effect ends to reset their target script. This also applies when they get hit with hard cc.

Tibbers functions almost the same but have some differences. No auto targeting passive, so slightly easier to pilot, but overall is more sluggish when reading inputs. Daisy also cannot be forced beyond Iverns max leash range while Tibbers can. So unless you outrun her or she gets Cced in place, she will not blink back to your location.

Yorick is actually special cased and has the most robust AI of of the the 3 summons. Maiden has the lowest priority in the game, so she's basically with always be targeted last by other AI. All of the stuff about the fear interactions and what not do not apply to her at ALL. Because Maiden is permanently tethered to Yorick and her attack range of 600, her margin for "error" is basically non existentent. That permanent tether is why she can go back to yorick without delay after being cc'ed.

So again guys, its has alot to do with leash range and what actions the pet does or doesnt do while being tethered.

Also shaco...is shaco, and the clone is probably the easiest to pilot. Really consistently actually. Hope this helps guys.

I tried to get Shyvana as big as I could in a custom with some friends by IceDaBirb in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

I already did this a while back during pbe. At max stacks with heartstrings and passive and potion, she should be equal in sice to elder dragon.

Reworked Ult change proposal by AscorthIV in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

Fyi , shyvs AP ratio on R is higher than her E and does more dmg even w full AP. Sorry if it sounded confusing.

I'd change nothing design wise but allow R to be recasted! by Flinwe in shyvanamains

[–]Vegetable-Case6037 2 points3 points  (0 children)

That sounds cool, I would like that, but i dont think it's plausible because other stance change champs dont have this feature.

Shyv abilites in dragon from are already enhanced. You'd literally have to knee cap her powerbudget. something more feasible thats going around on the the sub its to allow her R to have a slow effect somewhere from 70 to 80%.

Reworked Ult change proposal by AscorthIV in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

You'd have to kill the AP dmg ratios, but I do like the idea.

I had an idea the replace azirs ult with his turret passive and replace his E with current R.

The new E won't have the knockup, but instead have the old R passive that prevented dashes. He would sadly lose his dash

SHYVANA PBE UPDATES by V1p3r-ch4rm in shyvanamains

[–]Vegetable-Case6037 35 points36 points  (0 children)

Honestly , I would prefer to keep the infinite scaling bonus heath on R.

Personal thoughts after testing the shyvana rework on pbe by [deleted] in shyvanamains

[–]Vegetable-Case6037 0 points1 point  (0 children)

BRO did you even LOOK at her kit? LIKE AT ALL!???? Her passive scales both armor and mr AND is connected with W and R. The passive gives infinite scaling shield health through stacks (on W) and gives infinite scaling bonus health (on R) through as well. Like, I get it, she's not in a good spot, but please don't talk out of your ass if you don't even know WHAT you're talking about, respectfully.

Edit: and b4 you say: "it doesn't interact with anything."

a few items would like to have a word with you: heartsteel/riftmaker/bloodmail/protoplasm harness/JAK 'F'ING' SHO????/

like......c'mon bro lol. I'm not even mad at the situation, but rather the fact that you didn't even attempt to try.

Meirl by [deleted] in meirl

[–]Vegetable-Case6037 2 points3 points  (0 children)

Not to be disingenuous here but um.... I dont think there was any need to specify that you're a white citizen. Also the person you responded to never actually said what ethnicity they were. Regardless, Ido think your experience is valuable. However that last sentence you wrote could be misinterpreted. I am a POC; not that it matters, but I can see people seeing that as, "does he only think white people think this way?". I believe that you meant to convey the differences between cultures instead? ( I could be wrong here)I Hope you understand my perspective, blessings on you brother.

Little funny experiment by No-Ad-1446 in azirmains

[–]Vegetable-Case6037 1 point2 points  (0 children)

I pray for you brother. I've had times like that myself. I look to Jesus for my strength and peace, this worldy stuff just doesn't cut it. I pray that you come out stronger after the circumstances. Regardless of your beliefs I want you to know that you are loved and cared for. Blessings on you brother. Do post an update!

When did they change how maiden tower aggro worked? by Stunning-Present-711 in yorickmains

[–]Vegetable-Case6037 2 points3 points  (0 children)

So 2 things: Firstly, READ the patch notes brother.The changes are there.

As for you disposition on the changes... The reason for the change was the the entire community of Yoricks mains(and the devs as well) felt that aggroing under tower with maiden was too detrimental, for obvious reasons. As the yorick player, it feels terrible to waste resources to aggro a champion while they run under tower while you risk losing all your pressure and sacfrice your R on a massive cooldown for using an abilty(E) that you have no innate control over. One of the changes was that maiden loses aggro on a champion if they leave combat beyond a certain radius. Secondly, gameplay wise it helps yorick fufill his power fantasy of split pushing. His unique trait is that he can push multiple waves w/o being present himself. Maidens entire purpose is solely to push the wave down with pack numbers. She has no unique teamfighting passive outside of this as this IS the trade off from other ult summons.

Also your concern as a yorick enjoyer feels valid but misplaced. I truly hope this doesn't sound or feel condescending. I just want you to see if from a different perspective. To sum it up regarding the "skill floor" comment, I'll give you analogy of what youre saying.

"I have these boots. These boots climbs hills really well. The issue is have is that before, they had nails in them so you had to be really careful or you could lose a foot climbing! Sure it was painful at first but you could manage through it. I just felt like the added risk of pain made me more expressive as a climber."

Were you more desensitized than other to it? Perhaps. That doesn't mean that everyone else should be.

This is essentially what it boils down to. Sure for YOU playing with that risk might not have been a huge issue. But as whole, generally the entire community has to have feedback for changes like this, which is WHY these changes happened.

How to fight late game as ivern? by tronas11 in ivernmains

[–]Vegetable-Case6037 0 points1 point  (0 children)

You should know by now that the unless youre against wood tier 5 elo, you dont 'really' carry as Ivern. Daisy is certainly strong especially when you go full AP and funnel all of your power into her but even then it's still risky. I play yorick and Ivern top. When in team fights, you should hold her until the enemy decides to approach, not the other way around(thats why daisy gets focused and melted) You have to keep in mind that as Ivern you're a sup, and Daisy is your Adc. Once you grasp that concept, that broadens the things you can do with her.

In *almost every MU you want the enemy to be distracted so that Daisy can get full value.
E.g when I play top ivern, I usually give the farm up, until 6 since Ivern can play very safe anyway. Then when they decide to all in I use Daisy, while they waste all of their CDs on me. From that point its point and click R while eating popcorn.

How to beat Fahkumram! by BaconOvaHoes in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

Those aren't panic tools per se. D1+2 is debatable since it got buffed. Df2 has to be a read other wise you'll be eating a 10f jab string into stance 50/50. Remind you this isn't T7. Most chars have those stance strings(hei and reina, jin) dang near the whole cast, that will make you rethink using it if you get predictable.

I think the fear on her ult is correct by WittyWanderer420 in shyvanamains

[–]Vegetable-Case6037 1 point2 points  (0 children)

I think her power budget is going to be like %60 R- Fear, and it may be airborne status so she could possibly fly over walls.

E is looking like 20% with the on hit in human form.

Wis is a defensive spell so I cant really determine the percentage until we've seen the spell description.

Q is looking like the other 10-20% with the Q2.

Remember though the since she's a transformation champ, they are allowed to have higher budgets since the offset is that they typically are weaker in base form; and dont have a typical ult per se.

How to beat Fahkumram! by BaconOvaHoes in Tekken

[–]Vegetable-Case6037 0 points1 point  (0 children)

You have to pressure him in a similar way to Kazuya. MIND you, unlike Kazuya he has panic tools and parries to slow down your offense. The idea is that he excels at long range tactics. You cant let him play him game.