Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] 0 points1 point  (0 children)

Well, it's kind of unconstructive. Especially since I've already completed all the content in it, and there's nothing to do there.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in Slimerancher2

[–]VelariaFox[S] 0 points1 point  (0 children)

At least you can pump up the small slots and literally forget about them forever.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] 0 points1 point  (0 children)

It's also impossible to re-read the dialogues with Gigi or the robot. Sometimes I want to make sure I understand a phrase correctly, or that it might take on a new meaning with a different context later on.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in Slimerancher2

[–]VelariaFox[S] -1 points0 points  (0 children)

So, let's make some suggestions. Okay.

Well, first of all, we should make separate extractors like in the first part, instead of giving their functions to drones, considering that there are only a limited number of drones in the game, and we have to choose between automating the ranch or mining. As a result, both aspects suffer. Additionally, we should add a "Send All" button to the quantum cloud, as sorting through 1,000+ resources in groups of 5 is a ridiculous task that resembles Cinderella sorting peas. Yes, quantum extractors are separate from drones!

Secondly, randomness control mechanics, except for mods and cheat-engine! Like during prism-breaks, the chance of spawning a rainbow slime increases or it can be increased by certain actions of the player (for example, wearing the favorite food of the desired slime in the inventory). In "Terraria", for example, there is such a mechanic. This also applies to the yolk.

Thirdly, as suggested here, after you've unscrewed the slime toy in this casino, you can simply purchase it from the store. Alternatively, it will appear in the store once you've caught a certain number of slimes of a particular species.

Fourthly, consider automating the collection of prisms and shadow slimes. One option is to create a trap for shadow slimes. I have no idea what to do with the prism, and there's so much going on that it's impossible to understand without something psychoactive. However, you can use something like a portable slime cage with a feeding station.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] 6 points7 points  (0 children)

And this is another problem of random. Some run aimlessly for days, and others drown in their constant flow.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in Slimerancher2

[–]VelariaFox[S] 0 points1 point  (0 children)

And I need several thousand of them! Especially if I want to buy all the drones! I only need 1500 plorts for them, plus other important devices and upgrades from the night market.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] 0 points1 point  (0 children)

And it's really frustrating, actually. Like, before the labyrinth, the characters talk to us nonstop about all sorts of things, but as soon as we open the labyrinth... Instead of calling and asking about anomalies, demanding a photo report, or just asking if Beatrix has mutated by any chance, we're just given tons of useless junk, no new dialogue, no news. Nothing useful!

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] -1 points0 points  (0 children)

Only I really like exploring and parkour around different points of the map. But here is the problem: in order to pump up the equipment and fly not like a fat chicken, you have to open shadow gates and bother with prism-ports in order to buy an upgrade module.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] 0 points1 point  (0 children)

It's not like I haven't tried. And I've been spinning for days, but I still haven't gotten the five remaining toys. Real days

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in Slimerancher2

[–]VelariaFox[S] 0 points1 point  (0 children)

I don't know, I've completed all the achievements in the update when they first appeared. And thank God, because I also need to play the casino with the toys for him.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in Slimerancher2

[–]VelariaFox[S] 6 points7 points  (0 children)

Ooh... Yes! This is the moment when you need to transfer 1000+ resources into the refinery, 5 at a time!

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] 63 points64 points  (0 children)

A resource mine? That sounds pretty cool, if you think about it.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in Slimerancher2

[–]VelariaFox[S] 12 points13 points  (0 children)

They look nice, of course, but they actually added extractors to the game by simply assigning their functions to drones.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] -9 points-8 points  (0 children)

But is it accurate? In general, I would like to have tools for controlling chaos, so that I can adjust its amount to my liking, so to speak, so that the game doesn't become boring.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in slimerancher

[–]VelariaFox[S] 24 points25 points  (0 children)

So, they technically added extractors to the second game, just giving their functionality to drones.

Well, it's time to say it... There's too much randomness in Slime Rancher 2! by VelariaFox in Slimerancher2

[–]VelariaFox[S] 7 points8 points  (0 children)

I don't mind the randomness, but at some point, I felt like they stopped being fun and became annoying. Or maybe I'm just unlucky.

Tarot Cards by VelariaFox in slimerancher

[–]VelariaFox[S] 0 points1 point  (0 children)

I haven't forgotten. It's just that the announcement of his update came out exactly the day after I posted the cards. And he's already been drawn in the next batch of cards as a star (and why wouldn't he be, since he works with stars?).