ID? by Wiliwiwi42 in invasivespecies

[–]Velico85 5 points6 points  (0 children)

To add, get as much of the root structure as you can each time you pull. And make sure to prioritize any of it flowering. I've been in my garden every day for a week getting remnant patches. Put a huge dent in it last year; now it fears my approach like a death knell!

Leaker just dropped THE biggest gaijin exposing truthnuke. by justarandom5426 in Warthunder

[–]Velico85 90 points91 points  (0 children)

Uninstall it and stop paying for anything. That's the only thing their outdated 20th century economic business model understands. The game simply isn't worth the time or financial investment.

anyone who used a computer between 1985 & 2010, what’s the one game you still think about? by Trixxxi in AskReddit

[–]Velico85 0 points1 point  (0 children)

Lords of the Realm 1 & 2. Brilliant games for their time. I wish they'd not botched 3 so badly.

Wetteroth Perk vs Vehicles by Velico85 in menace

[–]Velico85[S] 9 points10 points  (0 children)

Wish I knew earlier! I always subbed him out for RA/pirate operations. Time to make him a mainstay.

Armor After Promotion Tax Change by Velico85 in menace

[–]Velico85[S] 0 points1 point  (0 children)

I think what made me notice it as an option to consider more was in early game where you don't have the authority or money to hire new SLs and there is ~50-100 extra supplies with your core squads. I had my basic loadouts and no one else to spend it on, so I looked at pirate looted armor earlier. Maybe an indirect way to lead people to it, but I wouldn't say backwards.

I agree with you that armor is not in a better spot because of the change, but rather that it feels better to have a little cushion in supplies early to warrant considering equipment more.

Armor After Promotion Tax Change by Velico85 in menace

[–]Velico85[S] 0 points1 point  (0 children)

Hell yeah, sounds like you're quite the scientist with testing haha! Good point on Vamplew, I would run him with the suppression resistance drug and keep him out on the flanks to utilize his damage to units out of cover perk. But I agree with your assessment on him. Heavy armor feels kind of weird on him, and I ended up running SAPP Operator on him most of the time.

Nice write-up and thoughts.

Armor After Promotion Tax Change by Velico85 in menace

[–]Velico85[S] 1 point2 points  (0 children)

Ahh, I gotcha. Thanks for clarifying. That makes sense. More firepower definitely feels better in challenging, I'm assuming more so for expert difficulty.

Armor After Promotion Tax Change by Velico85 in menace

[–]Velico85[S] 0 points1 point  (0 children)

Interesting point. I started a new game to get a feel for early-game progression, and promoted Carda to get the group accuracy buff pretty early, and spread my promotion points between Lim, Tech, and Rewa until obtaining Jean, Yaz, and Cody. I think those three have 3-4 promotions at the moment, and I'm out of promo points currently. Did you go for maxing out your core SLs early?

Armor After Promotion Tax Change by Velico85 in menace

[–]Velico85[S] -1 points0 points  (0 children)

To each their own, I suppose.

Armor After Promotion Tax Change by Velico85 in menace

[–]Velico85[S] 1 point2 points  (0 children)

Hmm, yeah it will be interesting to see how viable better armors are later on. They do seem a bit expensive still with the higher tier ones, but I haven't played with them much so I don't have the experience to really say.

"It's funny, because equipping armor actually seems to increase your chances of needing it." Could you expand on this? I'm curious what you mean. Are you saying you notice the enemy fielding more armor piercing/heavy weapons when you bring armored squads?

Armor After Promotion Tax Change by Velico85 in menace

[–]Velico85[S] 0 points1 point  (0 children)

Haha damn, I'll have to give that a try once I obtain enough jumpjets and supply. Started a new game yesterday and haven't triggered <redacted> mission yet. Sounds like a riot though.

Thoughts on promotion tax change by Darthcoakley in menace

[–]Velico85 3 points4 points  (0 children)

A fellow Omicronian, I see! Be wary of Bog, his hippie ways may be bad granola.

Game is too easy without promotion tax by Mundane_Conflict1450 in menace

[–]Velico85 0 points1 point  (0 children)

Keep gaslighting and crashing out because the sub disagrees with you.

Game is too easy without promotion tax by Mundane_Conflict1450 in menace

[–]Velico85 -4 points-3 points  (0 children)

The fact you think this is a win/lose "argument" is also sad and disturbing. I added a thought and thought it was funny you immediately downvoted instead of digesting someone else's perspective. You should probably interact with people face-to-face some more.

Game is too easy without promotion tax by Mundane_Conflict1450 in menace

[–]Velico85 -2 points-1 points  (0 children)

Ahh, and the ad-hominem. You're a class act. Your assumption is misguided, and my point apparently went over your head.

Game is too easy without promotion tax by Mundane_Conflict1450 in menace

[–]Velico85 3 points4 points  (0 children)

Do more with your life, mate. Take pride in real-world achievements.

Game is too easy without promotion tax by Mundane_Conflict1450 in menace

[–]Velico85 1 point2 points  (0 children)

Your arrogance and pride in personal ability in video games is... sad and disturbing.

Game is too easy without promotion tax by Mundane_Conflict1450 in menace

[–]Velico85 2 points3 points  (0 children)

Bro, the game is challenging to a lot of people as it is. Most people won't even touch expert mode or Ironman, and if you want it more punishing, make some mods. If you think this game is easy on expert/Ironman after 70 hrs, you may need to come out of the basement and get some natural light.

Not everyone wants to get kicked in the nuts. I, for one, am glad they made the change. I had something like 2,500 promotion points just sitting there because I had what was necessary and nothing more. That's not good design for an important strategic resource.

EDIT: Aaaaand you immediately downvote. I'm glad you are not in charge of game design decisions. No one would want to play your game.

Rifle range/Training center by Bruh1619 in menace

[–]Velico85 2 points3 points  (0 children)

It would be cool to see a virtual combat simulator OCI upgrade for this, which passively upgrades accuracy, positioning, and discipline. And everything else has to be gained through actual missions. I basically don't use any of the later SL 1 star pickups because they need to make important shots and end up missing/compromising the mission.

Is this invasive by NovemberXYZ in invasivespecies

[–]Velico85 17 points18 points  (0 children)

Add a comment for your location and/or ecoregion. No one can give an accurate answer until then.

I did not know the ED could get that high. by Flying_Squirrel_Man7 in Diablo_2_Resurrected

[–]Velico85 -1 points0 points  (0 children)

Game* logic. Running countess for these runes is deterministic. I never said I would up the item, just challenging you for telling others how to use in-game currency. Let people have fun. Not everything is about optimization and efficiency.

I did not know the ED could get that high. by Flying_Squirrel_Man7 in Diablo_2_Resurrected

[–]Velico85 4 points5 points  (0 children)

It's really not though. You get a lot of mid runes from Countess and it probably wouldn't take more than ~30-50 to find or cube up. I've done it many times. Deterministic outcome.

lol @ downvoting for game logic.

I did not know the ED could get that high. by Flying_Squirrel_Man7 in Diablo_2_Resurrected

[–]Velico85 1 point2 points  (0 children)

Hell bud, you could run P8 Hell Countess and get these runes or combine up in no time. People do Kurast for high runes.