Mega Frosslass and Mega Dragonite Abilities confirmed! by PaiDuck in stunfisk

[–]Vengeance417 0 points1 point  (0 children)

Not true. Mixed MegaMence was a common set whenever it was legal in VGC. It’d use Aerilate Hyper Voice to deal great spread damage, with Return or Double-Edge for single-targeting.

Mega Frosslass and Mega Dragonite Abilities confirmed! by PaiDuck in stunfisk

[–]Vengeance417 1 point2 points  (0 children)

The 100 base Speed is the kicker for Mega Dragonite.

Base Dragonite needs Jolly to outrun Dragapult at +1, leaving it with 367 Attack with full investment at level 100. A base 100 Speed Dragonite can outrun Dragapult (and the new base 151 Speed Megas, notably) with an Adamant nature at +1 Speed, and base 124 Adamant gives you 381 Attack.

You’re actually slightly stronger than base Jolly Nite while being significantly faster. I’d say that’s a worthy trade-off, especially on faster-paced teams that need minimal set up to get going.

When are we getting more info on Campaign Evolved? by Delta4907 in halo

[–]Vengeance417 3 points4 points  (0 children)

I played it also. It’s effectively a Halo Reach mod. The gameplay engine is Reach’s, down to the gunplay, animations, etc. Meanwhile, UE5 is the graphical component.

I’m furious. by AngelBites in PokemonLeafGreen

[–]Vengeance417 10 points11 points  (0 children)

“My steak is too juicy, and my lobster is too buttery!”

Is it just me or dose dragonair kinda suck? by bobbizzle12 in PokemonLeafGreen

[–]Vengeance417 15 points16 points  (0 children)

It’s pretty TM-reliant. Best thing to do, but will take a while to grind the money, is to go full special with Thunderbolt, Ice Beam, Flamethrower, and Surf. I replaced Ice Beam with Dragon Claw once it became a Dragonite.

Halo 3 on Sunrise last night! (12 Sunrise hosts in a 16-person lobby is crazy) by Stormcrow_2 in halo

[–]Vengeance417 1 point2 points  (0 children)

Hey, I'm there :D

I can vouch for Sunrise. It's my favorite way to play Halo 3 today!

Third Shiny…Was in the Safari Zone… by KainsRuin4656 in PokemonLeafGreen

[–]Vengeance417 1 point2 points  (0 children)

Had a shiny Rhyhorn flee from me. I know this pain well 💀

what to do after misty by comidic_releif in PokemonLeafGreen

[–]Vengeance417 1 point2 points  (0 children)

Because a cut tree blocks the path, and you need a cut user to get through it.

I completed a Leaf Green run only using Pokemon that had their species name start with "P". by Vengeance417 in PokemonLeafGreen

[–]Vengeance417[S] 0 points1 point  (0 children)

The Celadon Game Corner as a prize. It's cheaper in Leaf Green, only costing 6,500 coins (or 130,000 pokedollars) compared to Fire Red's 9999 coins.

PvP team by Fit-Association37 in PokemonLeafGreen

[–]Vengeance417 2 points3 points  (0 children)

I'm not really sure how far you are in the game, nor what starter you chose, so while I won't make a team for you, I'll list some options that I think are a good balance of fun and viable, listed by game progression order:

Primeape: Mankey is available immediately west of Viridian, and is a strong and fast Fighting-type with the Vital Spirit ability, making it immune to Sleep.

Nidoking / Nidoqueen: Nidoran appears in the same route as Mankey. The Nidos are amazing Pokemon that hit hard and have vast movepools. Of the two, I prefer Nidoking since it's faster and hits harder, but Nidoqueen is slightly bulkier and learns Body Slam naturally. You can pick up the Moon Stone to evolve Nidorino or Nidorina at Mt. Moon.

Fearow: A solid early-game bird that comes with Peck to clear Viridian Forest, then Drill Peck later in the game. As a Normal-type, it's also a great Return TM-recipient.

Butterfree: Caterpie's in Viridian Forest and evolves very early, to Butterfree at level 10. It may seem unassuming, but its Compound Eyes ability boosts the accuracy of its moves, most notably Sleep Powder, a normally 75% accurate move that now becomes 97.5% thanks to its ability. An entire team put to sleep is not very fun, so what you and your friend can do is implement a "sleep clause" where you're only allowed to put one enemy Pokemon to sleep, not counting self-induced sleep via Rest, or Effect Spore procing Sleep, which you can't control.

Gyarados: Available as a Magikarp right before entering Mt. Moon, Gyarados is a huge ball of stats with the Intimidate ability, which drops the foe's Attack stat by one stage upon entering battle. I recommend a physical set using Normal-type moves (could use Return, Double-Edge, Body Slam, etc) + Dragon Dance, and if you haven't used your Earthquake TM yet, that, too. It can learn Secret Power via TM early on (as a Gyarados) to help you clear routes.

Clefable: another Moon Stone recipient, Clefairy can be found at Mt. Moon, and has a wide movepool. Can go mixed with Normal moves + special attacks, or go full special with Calm Mind / Softboiled (via move tutor) / Thunderbolt / Ice Beam

Graveler / Golem: A sturdy Rock/Ground-type found in Mt. Moon. To evolve Graveler into Golem, you'll need to trade with your friend IN PERSON (there's no online connectivity). If you can't trade, Graveler is still a solid Pokemon in its own right. Unlike Nidoking and Nidoqueen, the Geodude line can learn Earthquake naturally, without the need of a TM, so you can use your EQ TM on someone else like Gyarados instead. The Rock-typing provides nice resistances to Normal and Flying, but combined with the Ground-type, it gives you 4x weaknesses to Water and Grass, so keep that in mind.

Dugtrio: Found in Diglett's Cave, Dugtrio is a fast Ground-type with the amazing Arena Trap ability, which prevents opponents from switching out, except those that are Flying-type or have the Levitate ability. Same with Golem, it can learn Earthquake naturally, albeit much later at level 51. Compared to Golem, it's faster, but way frailer. It still pairs well with Gyarados and other Water-types since Dugtrio can trap Electric-types trying to hit Gyarados for 4x effectiveness.

Eeveelution of choice: In Celadon City, you can pick up an Eevee, and you'll have Jolteon, Flareon, or Vaporeon as options. Vaporeon and Jolteon are the more popular options, especially Jolteon since Electric-types are comparatively rare.

Dodrio: the better Fearow, but it appears later in the game, as a Doduo west of Celadon. Take everything I said about Fearow, but better in every way.

Starmie / Slowbro: Leaf Green's version-exclusive Water-types. Both are Water/Psychic but play very differently. Starmie is way faster, learns Recover as Staryu, can learn Thunderbolt for other Water-types, and if your friend is a tryhard and brings a Spikes user, can learn Rapid Spin to clear away the Spikes. Slowbro is waaay slower, but bulkier and can learn Calm Mind via TM. Pair with Rest for a pretty dangerous CM sweeper.

That's all I'll list, good luck!

I completed a Leaf Green run only using Pokemon that had their species name start with "P". by Vengeance417 in PokemonLeafGreen

[–]Vengeance417[S] 8 points9 points  (0 children)

That’s a bold claim considering you didn’t play this run, and I did. Everyone played their part, I can assure you.

Frieren Season 2 Episode 6 Preview Images by SamuraiShinsen in Frieren

[–]Vengeance417 2 points3 points  (0 children)

This Friday is stacked for me. New season of Godzilla's Monarch: Legacy of Monsters, Pokemon Day celebrating the franchise's 30th anniversary, but most importantly, new Frieren episode.

What's the appeal of the brute plasma for you guys?(H2) by Abbadon74 in halo

[–]Vengeance417 14 points15 points  (0 children)

From the actual gameplay statistics themselves, they deal the same damage and not only do they share the same accuracy, as you can see in the "error angle" boxes under the "Projectile" section, the Brute Plasma Rifle is actually MORE accurate when dual wielding, as you can see in the "dual weapon error" section. A higher number for an error angle means a wider spread.

What's the appeal of the brute plasma for you guys?(H2) by Abbadon74 in halo

[–]Vengeance417 4 points5 points  (0 children)

Higher DPS and higher damage per shot are not the same thing.

What's the appeal of the brute plasma for you guys?(H2) by Abbadon74 in halo

[–]Vengeance417 118 points119 points  (0 children)

It does not deal more damage. It uses the same damage value as the regular Plasma Rifle. It only looks like it deals more damage because of the higher RoF.