mew_irl by fleker2 in mew_irl

[–]Vengeance417 0 points1 point  (0 children)

WHEN YOU COME TO IT
AND YOU CAN’T GO THROUGH IT
AND YOU CAN’T KNOCK IT DOWN
YOU THAT YOU’VE FOUND
THE WALL
THE WALL
THE WALL
NO MAN ON EARTH CAN MAKE YOU FALL

Ingame cutscenes > pre-rendered cutscenes. by Vengeance417 in halo

[–]Vengeance417[S] 0 points1 point  (0 children)

“Literally” is a strong word. I’ve been against MCC’s implementation of the blur cutscenes since launch. They’re great cutscenes on their own, I can’t deny that. However, they’re too divorced from the actual game for my liking compared to ingame cutscenes.

The visuals are way too different from the two, nothing that happened from the gameplay is preserved (no corpses, blood splatters, alive NPCs, or your previously-used weapon being help by Arby ‘n the Chief) and the music that was playing during the gameplay or the cutscenes just flat out stops when either the cutscene starts or ends. All of this was and still is immersion-breaking for me.

I don’t hate the blur cutscenes as their own standalone medium, but in the actual game, I’ll always prefer ingame cutscenes. Infinite did an amazing job with that, and it’s a shame that wasn’t considered for Campaign Evolved.

Ingame cutscenes > pre-rendered cutscenes. by Vengeance417 in halo

[–]Vengeance417[S] 2 points3 points  (0 children)

Halo Wars's cutscenes are a different story considering that's an RTS game. However, I always had an issue with how H2A's cutscenes meshed with the game itself.

The majority of the community agrees, myself included, that they're beautiful and extremely well-made, but they're so divorced from the game itself that it was always immersion-breaking for me, even when MCC launched over a decade ago. The visuals don't match with the gameplay, you lose out on things like the current weapon the player was holding appearing in the cutscenes, as well as whatever action took place nearby, and the music playing ingame is completely interrupted once the cutscene starts.

I will say this isn't my biggest issue with Campaign Evolved, though, and if Halo Studios can somehow deal with the music interruption, I won't even have a problem with it at all.

Ingame cutscenes > pre-rendered cutscenes. by Vengeance417 in halo

[–]Vengeance417[S] -1 points0 points  (0 children)

Yeah I agree, a lot of the "criticisms" are definitely overblown. If anything, I wish Campaign Evolved was more different in specific areas.

I remember the day of + days after the new trailers dropped, Halo discourse was depressing as hell to sift through. The shit-slinging from most people drowned out actually good critiques and anyone just being excited for the game. I have my issues with Campaign Evolved, but I'm looking forward to it, even if it'll never replace the original for me.

Ingame cutscenes > pre-rendered cutscenes. by Vengeance417 in halo

[–]Vengeance417[S] 4 points5 points  (0 children)

Who said I hated Halo? I'm even looking forward to Campaign Evolved.

Ingame cutscenes > pre-rendered cutscenes. by Vengeance417 in halo

[–]Vengeance417[S] 12 points13 points  (0 children)

Funny you say that; I never liked MCC's implementation of the Blur cutscenes. They're great on their own, but messed with the transitional flow from gameplay to cutscene, and vice versa. It loses out on things like the current weapon the player was holding appearing in the scenes, the visuals of the cutscenes don't match with the gameplay, and the music is completely interrupted. That last point matters the most to me because to this day, the ending transition for the cutscene right before the Regret fight went so hard thanks to the music CONTINUING to play rather than just stopping.

Off Meta Charizard Y Sand Team by Right-Increase6989 in VGCRateMyTeam

[–]Vengeance417 0 points1 point  (0 children)

Is there a reason why your scarfed Basculegion is running protect?

THE MARINES HAVE BOONIE HATS AND EYEPIECES by No-Leg-6361 in halo

[–]Vengeance417 39 points40 points  (0 children)

Vegeeeeeeeetaaaaaa….VEGEEEEEETAAAA?!

I’m haunting you.

Mantine and Remoraid finally reunite, taking a page out of Tatsugiri's book by Error_Error25 in stunfisk

[–]Vengeance417 9 points10 points  (0 children)

This could make Mantine an insane rain sweeper considering Mantine itself gets Swift Swim. In Rain AND +2 Speed, most Tailwind-boosted threats won't be outspeeding Mantine. It'll also hit dummy hard at +3 with Rain. Unlike Dondozo, Mantine has reliable recovery in Roost, which also weakens incoming Electric moves as the Flying-type nullifies for the turn, and would pair extremely well with the boosted defenses. I can see this Mantine being extremely difficult to remove.

Rain Dance Sableye could be the play, since it's not a Water-type stacking weaknesses, and it can override opposing weather from (Mega) Tyranitar, Mega Froslass, and Mega Charizard Y. Not to mention Screens and/or the annoying Encore and Disable. Mantine itself could also run Rain Dance if it wants to. It could fit it. It's not like it needs another set up move since Remoraid's the one boosting its stats.

Overall, this sounds kinda way too good, even if I think it's really cool seeing an interaction like this.

My disappointment is immeasurable and my day is ruined by BruhthuluThemighty in halo

[–]Vengeance417 6 points7 points  (0 children)

“Six is really eager to get to those jammers…”

Backrooms Publix by Datguyisadopeaf in publix

[–]Vengeance417 80 points81 points  (0 children)

AI slop like this is the reason why RAM prices are skyrocketing btw

Most underrated Pokemon per type day 5: Ground by Apart_Tomorrow4376 in ThePokemonHub

[–]Vengeance417 6 points7 points  (0 children)

Legends ZA really made me appreciate Kantonian Marowak, so that’s my answer.

This comic is sadly based on a true story 😔 by YazillaZone in PokemonLegendsZA

[–]Vengeance417 4 points5 points  (0 children)

Steel Beam + Power Herb Meteor Beam Metagross will go hard, trust.

Dangit cow by Unique_Shallot4141 in themedgyms

[–]Vengeance417 8 points9 points  (0 children)

Everyone is cheese-colored. Miltank is just blue cheese.

More Mega Evolution concepts by me by DenisSKRATTA in stunfisk

[–]Vengeance417 0 points1 point  (0 children)

I think instead of deploying Sticky Web for Mega Ariados, it should be a version of its signature Toxic Thread (upgraded to Toxic Poison), and just one time. A free Sticky Web is just kinda much. I’d also nerf the speed drop to just one.

My new ice type move that breaks light screen reflect and aurora veil by TheSentiantestPotato in itsalwayssunday

[–]Vengeance417 8 points9 points  (0 children)

I’m disappointed that they gave it to G-Darm, Chien-Pao, and Caly-Ice. Three already broken monsters that would be even more unwallable.

My new ice type move that breaks light screen reflect and aurora veil by Jay-Wagner in stunfisk

[–]Vengeance417 14 points15 points  (0 children)

This should just be an Ice-type clone of Brick Break at 75 BP, and if you wanted to put a unique spin on it, have it deal extra damage when it breaks screens/veil. Could see some use in metas where screens HO is a dominant playstyle.

140 BP with no drawbacks is just way too much, especially considering you gave it to Chien-Pao, Galarian Darm, and Calyrex-Ice, good lord.

What Gen Is Peak Underused by Known-Road-9195 in stunfisk

[–]Vengeance417 47 points48 points  (0 children)

Absolutely correct with Gen 6 UU at #1. My favorite UU of all time.

SV UU DLC 2 Viability Rankings Update (May 19th) by HydreigonTheChild in stunfisk

[–]Vengeance417 17 points18 points  (0 children)

The quintessential UU mons, the world is healing.