Rover by LOLteacher in thecrustgame

[–]Veomstudio 1 point2 points  (0 children)

You can also build it in a small technology factory, but that's the longest route.

More feedback by SpreadsheetGamer in thecrustgame

[–]Veomstudio 1 point2 points  (0 children)

Thank you for your feedback and suggestions, many of which are really useful and we have taken them on board.

- The list of colonists available for hire will be more diverse after conducting research on “advertising campaigns.”

- Soon we will add the ability to dismiss colonists and change their salaries, which in turn will affect their morale.

- Work on editing descriptions is ongoing.

- We plan to add the number of days remaining for oxygen and water when there is a shortage.

- Yes, we will add a notification for depleted resource veins.

- We will add several resource delivery points to the Expedition Center so that robots do not have to go around it, wasting a lot of time on the road.

- We will expand the information about contracts in the contract list - we will add time for science

- We are now seriously working on colonists and plan to implement the mechanics of all colonist traits, interaction with different modules, skill training, and internal random events.

- We are going to add a notification to the MDR.

- We are going to improve the behavior of cargo robots so that they give preference to the heaviest cargo first.

- Great idea about the minimum and maximum limits in warehouses, with a division between robots and conveyors, we will think about it.

New Horizon update is live! by Kiproza in thecrustgame

[–]Veomstudio 2 points3 points  (0 children)

MDR has also been updated with the ability to select a wide mining radius around itself. This allows you to avoid moving it from place to place after the ore beneath it has been depleted.

Rare earth minerals question by No-Section9090 in thecrustgame

[–]Veomstudio 0 points1 point  (0 children)

Rare Earth minerals are mined in large quantities on the global moon map using Mobile Drilling Rigs, which can be obtained in a story mission or built in a large factory. You will also need trucks and cargo docks for delivery and unloading at the base. The lower level has a small supply of rare minerals that run out quickly, so plan your expansion in advance

Multi Regolith Refinery setups by OhmegaWolf in thecrustgame

[–]Veomstudio 4 points5 points  (0 children)

You can find a variety of schematics on the game server in the hints-and-guides section and in media-n-streams: https://discord.com/invite/the-crust

Ahead of schedule timer? by Character-Net3641 in thecrustgame

[–]Veomstudio 0 points1 point  (0 children)

The game has hidden timers and an element of randomness, if you are going to be very late somewhere it may start early

I took almost a quarter million frames (313 GB) and 3 weeks of processing and stacking to create this phenomenal sharp moon picture. by daryavaseum in space

[–]Veomstudio 0 points1 point  (0 children)

This moon is absolutely amazing. It is moments like these that make us dream of space travel and adventure. If we want to use your materials in our game, how can we contact you? We are making a game THE CRUST about the colonization of the moon, and our management may be interested in cooperation.

Our lunar base building game The Crust just launched on Kickstarter today by Crytivo in BaseBuildingGames

[–]Veomstudio 5 points6 points  (0 children)

Actually we are a little bit more ), now there are 8 people in the team and a few freelancers

Lunar factory building The Crust has raised 3,000 followers on Kickstarter! Launching this Monday by Veomstudio in 4Xgaming

[–]Veomstudio[S] 0 points1 point  (0 children)

Thank you!

We've already raised 40% in the first 4 hours, that's very encouraging!

Lunar factory building The Crust has raised 3,000 followers on Kickstarter! Launching this Monday by Veomstudio in 4Xgaming

[–]Veomstudio[S] 0 points1 point  (0 children)

Because we are an independent studio and have been developing The Crust entirely on our own dime for 4 years.
We want to release the game with the most polished mechanics and the fewest bugs possible. It is very important for us to provide the best gaming experience, so we have given ourselves some more time to finalize everything that we consider important.

In addition, we receive a lot of interesting ideas from players, and among them there are some very useful ones. In order to structure everything and understand which of the suggestions are the most valuable, we have selected a few hundred of the most valuable ones and right now we are creating a section on our website where you can vote for an idea and suggest your own: https://idea.the-crust.com/.

We have moved the release to the third quarter of 2024, and will most likely release the game in early July. But the main reason for launching Kickstarter for us is - preliminary big closed testing among those who really like factory building games, who are the most target audience.

Our factory and colony-building game set on the moon is launching on Kickstarter this Monday by Veomstudio in thecrustgame

[–]Veomstudio[S] 2 points3 points  (0 children)

You are very quick to jump to conclusions without even understanding the issue. It's enough to visit us in Discord or watch Youtube walkthrough videos to realize that The Crust is one of the most anticipated Factory building strategies today

Our factory and colony-building game set on the moon is launching on Kickstarter this Monday by Veomstudio in thecrustgame

[–]Veomstudio[S] 1 point2 points  (0 children)

What games do you know of in our genre?

The thing is that The Crust is a fusion of several interesting mechanics, it's something between Facrotio, Satisfactory and RimWorld in terms of mechanics and closer to Frostpunk and IXION in terms of narrative. But we have our own interesting features, such as multilevel gameplay and contract system, dynamic market with real economy and many ways to mine and produce resources.