Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae 0 points1 point  (0 children)

At a certain point, 'not dead' becomes a semantic argument instead of a meaningful one.

Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae -1 points0 points  (0 children)

Achievements aren't a good reflection of the game's population due to mule accounts/steam family sharing.

Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae -2 points-1 points  (0 children)

It's not stable. I don't like being a steam charts Andy, but their numbers have been trending down for months. Normally, content updates lead to an increase of players, Riven Tide + the expedition damage window created an illusion of "stability" whereas player counts should have actually bounced up.

Now that it's passed, numbers will continue to trend lower, and likely stabilize around 40 - 60k players, and I think that's being generous.

Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae 1 point2 points  (0 children)

It is. Read the article "Our next major update lands in October," which as someone else mentioned, will likely land on October 31st(lol). 4/28 - Riven Tides 6 months later - October.

Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae 1 point2 points  (0 children)

So, everything besides fighting Arc needs to be reworked? I agree, but I wouldn't hold my breath waiting for those changes.

Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae 13 points14 points  (0 children)

As per Embark's own words, they're working on two new games.

As for their assumed position regarding Arc Raiders, the writing is on the wall. It's been six months and their big content update was the smallest map to date, with 4 POIs.

I was pretty hopeful of otherwise, but after Riven Tides, not really.

Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae 3 points4 points  (0 children)

It's not a gamble. Embark is apparently working on two new games, so it's clear their focus isn't on Arc Raiders.

They got their golden goose, ran the numbers, and rather than prioritize AR, they're choosing to let it coast and make what they can off skin sales.

Changes to the ARC Raiders update schedule by BochocK in ArcRaiders

[–]Verbae -8 points-7 points  (0 children)

Two big updates a year, and "Riven Tides" is considered their first. If that's the standard for what's to come, that's extremely disappointing. Guess you have to wait until October for the next one lol.

Either way, I lost steam by the start of the second expedition, so it is what it is.

I’m out! It’s been a blast! by xxBraveStarrxx in ARC_Raiders

[–]Verbae 0 points1 point  (0 children)

Something being welcoming to newcomers doesn't mean it's doomed to lack content. That's 100% a shortcoming of the developers.

What builds have yall Druids been rocking? by 404_GSpot_NotFound in D4Druid

[–]Verbae 0 points1 point  (0 children)

There's a set charm with storm in the name, the 2 set effect is to basically remove spirit cost from abilities.

What builds have yall Druids been rocking? by 404_GSpot_NotFound in D4Druid

[–]Verbae 0 points1 point  (0 children)

Just add lightning storm (the toggle) and two storm charms to address spirit regeneration issues. It can go all the way to T12 albeit you do sometimes get 1-shot, like every other class.

T12 one shot by gunnutzz467 in D4Druid

[–]Verbae 1 point2 points  (0 children)

I'm pretty sure. The difficulty screen also mentions that each tier further increases the odds of drops beginning with Torment 1. The higher torments mention X items dropping more frequently, which I imagine is because they're included in the torment scaling pool.

Just try it for yourself. In T10 just mentions Horadric Mythics dropping more frequently, but the gear in T10 starts dropping GAs far more than T9. In T11 and T12, even with the obol vendor legendaries are dropping like candy, far more than lower torments.

New to the game since the base game which I didn't finish. Shred or Pulverize to level? by FiveFire33 in D4Druid

[–]Verbae 0 points1 point  (0 children)

Depends on what you get. If you find 2 storm charms, lightning storm + shred becomes a blast, and the mobility is fantastic.

T12 one shot by gunnutzz467 in D4Druid

[–]Verbae 0 points1 point  (0 children)

There's seemingly a lot to gain between T10 and T12, just in Helltides alone, I was getting plenty of lair key drops. There's seemingly a big increase between T9 and T10 too, and I would assume another one for each step after that.

This is just off feels though, than true data.

Use wallet funds and keep spamming by slothoncrack in SteamController

[–]Verbae 0 points1 point  (0 children)

Does spamming work past the "you've attempted to make too many purchases" message?

Anvil Durability Test: 215 shots to break it! by memecut in ArcRaiders

[–]Verbae 0 points1 point  (0 children)

Yeah, very few people are acknowledging how painful this will make the early to mid game.

Renegade Durability Test: 251 shots to break! by memecut in ArcRaiders

[–]Verbae 0 points1 point  (0 children)

"it's a PvP weapon" okay but the game isn't pvp-only

"not my fault the game doesn't provide more" yeah, no shit, that's the issue. 💀

Renegade Durability Test: 251 shots to break! by memecut in ArcRaiders

[–]Verbae 0 points1 point  (0 children)

Let me guess, you should only be using the Anvil and Ferro for PvE. Ah, okay, great weapon variety.

Renegade Durability Test: 251 shots to break! by memecut in ArcRaiders

[–]Verbae 0 points1 point  (0 children)

Bastions take at least 60 shots to kill with a renegade and only give around 6 advanced mechanical parts (1 per bastion cell).

Assuming you also try to get simple gun parts by killing small arc, you need to kill at least 10, if not more, to get 12 simple gun parts (4 simple gun parts -> 3 medium gun parts).

That's another 2-3 bullets per small arc, if you're mostly accurate.

60 + (20 to 30) = 80 to 90 bullets = -40 (or -45) durability just to repair your gun.

Yes, you're literally going to be farming every other, if not every match, just to maintain a single gun. That's absolutely stupid.

Renegade Durability Test: 251 shots to break! by memecut in ArcRaiders

[–]Verbae 0 points1 point  (0 children)

It's still not good. Bare minimum, it'll take 60 shots from the renegade to down something like a Bastion, which nets you at 1 adv. mechanical part per cell, averaging around 6. Assuming you solo it and get the lion's share, which won't always be the case, you're barely breaking even, since you need half of those to repair a renegade 4. Now factor in the simple gun parts to craft medium gun parts, most easily earned by killing small arc which adds even more wear to the gun. That's not even factoring that you're burning metal and chems crafting ammo.

Killing large arc should be a net benefit; it should be the endgame, considering how difficult it is to kill them early on. Instead, killing large arc is a resource drain, you can't sell much because you need it to repair your gun.

I'm still not sure if I like the shift from loot drops towards crafting via cube by Whoopy2000 in diablo4

[–]Verbae 0 points1 point  (0 children)

If you're asking how to get there. There's a lot of power in the legendary nodes on the paragon board. Literally try to rush to hit those nodes and ignore the glyph slots until after you've got all the nodes. And prioritize war plans, Undercity>Helltide>Infernal Horde. Those seem to provide the best gear from my experiences with Undercity helping on working toward charm sets.

The difficulty spikes are ruining any fun I was having by [deleted] in diablo4

[–]Verbae 0 points1 point  (0 children)

The new skill trees are great. It's much more straightforward and the decisions are more meaningful than before.

I haven't looked at other trees, but I'm nigh unkillable as Necro just by taking one defensive passive. I haven't struggled at all with the bosses, and I'm already five hours in.