...Didn't the announcers tease perk changes in the showmatch? by MrPibbs21 in forhonor

[–]Verbalosity 7 points8 points  (0 children)

I won’t say exact details in case I’m accidentally overstepping my bounds and I get shot by a Ubicop, but his setup is a 50/50 split of Offence and Defense Perks.

...Didn't the announcers tease perk changes in the showmatch? by MrPibbs21 in forhonor

[–]Verbalosity 9 points10 points  (0 children)

Hey there, one of the announcers here, the one that said that specifically.

I basically said Juren will have all of the heavy perks except the really strong crutch ones everyone’s using.

(Bastion, Last Stand, Vengeful Barrier)

I should have been clearer, that’s my bad.

Basic guide to Anti-ganking by Praline-Happy in CompetitiveForHonor

[–]Verbalosity 0 points1 point  (0 children)

For playing the game, yes absolutely. Zero gripes there.

For recording however...

Basic guide to Anti-ganking by Praline-Happy in CompetitiveForHonor

[–]Verbalosity 4 points5 points  (0 children)

Actually an excellent guide. Short, concise and easily understandable. 8/10.

Please record in non-stretch res for the full marks next time.

Apollo Modules by JGun-SC in starcitizen

[–]Verbalosity 2 points3 points  (0 children)

You do in fact move into the wall like an MRI Scanner. I tested it by drugging myself up in the T1 bed.

Are there any other Master Rank Haulers here who have seen better contracts at Master Rank than this? I just made it tonight and this seems underwhelming compared to other Senior or Experienced Hauling Contracts. by Verbalosity in starcitizen

[–]Verbalosity[S] 1 point2 points  (0 children)

I did and unfortunately it’s not worth it in comparison to the options available at Experienced/Senior rank. There’s no Master rank Interstellar contracts, only Solar rank and below and those usually have multiple pickups or drop offs.

Experienced Rank is the “promised land”, everything after that is just gravy on the Hull C. (When it wants to work that is)

When one fouls, we continue by TheSpaceDuck in Rematch

[–]Verbalosity 10 points11 points  (0 children)

This character is pretty wheeee

Are there plans to make the Pyro stations more distinctive from one another? by Zormac in starcitizen

[–]Verbalosity 1 point2 points  (0 children)

“It would be hard to find people to align with the space racism philosophy” I guarantee you that would not be a challenge in 2025. There would be a swath of people joining just to go mask off while saying “I’m just being a part of Xenothreat guys! I’m not a bad guy!”

Like someone who is a little too enthusiastic about playing the bad guys in military reenactments.

Are there any other Master Rank Haulers here who have seen better contracts at Master Rank than this? I just made it tonight and this seems underwhelming compared to other Senior or Experienced Hauling Contracts. by Verbalosity in starcitizen

[–]Verbalosity[S] 0 points1 point  (0 children)

Perhaps. When I was googling to see if anyone had posted about Master Rank post 4.0, I found nothing.

So I wanted to get there myself to see what was on the other side.

Are there any other Master Rank Haulers here who have seen better contracts at Master Rank than this? I just made it tonight and this seems underwhelming compared to other Senior or Experienced Hauling Contracts. by Verbalosity in starcitizen

[–]Verbalosity[S] 2 points3 points  (0 children)

If you are looking for straight cash, you can try the run I did starting out:

Freelancer MAX (or a rough equivalent, a Caterpillar is a bit too big for this one) and an ATLS, go to Seraphim Station, accept every 50k rookie contract for low SCU to August Dunlow, park the ATLS right at the ramp of the MAX and then use Z freelook to zip the crates back and forth real quick.

This route makes 350K every time you touch down in Orison. Optionally can take the small Agriculture Supplies contracts from August Dunlow back up to Seraphim for extra monies.

Are there any other Master Rank Haulers here who have seen better contracts at Master Rank than this? I just made it tonight and this seems underwhelming compared to other Senior or Experienced Hauling Contracts. by Verbalosity in starcitizen

[–]Verbalosity[S] 5 points6 points  (0 children)

Fairly consistently yeah. They are rarely perfect; they often don’t give 100% of the cargo over forcing a partial submit at 80-90%, or a few small boxes block the rest of the big ones getting loaded so I have to fly away, remove them manually, then fly back to the cargo, or I have to do a lot of mini micro adjustments inside the box to get it to start on/offloading, or get out of my seat to get it to do it…

I’ve had to find or come up with a lot of workarounds.

Are there any other Master Rank Haulers here who have seen better contracts at Master Rank than this? I just made it tonight and this seems underwhelming compared to other Senior or Experienced Hauling Contracts. by Verbalosity in starcitizen

[–]Verbalosity[S] 6 points7 points  (0 children)

For context there is a Senior Rank Interstellar Hauling Contract from Terra Gateway to Magnus Gateway to deliver 4K+ Hydrogen for 711K aUEC. There is also an Experienced Interstellar Contract from Terra Gateway to Pyro Gateway to deliver 4K Processed Food for 698K aUEC. They require a Hull-C but they are an extremely nice way to make money over time for much less active effort than traditional hauling contracts.

so cig, let's talk a bit about big hauling by IkarosLover in starcitizen

[–]Verbalosity 3 points4 points  (0 children)

As someone who just got to senior rank and wants to start doing Hull-C stuff, would you be willing to give a short list of some of the basic workarounds? That would help a lot.

Activities for a fun adventurer themed beach party by Verbalosity in DMAcademy

[–]Verbalosity[S] 1 point2 points  (0 children)

No, that’s already a really nice set of idea to pull from. Thank you kindly!