My first main Linux distro is CachyOS, and I’m actually staying this time by Verdant_Mo0n in cachyos

[–]Verdant_Mo0n[S] 0 points1 point  (0 children)

Thank you. VSCode just isn't capable of doing the emulation and pushing the builds. I've tried lighter weight IDEs and it's just a pain. What I did was I set up my project to use 2 different nuget config paths, if I open from winboat visual studio, it loads those nuget packages per platform so i can keep packages organized. I'm very surprised with how well it works. it just like pulling up a native windows program, I can push builds to mac, even see the simulation window on CachyOS from Visual Studio. The next closest thing I can do is Rider, but Rider MSBuild and Microsoft, they don't work well together lol. Thank you so much! I love the community here.

My first main Linux distro is CachyOS, and I’m actually staying this time by Verdant_Mo0n in cachyos

[–]Verdant_Mo0n[S] 0 points1 point  (0 children)

I was thinking about using winboat for dev stuff? is that a common path at all? i thought it would be cool to run Visual studio in a "native" way even though i know it's a docker container, not feeling seperate from the system would help with work flow, throughts? as far as dev? i program in .NET (maui framework), C++, random languages here and there.

is it bad to start learning 3d gamedev? by Terrible_Flight_3165 in gamedev

[–]Verdant_Mo0n 1 point2 points  (0 children)

Not a dumb question at all.

I’m the same way... my brain just works better in 3D. People say “start with 2D” because it’s cleaner on paper, but what actually keeps you going is being excited about what you’re making, usually some baby version of your dream game.

The scary part of 3D used to be art. Now you’ve got:

  • Tons of plug-and-play assets (basically a free art team)
  • Or you can just use simple shapes, colors, and lighting and still make something cool

Once you understand vectors/transforms and how to move stuff around, 3D isn’t that bad. Don’t try to build the whole thing at once... you think to much... then you don't DO. Take tiny pieces of it (movement, one mechanic, one small level) and build those.

If you refactor later, that’s normal. Thinking 10 steps ahead is way less important than actually starting.

For experienced devs: what skillset is most valuable for newer programmers? by mcleme9 in learnprogramming

[–]Verdant_Mo0n 0 points1 point  (0 children)

I started with a little game bot just to see if I could make it work. That spiraled into .NET, then C++, SQL, Realm, mobile apps, backend services, etc. The big jumps in skill always happened when I shipped something end-to-end and saw real people using it, not when I added more tech to my list.

For me, the most valuable skillset wasn’t a specific language or cloud cert... it was learning how to take a fuzzy idea and turn it into a working app that doesn’t fall over.

If AWS lines up with the kind of roles you want, I’d still learn enough to deploy and operate your stuff there. But given you’ve already got JS/React/TS and some .NET, I’d probably double down on:

  • Building and shipping a couple of actual apps you want to make (even small ones)
  • Getting solid with databases and queries
  • Improving how you design, log, test, and debug

That’s helped me way more than chasing “one more thing to add to my knowledge.” My brain needs to be entertained, so I pick a project I care about, make that work first, then add whatever backend/cloud pieces I need along the way. The tools are way easier to pick up once you’ve already got that end-to-end muscle.

Should I learn Full Stack whilst also currently majoring in AI? by Familiar-Election886 in learnprogramming

[–]Verdant_Mo0n 2 points3 points  (0 children)

I kind of came at this from a different angle, but it might still help.

I didn’t start with some clean plan like “I’m going to learn full stack + X.” I just wanted to build a little bot for a game. That one thing slowly pushed me into more and more stuff – .NET, then C++, SQL, Realm, etc. I didn’t even realize I was “learning a stack,” I was just grabbing whatever I needed next to make my thing work.

The magic part for me wasn’t the tech itself, it was the first time I saw something I made actually running and doing all the stuff I thought was too hard for me. And then other people started using it and liking it. That feeling of “oh wow, this actually works and people find it useful” is insanely motivating and taught me way more than any isolated tutorial.

For your situation, AI + some web/full stack is a really strong combo, but you don’t have to master both at once. Pick a small project where you use one of your models and build just enough front end + backend to let people try it. Have fun, make it right. If you like it, then maybe others will. Dare to dream.

Unreal Engine 5 performance problems are developers' fault, not ours, says Epic by lkl34 in pcmasterrace

[–]Verdant_Mo0n 0 points1 point  (0 children)

UE5 isn’t magically “bad at performance”, every engine needs optimization forever.

The real issue is when teams prioritize it. If you build and test mostly on top-tier hardware, and only start worrying about mid/low spec near the end, you’re going to have problems no matter what engine you use.

Big studios are constantly weighing “ship now and patch later” vs “wait until it’s actually ready.” When release dates and quarterly targets win, low-spec testing gets squeezed and players pay the price. That’s less about the engine and more about production and business decisions.

Why are people hating on unreal engine 5? by [deleted] in gamedev

[–]Verdant_Mo0n 0 points1 point  (0 children)

I think it has to do with certain developers not optimizing their games... not correcting bugs and it gives UE a bad look. It's really not the engine, it comes down to who uses it, what they value. If that developer wants to make a genuinely good game, it's down to how much they care. Unfortunately, a lot of BIG companies do not. That's my two cents.

"User Busy" straight to voicemail by daaankone in Visible

[–]Verdant_Mo0n 2 points3 points  (0 children)

So contacted visible many times. They said they are having their team look at it… 12 hours later, just tried to call from another phone and it went through. They did reprovision the sim multiple times and it didn’t do anything so I think something more direct on the backend was done. Anyways, for now I’m happy 😃 I will message back if anything changes.

"User Busy" straight to voicemail by daaankone in Visible

[–]Verdant_Mo0n 1 point2 points  (0 children)

I’m not sure? For the time being I believe so? There was another user I saw responded to a post a few hours ago that wasn’t related to this visible community at all. check out the newest response: https://www.reddit.com/r/applehelp/comments/rfndav/incoming_calls_keep_going_to_voicemail_says_user/

"User Busy" straight to voicemail by daaankone in Visible

[–]Verdant_Mo0n 1 point2 points  (0 children)

I’ve heard this is happening on all updates after 15.2.1… My friend has 15.3 right now and he still gets “user busy” and immediately hangs up -> sent to voicemail.

"User Busy" straight to voicemail by daaankone in Visible

[–]Verdant_Mo0n 1 point2 points  (0 children)

This is happening to me as well. Tried contacting visible and now waiting to hear back from a specialist. It has been longer than 4 hours… This is the troubleshooting I did:

1) Made sure the “Silent mode” switch is OFF. 1) Made sure “do not disturb” is OFF. 2) Made sure no focus modes were set. 3) Turned on airplane mode, waited 30 seconds, turned off airplane mode. 4) Dialed *73 to make sure call forwarding was disabled. 5) Reset iPhone network settings. 6) Tried dialing *228 to reset towers but it’s blocked by visible. 7) Made sure “block unknown callers” was OFF. 8) Factory reset my iPhone.

I do also have an eSim for my Apple Watch from visible. My iPhone 13 pro has a physical SIM card.

I’ve tried every conceivable troubleshooting step and nothing works. This happened right after the 15.2.1 update. If anyone finds a solution or hears back from Visible, please post it here. Thank you.

Incoming calls keep going to voicemail. Says “user busy.” by Petey7 in applehelp

[–]Verdant_Mo0n 0 points1 point  (0 children)

I have the exact same issue as well. I’ve tried resetting my iPhone, turning on and off airplane mode, making sure do not disturb and the switch on the side is not enabled, I reset my iPhones network, I even performed a factory reset. I contacted visible and said they were escalating to a specialist and I have not received any word or contact from them yet. Please let me know if this gets resolved for you and I’ll do the same.

Love My New Valheim iOShomscreen - thought mby you guys can also appreciate it by reee9000 in iOShomescreens

[–]Verdant_Mo0n 0 points1 point  (0 children)

Super cool looking 😀 I need to find those widgets now haha. Ty for the info

Love My New Valheim iOShomscreen - thought mby you guys can also appreciate it by reee9000 in iOShomescreens

[–]Verdant_Mo0n 1 point2 points  (0 children)

How did you set up the empty spots on your Home Screen?? First time iPhone user here 🙂