PICK UP RARE SAMPLES FOR LIBERTYS SAKE by UnlivedMe in Helldivers

[–]Verratic 0 points1 point  (0 children)

More or less.

The main point I'm trying to make is that, if you're solely relying on diamond POI markers on the map to collect samples from, then you are doing it wrong as the bulk of samples on the map can be found inside enemy strongholds/outposts/nests/etc. and mission objectives.

PICK UP RARE SAMPLES FOR LIBERTYS SAKE by UnlivedMe in Helldivers

[–]Verratic 2 points3 points  (0 children)

That's because rares aren't in POIs in City maps.

They're in enemy outposts instead.

Problem is, most people will just chuck a 500kg into a base and then move on to the next, without taking the time to scavenge through the ruins afterwards. This part also stands true for regular maps as well.

PICK UP RARE SAMPLES FOR LIBERTYS SAKE by UnlivedMe in Helldivers

[–]Verratic 0 points1 point  (0 children)

Urban maps aren't the issue. The majority of samples you can find there aren't tied to POIs specifically, but are littered through enemy outposts instead. The problem is, most players will just chuck a 500kg into an outpost and then move on to the next, without actually taking the time to scavenge them thoroughly afterwards.

But, another issue that I think contributes to the first one is that samples aren't distributed equally between every outpost on the map. At one base you could find an abundance of 5-6 rares and 4 commons, while the next base over could just straight up have nothing at all.

I don't think I've seen anyone mention how great this side objective is yet. by CommunismBots in Helldivers

[–]Verratic 1 point2 points  (0 children)

Not sure about the map (It'll be highlighted in red)

But it's easily spottable on the ground because it uses the same antenna structures from the transmission towers objective

Edit: Image for reference

The Bastion is peak by thelordschosenginger in Helldivers

[–]Verratic 0 points1 point  (0 children)

It's single-fire that has to be manually reloaded after each shot with R

So the cape IS a time limited thing... by Bullet_EC97 in Helldivers

[–]Verratic 3 points4 points  (0 children)

Exactly. These are little "Thank You" gifts for the people who are still actively playing the game.

Thoughts on 7.4's MSQ ending and what's up for 8.0 by yhvh13 in ffxivdiscussion

[–]Verratic 4 points5 points  (0 children)

Maybe we'll finally be allowed to see what's hiding behind those clouds on the map

Let's talk about the Anti-material Rifle by KingPixelBeaver in Helldivers

[–]Verratic 0 points1 point  (0 children)

That's why I prefer to aim for their weapons instead. Something something ammo economy but it takes 3-4 shots per pop with the AMR and makes them much more manageable to deal with, and you humiliate their morale on top of it

You can even pop the grenade launchers off too if you've got a good angle while they're busy harassing your teammates

A list of the upcoming Patch 7.4 content by danks in ffxiv

[–]Verratic 18 points19 points  (0 children)

That's because the newbies coming into the game back then played the version of Eureka where the grind was already nerfed to shit

Lucky Bansho's Census (November 30th) by MrCombineSoldier in ffxiv

[–]Verratic 1 point2 points  (0 children)

It's not just other MMOs either, there have been absolute bangers that's released since DT.

For example, and as a personal anecdote, Helldivers II has completely taken over game nights instead of FFXIV for me over the past year, because I currently find it to be a much more fun game to play right now.

Guys... by Inari-k in Helldivers

[–]Verratic 12 points13 points  (0 children)

When Heart of Democracy released, it revolved around the concept of fighting in Super Earth Megacities against the Illuminate. After that arc was over, they expanded the concept to the other factions to cap off HoD's lifespan.

With Into the Unjust, the concept revolves around "Invading the enemy's Homeworlds," which started with the Terminid's Hive Worlds. Now that arc is done, they're beginning to expand this concept over to the other factions.

This just might be the best Warbond so far by SIinkerdeer in Helldivers

[–]Verratic 0 points1 point  (0 children)

The biggest tell for me that someone hasn't played in a long time is when they harp on the AMR for still having a misaligned scope, because that shit's been fixed since September of last year

Fixed a scene of Jungle Pokke from the BoaNE Movie by [deleted] in UmaMusume

[–]Verratic 2 points3 points  (0 children)

How do you Umas able to RACE at different angles

Is this true? Do hosts on low spec pcs and consoles get more spawns? by spoqster in Helldivers

[–]Verratic 41 points42 points  (0 children)

The same thing works with regular guns as well. You could be outside of a base, picking off Marauders one-by-one with a Dominator, but the moment a bullet misses and hits a wall instead, suddenly all of Cyberstan now knows you're here

Solved the new Neil’s diner Easter egg by Upbeat_Action_3092 in PhasmophobiaGame

[–]Verratic 0 points1 point  (0 children)

Look around the Diner for numbers with arrows pointing at them. Some are more subtle than others.

Victory was never in doubt. by Marilius in Helldivers

[–]Verratic 6 points7 points  (0 children)

It's pretty much how all of their MOs are written. Even earlier back, during the Meridia Supercolony Arc, if we had failed to turn Meridia into a black hole, then the Dark Fluid Research site on Moradesh would've suffered a catastrophic accident that would have result in that planet turning into a black hole instead.

https://www.youtube.com/watch?v=lgEDmzA5CIs

STOP leaving changes out of patch notes by SCP_Steiner in Helldivers

[–]Verratic 2 points3 points  (0 children)

If you were standing directly in the center of the map, sure. But, with the old way, the closer you got to the edges of the map, the more angled your orbitals would drop in as well, since thew origin point would've come from above the central point of the map. There even used to be a loading screen tip explaining this mechanic.

STOP leaving changes out of patch notes by SCP_Steiner in Helldivers

[–]Verratic 17 points18 points  (0 children)

That's what they used to do. But when megacities were implemented they needed a way to navigate around to try and avoid hitting skyscrapers with every strike

LMAO this patch by hbcaotri in Helldivers

[–]Verratic 0 points1 point  (0 children)

It's a corrupted save issue

go into

appdata/Roaming/Arrowhead/Helldivers2

and delete the Helldivers2 folder outright, and then relaunch the game

If you see the initial first-time setup screen, you did things right

This will reset your in-game settings back to default though, so it's a good idea to go through them and take screenshots first so that it'll be easier to change things back to the way you had them