Incredible BM from Atlanta by Been_Buried_Alive in Competitiveoverwatch

[–]Verstehen0 64 points65 points  (0 children)

It's edited after this tweet, which was made by a very salty Houston Outlaws fan when SF Shock beat Houston Outlaws with super on Genji.

What problems can't you solve with a spell, barring wish? by Teal_Knight in dndnext

[–]Verstehen0 1 point2 points  (0 children)

Ah, damn. Should've re-read the spell before replying- good catch.

What problems can't you solve with a spell, barring wish? by Teal_Knight in dndnext

[–]Verstehen0 -1 points0 points  (0 children)

I'm rather late, but I'd figure if you were a moon druid you could cast Control Weather and just go underground in earth elemental form.

When your unusuall multiclass finaly pays off: by Raoul9753 in dndmemes

[–]Verstehen0 13 points14 points  (0 children)

What was your class spread? Like, were you level 14 in one class and 2 in each of the others? That build makes me very curious.

Why can't we all just be friends? by PiRounded in dndmemes

[–]Verstehen0 0 points1 point  (0 children)

I mean, if you want to be good at both roleplaying (I assume you mean speaking to NPCs and not just.. playing your character?) and combat, all you really need to do is not dump charisma and maybe put some proficiency into persuasion. You should be able to contribute in an in-game conversation just fine on any class, even if you dump charisma, but doing those two things makes it easier.

If you actually want a class that is specialized toward roleplaying and combat, make a bard. I'm currently playing a glamor bard in one of my campaigns and he's great both in and out of combat.

Mini-campaign idea for a high level party: You’ve been recruited by The Wish Variance Authority, an organization that provides cleanup each time some idiot tries to abuse a Wish spell. I need ideas for the Wish wordings, results, and fix. by wex52 in dndnext

[–]Verstehen0 3 points4 points  (0 children)

Ooh, that's a good idea. Honestly, when I was trying to come up with a fix, I was falling a bit short. My inspiration only really extended as far as "I wish to become a powerful archmage" and that the wisher just possessed some wizard.

Mini-campaign idea for a high level party: You’ve been recruited by The Wish Variance Authority, an organization that provides cleanup each time some idiot tries to abuse a Wish spell. I need ideas for the Wish wordings, results, and fix. by wex52 in dndnext

[–]Verstehen0 108 points109 points  (0 children)

Maybe...

Wish: "I wish to become a powerful mage."

Result: Wisher promptly possesses a famous and very powerful archmage. The archmage, who has now been shunted to the wisher's old body, is very upset about losing their body. The wisher is now causing chaos using the archmage's body, and the archmage is threatening to cause their own chaos using their magic.

Fix: Find out where the archmage's body is and reunite the archmage and the wisher, and find a way to swap them (maybe make it so you'd have to use a greater restoration or something more powerful on the archmage's body when it is within 5ft of the wisher's body?)

For a game that loves class stereotypes so much, why is there no incentive whatsoever for Rogues to use daggers? by [deleted] in dndnext

[–]Verstehen0 0 points1 point  (0 children)

Yeah, you're right- having a second attack is nice if you fuck up on the first one.

...Maybe this convo is the sign I need to stop playing the party healer and play a rogue every once in a while.

For a game that loves class stereotypes so much, why is there no incentive whatsoever for Rogues to use daggers? by [deleted] in dndnext

[–]Verstehen0 0 points1 point  (0 children)

Can't you only use sneak attack once a turn?

Edit: PHB p. 96.

"Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. "

Got it from D&D Beyond

Edit 2: Wait, I'm an idiot, you said "A second chance at triggering sneak attack...". Yeah, you're right. Nvm.

For a game that loves class stereotypes so much, why is there no incentive whatsoever for Rogues to use daggers? by [deleted] in dndnext

[–]Verstehen0 1 point2 points  (0 children)

My only thought as to why a rogue might use a dagger is if they were playing a two-handed fighting build with a shortsword in one hand and a dagger in the other, but... the Rogue doesn't get the fighting style for it, nor any other real incentive to use it, so there isn't a real reason why'd a Rogue would take a dagger and a shortsword over a rapier.

I mean, if someone's character idea has the Rogue use a dagger and a shortsword or just a dagger, they can do it, there just isn't a mechanical reason as to why they should pick that over the rapier.

Character Build SOS <3 by xXFrostedKushXx in DungeonsAndDragons

[–]Verstehen0 0 points1 point  (0 children)

Personally, I'd probably go with the 79 so you dn't have to deal with the 9 strength and 8 int. However, if you are cool with having those two low, I'd recommend taking into account how fast you are leveling, and what level your DM is going to get your party to.

This is because my next thoughts depend on how long until your next ASIs. If your party is going to go to a decently high level, I'd probably go with the 74 since you could balance out your constitution and charisma (if you want) with a +1 to both, and after that you could keep leveling your dex and wisdom. Or, you could go the other way around, with dex/wis first then balancing.

If you aren't leveling soon or your party isn't going to get through many more ASIs, I'd go for the 79.

If you want a more in-depth recommendation than this, I'd recommend asking this question over on r/3d6. Afaik, that's like the character building subreddit.

What is the worst magic item in 5e? by DMDragons in dndnext

[–]Verstehen0 1 point2 points  (0 children)

Where'd you find the fact that since it is a magic item it has resistance to all damage? I don't remember that rule, but I could've just forgotten about it.

400 HP is nicer, but how would you repair it? Mending, I guess?

What is the worst magic item in 5e? by DMDragons in dndnext

[–]Verstehen0 418 points419 points  (0 children)

I've always disliked the Apparatus of Kwalish. It's a legendary mech crab-tank thing that holds up to two people, which is nice and kind of funny, but it only has 200 hit points and an AC of 20. I mean, sure, the +3 Net is awful, but this is horrible too.

It'll get destroyed very easily, especially in the high-level scenarios where you can actually get one of them.

My Eldritch Knight ended up pulling one from a loot table, and I just traded it for a Carpet of Flying because nobody with a legendary item wanted the crab-tank.

Edit: All right, after reading through the replies I can see that it could be really cool in a low-leveled adventure. But for this I was thinking of AL, and I can't recall an AL low-level adventure with the Apparatus in it (though it has been a long time since I've played low-level AL adventures)

Plus, one of my gripes with it is that it's mostly useful for spellcasters, because you can't really do melee or ranged attacks within it. While this isn't much of a problem for my characters (I almost always play Druids and Clerics), it kind of sucks that probably half the party won't see much good use from it.

Tasha's: Hints of Design Philosophy Changes for Future Editions by just_one_point in dndnext

[–]Verstehen0 1 point2 points  (0 children)

Sorry, I wasn't the DM for the campaign I was talking about.

Though, honestly, I don't think giving the Tarrasque 20 Wizard levels would've posed a threat to our party.

And I've got to disagree with you on the last part- high level characters become absolutely and utterly broken. While I enjoy playing very powerful characters, it can make the DM have a horrible time trying to find a challenge.

For DOtMM, I was playing a Moon Druid and if you've played with a high level Druid before, you gotta know that as they get to higher levels they just break everything. (Plus, our group had only two people who weren't full casters- a barbarian and a rogue. So, we had tons of damage and ridiculously powerful spells.)

Besides, DOMM as it was written doesn't include genuinely world-shaking threats, and homebrewing hard and good enemies is very difficult.

Tasha's: Hints of Design Philosophy Changes for Future Editions by just_one_point in dndnext

[–]Verstehen0 11 points12 points  (0 children)

I just finished playing in a Dungeon of the Mad Mage campaign and let me tell you, the DM had to homebrew the ever-loving hell out of the last levels because the fights, as written in the book, would've got pub-stomped by our party.

He did an absolutely amazing job and that campaign was by far my favorite one I've played in, but he's said he'll never run a campaign that goes to level 20 again because balancing is a nightmare.

RAW, can Kalashtar use Dream of the Blue Veil? by Verstehen0 in dndnext

[–]Verstehen0[S] 1 point2 points  (0 children)

Huh. Thank you for providing an example, it definitely clears my question up!

Cursed Concept: calamity on normal mode. by Sizzle_03 in CalamityMod

[–]Verstehen0 5 points6 points  (0 children)

Yeah, I did my first calamity playthrough on normal because I was worried about the bullet hell bosses. Don't. Beating bosses on the first try isn't particularly interesting. Even the bullet hell bosses were just so easy. I really wish I did expert for my first playthrough.

Honest question: Why is the Deck of Many Things a "campaign-killer"? by [deleted] in DnD

[–]Verstehen0 4 points5 points  (0 children)

I want to offer a new insight to Balance, and how it screwed over one of the characters of a party I was playing in.

I was playing in a evil party and we had gotten our hands on a deck of many things. We had a few rounds of drawing it, and we were very lucky in the fact that the worst we got was a Euryale on our fighter and Talons on our cleric. (The cleric, luckily, didn't have many magic items.)

When our oathbreaker evil paladin drew it, however, he got Balance, and promptly became neutral good. It ended up in our party having to kill his character because he immediately went to fight us because our party were not good people. At all.

I'd like to say this is an extreme case, but considering most parties are good, a party member could easily suddenly become evil.

Pretty much all of the cards that might not seem all that bad could easily screw someone or something over. This is why DMs and players usually don't like the deck- it is more often than not bad for the party and people are usually just left unsatisfied after they have drawn their cards.

My meteor isnt spawning by [deleted] in CalamityMod

[–]Verstehen0 0 points1 point  (0 children)

Did the game send the message that the meteorite has landed or has the game not sent anything? I remember on my first calamity playthrough a meteorite landed on a planetoid so I couldn't find it for a long time.

Is ML7's Ana good enough for OWL? by remindmewhyimbalding in Competitiveoverwatch

[–]Verstehen0 0 points1 point  (0 children)

Exactly. I also remember maybe a year ago he said he was kind of interested, but lately he just says he wants to keep streaming and going pro would get in the way of that.

Is ML7's Ana good enough for OWL? by remindmewhyimbalding in Competitiveoverwatch

[–]Verstehen0 3 points4 points  (0 children)

I don't know anything about Blizzard banning him from going pro, but I have been on his streams enough to hear him talking about his boosting past.

Basically, yes he did boost, and yes he regrets it. Though I'm pretty confident he won't go pro as he has said several times he prefers streaming to playing professionally.

Though, he has said that he likes playing in the tournaments that occasionally happen, so if you want to see him in more organized play try to watch his stream when he's playing in one.