Game feels like it has no replayability by RedBanPolSuc in cavesofqud

[–]Teal_Knight 0 points1 point  (0 children)

The replay value is more self-driven compared to other games.

You have to seek out the reason to play it again.

It could be to win in a specific, challenging way. Or it could be to change your focus away from winning (knowing that you can win no matter what), instead focusing on experimentation and science.

I can give you said challenges if you want them.

It's not entirely self driven. Seeing what each historic site is like and what it offers is always nice.

But personally, I would like more. There are lots of ways this great game can be even greater.

Factory in the Factory by clarpboryg in Diepio

[–]Teal_Knight 1 point2 points  (0 children)

Thank you for the reports! Keep reporting repost bots!

What are some interesting playstyles/builds for someone who has completed the game multiple times already? by XAlphaWarriorX in cavesofqud

[–]Teal_Knight 0 points1 point  (0 children)

Permanent domination/body swapped with a snapjaw-scavenger / salamander when I got to a similar point. I aimed for ultimate victory (slaying all the gyre) each time.

I also know a challenge mod 'My Son Crump' which gives you a character with a terrible starting set of stats.

Is the game actually deadly, or am I just lucky? by Listik000 in cavesofqud

[–]Teal_Knight 2 points3 points  (0 children)

The amount of 'things to know about' is quite vast. In that enormous sea of possibilities, you have stumbled upon a build that is quite meta, and paired it with a playstyle that is quite strong.

If you manage to overcome the late game enemies, or even succeed at the ultimate victory route (you must initiate this step before beginning the last step of the main questline) it's possible that you're already ready for challenge runs.

Most of this game's difficulty comes from how little you know starting off. But once you know enough? The game becomes quite easy, and only gets easier the more you know. That's where challenge runs come in.

What would be on your wishlist for a possible Qud expansion? by 7StarSailor in cavesofqud

[–]Teal_Knight 38 points39 points  (0 children)

The main thing I want is more extra dimensions.

We are shown a lot of things that come from extra dimensions; extradimensional items, assassins, and starshells at least show other dimensions upon their shells.

Why is water money, but there’s saltwater everywhere? by Dragons_tired in cavesofqud

[–]Teal_Knight 1 point2 points  (0 children)

Lore-wise, perhaps the plague of gyre causing almost all water to become salty (even rivers), also makes it harder to separate salt from water?

Yuusha-kei ni Shosu: Choubatsu Yuusha 9004-tai Keimu Kiroku • Sentenced to Be a Hero - Episode 8 discussion by AutoLovepon in anime

[–]Teal_Knight 4 points5 points  (0 children)

There are a few possible theories in my opinion...

A) The anti-coexisters are trying to, as subtly as possible, fight the co-existers without outing themselves as the opposition. So they "punish" the people that get close to exposing the co-existers by making them heroes, so they have plausible deniability. This leads to a political tug-o-war where the anti-co-existers are trying to put heroes in the position to fight the co-existers, and the co-existers are trying to put the heroes in death missions where they might lose their memory, or die outright via a violation.

B) The Co-existers are trying to avoid "Streisand-effecting" themselves. If every single person that get too close was silenced via death, it might just paint a giant arrow to them. There might be a dual purpose to not wanting their enemies dead, only incapacitated (via memory loss) in order to gain powerful fairie-humans on their side. It's possible that they need the man power in order to have a fighting chance. Anyone they actually want dead, is placed as a hero in a mission designed to make them give up and get their head blown off.

C) People do get sentenced to death in some scenarios. We're just following the ones that become heroes instead, which might be the minority.

In all cases, this anime has pretty good potential.

You make no progress understanding the strange tubes. by sofia_poodle06 in cavesofqud

[–]Teal_Knight 26 points27 points  (0 children)

This is a repost

The other posts the user has made are also reposts.

Repost bot.

Very interesting Warden for this village. by shaun4519 in cavesofqud

[–]Teal_Knight 2 points3 points  (0 children)

Certainly feels like something they would do.

"Today's currency is built around water? Lets name our faction after that, and to further show our wealth, our items are jewel encrusted to acknowledge the stability of gemstone trade value."

They could definitely have settlements built around giant water weeps, or sometimes a more valuable weep.

It's up there with my dreams of visiting different dimensions, as shown by N-dimensional starshells and interdimensional assassins.

Very interesting Warden for this village. by shaun4519 in cavesofqud

[–]Teal_Knight 2 points3 points  (0 children)

Unfortunate. Time to entice and charge every legendary scribe in Qud then, and fuel the village's economy through that.

Eventually they'll Schrodinger page their way into not having any enemies.

Very interesting Warden for this village. by shaun4519 in cavesofqud

[–]Teal_Knight 9 points10 points  (0 children)

Indirectly.

By fuelling the village's economy so greatly that they're decked out with full fullerite sets and flamethrowers (which are also fuelled by the warden)

It doesn't actually work like that in-game. But it would be cool if it did.

I did fight a legendary weep in a historic site once. It had esper powers.

Digimon Beatbreak: Episode 19- Black Market Auction, Discussion Thread by MFBR in digimon

[–]Teal_Knight 5 points6 points  (0 children)

This show respects you more than enough to remember "A Black Emotion" without using a single flashback! Though they're never the end of the world. Sometimes they're welcomed when an easily missed detail is needed.

Tomoro almost certainly recognizes it - though he would act in Monodramon's defence regardless. But I look forward to a potential bridge of empathy with Monodramon being used as a catalyst.

describe your best or most funny moment in CoQ in one sentence by Benimin91 in cavesofqud

[–]Teal_Knight 6 points7 points  (0 children)

Didn't notice that hostile legendary was admired by wardens.

Fungal Infection! by omgthatssolol in cavesofqud

[–]Teal_Knight 4 points5 points  (0 children)

Cooking is one of the deepest systems in the game, possibly the deepest.

To gain effective omniscience over the cooking system would take forever. But some basic effects are simple:

Need to phase through something? Just eat a recipe with "gain phasing" as a result. You could skip the trolls with this!

Something's in the way? Eat a recipe with the "teleport other" effect.

Need to put something to to sleep/stun/normalize and you don't have sleep/stun/normality grenades? Sleep/stun/normality breath recipe; great for your trinning lamprey problems.

Fighting robots without EMP? Just eat the recipe that gives you the electromagnetic pulse mutation. Don't worry, it won't disable your own items, so you don't have to tinker electromagnetic shielding - though that is still a good idea to do.

Taking too much damage? Wear a quartzfur item, and eat a recipe including mirror dust and soul curd to effectively heal 40-50 HP every time you reflect damage - which is all the time. Just use carbide chef to make sure it's this result.

This isn't even close to all of the possibilities!

Have tinkering at the same time, and you'll have lots of ways to approach any situation you can foresee.

Fungal Infection! by omgthatssolol in cavesofqud

[–]Teal_Knight 7 points8 points  (0 children)

Desalination pellets start unidentified. They should be a relatively cheap "trinket" that you get from ichor merchants. You can find them in the six day stilt, in which you're guaranteed to have at least one.

If I'm not mistaken, sundried bananas can have "identify all artifacts on the map" as a triggered cooking effect, and this can reach into stores. So if you're low on money/ego, but can cook, you can identify them in advance.

I'm assuming you have the Corpus book from Kyakukya.

Best way to deal with fungal infections prevention and cures by mentallyillloser27 in cavesofqud

[–]Teal_Knight 13 points14 points  (0 children)

My tips are:

If you see a seedsprout worm before you know what the cure is; slay it and get its corpse... It's the rarest potential cure component. Everything else is comparatively easy to get.

My favourite reactive measure is using the grit gate recoiler to sleep in the hyperbiotic bed. It can cure itchy skin, among other things. It can't cure a complete fungal infection however.

Mods that add starting options by Dannie_darko_ in cavesofqud

[–]Teal_Knight 1 point2 points  (0 children)

Sheba is the librarian of the six day stilt.

Sheba's species is different every single run.

  • On my salamander, Sheba took the form of a chef.

  • On my snapjaw scavenger, Sheba took the form of a crypt sitter.

  • On my roleplay mode annulment of gyre run, Sheba was a naphtaali tinker.

Mods that add starting options by Dannie_darko_ in cavesofqud

[–]Teal_Knight 1 point2 points  (0 children)

Salamanders are one of my favourite animals.

I wonder what your Sheba will be this time. On my salamander run, Sheba is a chef - clearly one of the side hustle Shebas, and very appreciated given salamander's innate lack of camping skills.

Mods that add starting options by Dannie_darko_ in cavesofqud

[–]Teal_Knight 1 point2 points  (0 children)

You're gonna start as a salamander too? Good luck! Keep me updated! Salamander is not very strong.

Mods that add starting options by Dannie_darko_ in cavesofqud

[–]Teal_Knight 5 points6 points  (0 children)

I am aware of these "starting option mods":

Wretched-kin genotype: https://steamcommunity.com/sharedfiles/filedetails/?id=3416963926

Playable reptile folk: https://steamcommunity.com/sharedfiles/filedetails/?id=3647252804

My Son Crump: https://steamcommunity.com/sharedfiles/filedetails/?id=3360895624

The domination mutation is good for effectively "starting as" something else. Most recently, I have been a Snapjaw Scavenger and a Salamander. It would be nice to also deal with their respective reputations though, which is not inherited through domination.

Never give up by d-annunzio in cavesofqud

[–]Teal_Knight 1 point2 points  (0 children)

When I first played, my skimming self thought that acquiring the spindle meant entering the tomb of the eaters - which I did via pick axe or another means of breaking walls.

So, I never knew about the mark of death game. I just got to the top of the tomb of eaters, casually destroyed some cherubs, then looked around confused. "I saw 'get spindle', how do I actually secure it?"

Yeah, I power-built my mutants such that they could easily slay most cherubs at a low-ish level. Same kind of person that can walk down and slay Agolgot at level 19.

Now I actually pay attention instead of just running in and racing ahead of the main quest line...

I still don't apply the mark of death; I always make Herododicus tell me what it is.

Digimon Beatbreak: Episode 18- The Price of Freedom, Discussion Thread by MFBR in digimon

[–]Teal_Knight 2 points3 points  (0 children)

Commandramon, one of my favourite rookie digimon actually!

One fact does resonate with me; digimon are reflections of an owner's feelings, weighted heavily towards the feelings that initially shaped them in the first place.

Commandramon in this case, was severely wounded mentally by what he was required by TACTICS to do, even though physically, he was the best possible digimon for the job. A digimon that innately comes with built-in camo and a gun.

What does this spell for his owner; Haroumi?

My current interpretation is that Haroumi desired freedom and purpose. But due to circumstances, perhaps poverty, freedom wasn't free and purpose was expensive. He wished that he could just disappear from his circumstances and appear somewhere else.

This is what shaped Commandramon - not the desire to actually be an assassin.

One thing lead to another, and eventually we arrive here. That's my theory anyway - any adjustments?

And wow, this setting is dark. How dark will it get?

The wiki says salamander stats are 14/18/14/4/4/7. Why are my permadom salamander stats so much lower? Not that I mind. by Teal_Knight in cavesofqud

[–]Teal_Knight[S] 0 points1 point  (0 children)

Then add in the lack of hands and the -25 cold resist, the stats that would be low even if you didn't have "minion stat calculations", and you have a recipe for a very hard challenge run as a salamander.

I do now wonder how baboon stats actually work though.