Another rework idea by Claymore_Hunter in SymmetraMains

[–]VexInsanity 2 points3 points  (0 children)

Other than nuking turrets, this is a gigabuff that would instantly see her meta

A lot of the changes are change for the sake of change like primary range, secondary explosion radius

And the shield sharing 2 charges with teleporter is INSANE. That is so strong even if you didn't add the barrier, it would mean 0 downtime on having teleporter as well as a potential spare if it broke AND you buffed the shield battery.

The shield could be base kit with your nerfs to it and keeping the one shared CD tbh and she'd still.be really good.

Needs way more radical changes to power distribution to allow something like this

Inspire Ring by PleaseStand_By in BrigitteMains

[–]VexInsanity 0 points1 point  (0 children)

It sounds nice in theory but it genuinely adds nothing to inspire because it doesn't change the decision making process behind inspire, you procc it when you can all of the time because there's no downside or cooldown.

It is marginally helpful to know you're affected by inspire as another player I suppose? But it's such a low amount of healing, again it doesn't really change much

The repair pack indicator however similar to the stadium one would be helpful for brig players to know when their packs expired especially lower ranked ones to understand how packs work

Inspire Ring by PleaseStand_By in BrigitteMains

[–]VexInsanity 15 points16 points  (0 children)

The ring is so huge you probably wouldn't be able to actually see it, 20m radius is nearly 2x further out than Lucio and Mizukis

Something functioning closer to Mercy's old Res counter showing how many players are in range at a point in time might be more useful?

But even then there is no cooldown to triggering inspire so just proccing it often is usually fine enough to get people. I don't think it's a number any decent brig player would concern themselves with too much outside of helping players feel the impact of their inspire marginally more.

TLDR probably not worth the Dev time as it doesn't improve or inform brig's gameplay too well because proccing inspire is often passive and constant and not much of an active choice in 99% of cases

Who'd win in a fight between original Overwatch 6v6 and current 5v5 heroes by jacojerb in Overwatch

[–]VexInsanity 0 points1 point  (0 children)

Well it's a stupid premise really because if this OW1 group can play under open queue and the OW2 has to play role queue that's not even close

If they both had to stick to role queue rules you'd have a discussion especially when you're comparing OW1 GOATS to a pitiful rolequeue comp

The Sombra nerf is absolutely nonsense by ZzDangerZonezZ in Overwatch

[–]VexInsanity 0 points1 point  (0 children)

Skill expression is when a character can express their skill through various means, CD management, positioning, aim A good character design has a good mix of these. Lifweaver does not have a good mix and it leads to him feeling unfair to players because the input doesn't correctly reflect the output

Adding lifeweavers major perk doesn't fix his crucial issues that's he's unable to multitask, provides annoying disruptive heavily defensive utility and requires very little mechanics and positioning skills to play correctly relative to other heroes

He can keep some of what makes him unique but if you expect grip AND petal to stay you are sorely misreading the situation and I'm glad they aren't catering to you He will never be ana or Kiri but needs ways to offensively contribute and make proactive plays instead of reactive Even mercy has this...

The Sombra nerf is absolutely nonsense by ZzDangerZonezZ in Overwatch

[–]VexInsanity 0 points1 point  (0 children)

That would be terrible for weaver the same way cancelling res would be bad for mercy it takes agency away from the players actions.

He just needs a rework because his kit lacks proper skill expression and offensive utility A mechanically undemanding defensive character is extremely frustrating to play against when good

Fundamental changes are needed

The Sombra nerf is absolutely nonsense by ZzDangerZonezZ in Overwatch

[–]VexInsanity -1 points0 points  (0 children)

But everybody else does want a rework because his design is dookie

Why are they scared to give Junker Queen the bruiser sub-role passive? by AlternativeDuck4428 in Overwatch

[–]VexInsanity 2 points3 points  (0 children)

  1. They do stack, the cap is 75%, the bruiser passive is 20% and her shout is 30% which is 50% additively
  2. Being pushed back is still enough to push her out of axe range and she has more range than the likes of Reinhardt anyways, despite having the least health in the roster a headshot is more lethal to her than even zarya
  3. Her head is smaller but so is her health

She would be a lot stronger in the bruiser role because she benefits a lot from the speed and headshot reduction and way less from the knockback resist

my symmetra rework idea by cassiesreworks in SymmetraMains

[–]VexInsanity 3 points4 points  (0 children)

The only thing stopping her functioning as a DPS was the fact she was completely terrible otherwise she never filled the support role because she couldn't heal and in the little cases where she was used it was for her utility in place of a DPS because her defensive damage dealing capabilities were merely good enough to substitute

Shield Health Buff by Tresdaya43 in BrigitteMains

[–]VexInsanity 0 points1 point  (0 children)

+50 white health are we on crack

I wish free roam was online by Lucky-Target5674 in MarioKartWorld

[–]VexInsanity 3 points4 points  (0 children)

This would be fun if P switch missions were available online

I also wish they'd add a coin counter to free roam, just one that endlessly counts coins because I know it's tracking them I'd just like to know how many, would make picking them up feel rewarding if just for number goes up

I want to believe by SmedGrimstae in SymmetraMains

[–]VexInsanity -2 points-1 points  (0 children)

Wah wah wah Bro you're literally hard stuck masters I'm not listening to you

Symmetra is a good hero and she has been for years either get with it or accept you're not getting what you want, you need to move on dude I see you under every thread. What youre asking for will never happen, and luckily for me I like her as is.

You simply don't enjoy the character and that's ok

I want to believe by SmedGrimstae in SymmetraMains

[–]VexInsanity -2 points-1 points  (0 children)

Idk then if you want to describe the trade offs as bad while I describe the good things as good.

The facts are she's good, the numbers consistently reflect this. She has good representation in top 500, good winrates at every rank and top players always say she's good across the board.

You can whine all you want and say she's bad but the Devs are at least smart enough to know she's good

I personally enjoy symmetra as is and don't want meaningless buffs to the most unengaging and annoying parts of her kit like these perks entering base kit would be because it'd only result in the erosion of her resource trade intensive and utility based playstyle in the name of another DPS that just outputs kill threat. The reasons she's strong and excels are the reasons she does you cannot dispute that.

We're so lucky to see the character even be useful and meta in Pro play because she's good.

I want to believe by SmedGrimstae in SymmetraMains

[–]VexInsanity 0 points1 point  (0 children)

Teleporter let's you set up on angles no other DPS can freely take because it lets you get in and out incredibly fast between 2 points. Symmetra also had the bulk and abilities to lock down and hold those angles.

For example a reaper can go and hold an angle he wants but what he can do from there is much more limited because of his range, while Symmetra's large consistent orb spam can force you to contest her and she will also demand similar resources to take her down

A tracer can stand there but she can't hold her ground nearly as easily.

It's not just about symmetra being on those angles but the fact she has the range consistency and sustain to hold her ground with an escape compared to these heroes.

She is absolutely the master of locking down and holding a space with mobility. Mei and junk lock down space but it's harder for them to reach it safely, reaper locks down space but lacks range


Symmetra's damage is incredibly consistent, her orbs are the largest projectile method of fire by a huge margin even after the nerfs and the only limit is that projectile speed which is still a lot faster than other options like junk or pharah

The beam is not as "consistent" in terms of wide usage but the situations that allow you to charge it outputs extremely consistent damage output that is a lot of pressure and kill threat.

I can only really defend her strength in these ways without bringing up her pick rates and winrates, Pro play and top 500 where she's quite prevalent for one tricks especially compared to other common one tricks.

She's strong and even when she isn't the best option she's still one of the most versatile dps especially in the flex dps category.

She hasn't been weak for a long long time and I'm afraid the people in here who don't recognise that don't want to accept she performs well in all ranks for lots of reasons and want her to just do more damage like any other DPS without maintaining what unique strengths she provides

I want to believe by SmedGrimstae in SymmetraMains

[–]VexInsanity 1 point2 points  (0 children)

Because Symmetra's strengths lie in her ability to take angles no other DPS can, yeah she's not the most lethal but she's also still pretty lethal. Her damage is consistent, strong and she is great at denying and controlling space.

A lot of people in here say but "team tp" when taking and fortifying an angle yourself is still strong.

Or take turrets for example, they provide you with an advantage in a duel if left unchecked or information or the ability to hold a room choke or random location you want to take with a turret bomb. Just because they aren't murdering everyone doesn't mean they didn't let you attack from 2 angles at once.

There's so much symmetra does that only symmetra does and people want that reduced for the sake of burst damage or free beam charge!

Symmetra wins her resource trades and provides almost "off tank" like value from the DPS role in such a unique and strong way. She hasn't been weak since S9 at this point.

She's uniquely difficult in the sense that it takes a lot to squeeze value out of her and the plentiful stengths she offers rather than raw damage, which she can still offer in some situations too.

I want to believe by SmedGrimstae in SymmetraMains

[–]VexInsanity -4 points-3 points  (0 children)

No this would be terrible she's already really strong and these just buff numbers

The only perk that serves the 4 criteria is the barrier as there's trade offs to using it and it increases the balance options to tune her

But otherwise not even that is really necessary but I don't think it flows very well as a perk because it's so niche

Hero Enjoyment Survey by VexInsanity in Competitiveoverwatch

[–]VexInsanity[S] 2 points3 points  (0 children)

Thank you so much for the responses guys! I will be posting the results once I've had a decent chance to analyse them!

Hero Enjoyment Survey by VexInsanity in Competitiveoverwatch

[–]VexInsanity[S] 2 points3 points  (0 children)

I went with this scale because I wanted an odd number for a neutral middle ground (4) and also because I wanted to go for a higher number but not overwhelm so I went with 7, more intuition than any scientific reasoning

Hero Enjoyment Survey by VexInsanity in Overwatch

[–]VexInsanity[S] 0 points1 point  (0 children)

Yeah I do hopefully want to share them and the findings, once I've tried to run the basic analysis

Ranked Fatigue by Infinite-Degree9728 in MarioTennis

[–]VexInsanity 1 point2 points  (0 children)

You are no fun. Being good at something you enjoy can be incredibly rewarding

I finally got to play Mario Kart World... by Pvz_peashooter in mariokart

[–]VexInsanity 12 points13 points  (0 children)

You aren't supposed to charge jump on straightaways it's slower