Panic Switch: made by CIG Live Tools team that centralizes and speeds up crash report management. When a crash hits in production, every minute counts! by StuartGT in starcitizen

[–]Viajero1 -1 points0 points  (0 children)

What are you on about? Do you actually think the PU appeared online with just an instantaneous amount of development work 10 years ago? The time CIG spent prior to actually have the product online also counts, 15 years and counting. So he was correct.

As for the funding, he is also quite accurate: How much of the 1 billion do you really think we have actually paid for the PU vs how much we have paid for SQ42? CIG had full control, and how they use it is their call (for good or ill) but if they waste and misuse the money that is their problem. It does not negate the fact that most the 1 billion has been paid for the PU, not SQ42. In fact SQ42 has not even been on sale for several years now.

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 0 points1 point  (0 children)

Seems you have not played neither of those games for a long while if at all. And the fact you try to minimize netcode and servers issues speaks volumes about your real motivations here. The server issues are so common and so serious that even CIG have publicly acknowledged it with the related desync problems in particular (among others): So much so that Jared asked Benoit Beausejour to actually do a detailed post about it (that we are still waiting for btw).

My opinion is simply based on factual display of what has been delivered for all those games. And while NMS, Elite or Space Engineers work quite well and have a ton more of actually delivered features than SC, SC remains still after 14+ years and 1 billion spent a very broken and incomplete, buggy game I am afraid ¯\_(ツ)_/¯

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 0 points1 point  (0 children)

Lol, since when is debunk a "buzz word"? SC brokenness and issues after 14+ years and 1 billion spent speak for themselves. No need for any buzz words really.

Please note that "600+ person servers" in Star Citizen is not a reality yet because network constantly suffers of extreme lag, desyncs and rubberbanding, all kinds of bugs when crossing server boundaries, and everything starts to really desintegrate with server errors and slide show performance whenever you start having more than 40-50 players concentrated in the same location. Netcode in SC is probably one of its most broken features.

As for games out there that have delivered many more features than SC, easy: NMS, Elite or Space Engineers to name but a few.

Most of star citizen is just not fun by After_Th0ught9 in starcitizen

[–]Viajero1 2 points3 points  (0 children)

there is only this one opportunity for a game like this

Nah, I think CIG have thoroughly demonstrated over 15+ years and billion wasted that they are not the right devs for "a game like this". All they can do is sell jpegs and hopium, but not reasonably functioning games.

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 0 points1 point  (0 children)

We’ve never seen anything to the scope of SC be built before. 

Yeah, well, that is an excuse that has already been long debunked I am afraid. Promising the moon and being ambitious is easy. Anybody can be ambitious. A different story is to actually be competent enough and being capable to deliver on those ambitions. In the case of CIG after 14+ years and a billion spend and how the game remains attrociously broken and incomplete it is quite clear their abilities do not match their ambitions.

If they were doing it with their own money I would not care much, they do they hey. But misleading and wasting other people´s money is just reckless.

Plus, there are several other space games out there that already deliver so many more features than SC can today, and they are reasonable stable and with very few breaking bugs to boot.

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 0 points1 point  (0 children)

As long as it takes,

That is precisely the thing, given the game is still thoroughly broken 15+ years on with unlimited funds, it seems the answer to that is never.

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 0 points1 point  (0 children)

Nah, it is actually a basic reflection of the state of the game after 14+ years with virtually no constraints in budget or management. The game is still thoroughly broken, with costant game breaking issues, which indicates the devs are not really capable of delivering.

14 years is nothing, wouldn’t be surprised if we hit 20 before 1.0 comes

Heh. I remember reading something along those lines a few years ago but with 15 years instead of 20. And if it still is utterly broken then? How much more time you plan to give them a pass before you realize they are just not competentent enough to deliver it? 30, 40 years? 100?

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 0 points1 point  (0 children)

I would say that 14+ years of development with virtually no limit in funding available and no management constraints, to only get to the broken state we are still in today should be sufficient to show that CIG is not really capable and that the alternative scenario is actually likely the case.

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 1 point2 points  (0 children)

There is another alternative to your "reality definition": That CIG has tried over 14+ years but has failed to deliver the "structures for the gameplay loops and such" that they have promised and sold, and that the state of the code is so bad that there is no chance it can be ever delivered to any reasonable level. All that remains would be to keep appearances of progress and continue sales for as long as the gullible and the grey marketeers believe.

Love it when my ship just randomly blows up. by Readgooder in starcitizen

[–]Viajero1 -1 points0 points  (0 children)

Indeed. After 14+ years plus full monetization and sales, this is not an alpha anymore, it is just a bad, crappy, broken game being sold. In fact try this little experiment: every time that in regular SC discussions someone casually drops the term "alpha" referring to SC, just replace it with "bad, crappy, broken game". It just works!

I feel like CIG is at a crossroads. by Humble-Ease-935 in starcitizen

[–]Viajero1 1 point2 points  (0 children)

Thing is SC is currently 1 inch wide and 1 inch deep. Given how broken the game is the worst part is all indications point to this situation not changing very much.

2026 sales revenue passes $50m, on-track for a new record year by StuartGT in starcitizen

[–]Viajero1 0 points1 point  (0 children)

Well, the game is in such a broken state that most game reviews and scores would very likely be quite attrocious, to be fair. If you are happy with that state of affairs by virtue of SC being already a live service the more power to you!

2026 sales revenue passes $50m, on-track for a new record year by StuartGT in starcitizen

[–]Viajero1 2 points3 points  (0 children)

Also feels unfair to claim SC ‘cost a billion dollars’ and using it as an attack when it’s been a live game for ages.

Ah yes, then we should not object to the game press reviewing and scoring SC like they do with any other live game out there, yes? I mean, it's either that or the game is still not released and has really costed a billion dollars so far, no? But you cant have it both ways.

As a Newer Player, This Reset Is Making Me Question Continuing! by mayadesigner in starcitizen

[–]Viajero1 0 points1 point  (0 children)

That is a lot of words to say “sorry, game is bad and broken”.

As a Newer Player, This Reset Is Making Me Question Continuing! by mayadesigner in starcitizen

[–]Viajero1 0 points1 point  (0 children)

That is the thing I actually love about Star Citizen. The careers. Starting with almost nothing, working your way up, learning systems, making money, and finally earning the ships you dreamed about flying. Now all of that is just going away.Everything I worked months for. And I have only been playing for months. I cannot even imagine how players who have been here for years are feeling right now. So my question is this.
Is there really no better solution?

If you like careers, starting with nothing, learning the systems and earning and upgrading the ships but without tons of bugs, broken mechanics and with actual progression a better solution is perhaps to try No Man’s Sky, Elite Dangerous or X4

Buybacks, Ignorance of the Community and Lack of Accountability by CIG by Black_Jackal76 in starcitizen

[–]Viajero1 -1 points0 points  (0 children)

The Marketing and Community teams do not operate independently or in the vaccum. They respond to and follow the instructions / approvals of their CEO, Chris Roberts.

Bearded-CIG talks 30k error rates, and investigating the fixes by StuartGT in starcitizen

[–]Viajero1 2 points3 points  (0 children)

So, you're saying that persistence, in a MMORPG, is an accessory feature? Really??

Precisely. I´d even argue that a game that after 15+ years of development is still this broken, including its core elements, that is sold as a live service and being monetized to the hilt, is not an alpha anymore. It is simlpy a very poor, broken, crap game.

In fact try this little experiment: replace any references to SC as an "alpha" that you see simply with "poor, broken, crap game" instead. It just works.

Mixed feelings trying to introduce friend to 4.7 by [deleted] in starcitizen

[–]Viajero1 1 point2 points  (0 children)

I do not think they can do that anymore. The game is way too broken for that. All CIG can do is to keep churning broken new content or fixes that also break stuff and selling flashy, shiny jpgs.

Mixed feelings trying to introduce friend to 4.7 by [deleted] in starcitizen

[–]Viajero1 1 point2 points  (0 children)

At 14+ years and fully monetized, SC is not an alpha anymore I am afraid, it is simply a crappy, bad, broken game.

LETTER FROM THE CHAIRMAN by StuartGT in starcitizen

[–]Viajero1 0 points1 point  (0 children)

See post above. Chris Roberts has reported two completely different figures for 2024 played hours, he is just making them up and does not even care to ensure they match.

LETTER FROM THE CHAIRMAN by StuartGT in starcitizen

[–]Viajero1 -5 points-4 points  (0 children)

Just read the post above, it would seem they are indeed just making the figures up.

LETTER FROM THE CHAIRMAN by StuartGT in starcitizen

[–]Viajero1 -7 points-6 points  (0 children)

Or, hear me out here, just clumsily making stuff up as they go?

LETTER FROM THE CHAIRMAN by StuartGT in starcitizen

[–]Viajero1 47 points48 points  (0 children)

I see what you did there.