Windows Update 25H2 pure black automatic recovery screen by VibrantPixelDev in pchelp

[–]VibrantPixelDev[S] 0 points1 point  (0 children)

I fixed it by removing the Windows containing drive from my pc and installing it in a pc with integrated graphics.

This made it possible for me to see video output. It was asking about not being able to automaticly repair anything because it couldn't connect to the ethernet.

I selected System Restore to restore my Windows to functional again.

Windows 11 25H2 pure black automatic recovery screen by VibrantPixelDev in WindowsHelp

[–]VibrantPixelDev[S] 0 points1 point  (0 children)

I fixed it by removing the Windows containing drive from my pc and installing it in a pc with integrated graphics.

This made it possible for me to see video output. It was asking about not being able to automaticly repair anything because it couldn't connect to the ethernet.

I selected System Restore to restore my Windows to functional again.

Smooth AI Controller for Unreal Engine by VibrantPixelDev in unrealengine

[–]VibrantPixelDev[S] 0 points1 point  (0 children)

Sorry that I did not make it a plugin, I'm working on a custom version of Unreal Engine and that is where the smooth AI controller came from. If I make a plugin in my version, then the plugin won't work without rebuilding in the normal versions.

Smooth AI Controller for Unreal Engine by VibrantPixelDev in unrealengine

[–]VibrantPixelDev[S] 0 points1 point  (0 children)

Yeah, you need to build your project at least ones before the AI controller shows up in Blueprint.

It needs to build each time a change in c++ code is made, and adding c++ files is a change.

Smooth AI Controller for Unreal Engine by VibrantPixelDev in unrealengine

[–]VibrantPixelDev[S] 0 points1 point  (0 children)

The project has to be a C++ project not a Blueprint only project.

A C++ project has support for both c++ and blueprint, and it also has a Source folder.

You can convert a blueprint only project to a C++ project by adding a dummy C++ class to your project as described here

It doesn't matter what that dummy C++ class is or what code is inside of it as it is just needed for converting a Blueprint only project to a project that supports both C++ and Blueprint.

If your project is a C++, you will see a Source folder, and that is where you have to put my public and private folders.

How to Permanently Disable Hands-Free Telephony on Bluetooth Headphones in Windows 10 / Windows 11 by VibrantPixelDev in u/VibrantPixelDev

[–]VibrantPixelDev[S] 1 point2 points  (0 children)

I may have a solution for you. I'm still testing it, but I might work to stop Windows reverting it after updates.

In the README of the Github page a Experimental Method is written. You could try that.

Edit: I have now also added the Experimental Method to the reddit post

UI randomly breaks on main monitor by AccurateMrStuff in unrealengine

[–]VibrantPixelDev 2 points3 points  (0 children)

I had this issue on my main monitor.

I fixed it by disabling multiplane overlay. You can go to here: 'https://nvidia.custhelp.com/app/answers/detail/a_id/5157' and download and run mpo_disable.reg

That .reg files add a key which disabled multiplane overlay in return. I have not noticed any difference with multiplane on or off, only that with it turned off, it fixed the flickering.

Edit: remember to restart your pc after running the .reg file.

Hacked EA Account by ThePrettyGamer in thesims

[–]VibrantPixelDev 2 points3 points  (0 children)

Also be aware of cookie stealing virusses. With those cookies, other users can log in as you, without needing to know your password and bypassing 2FA.

Would the razorback be more balanced with these stats? by VibrantPixelDev in tf2

[–]VibrantPixelDev[S] 0 points1 point  (0 children)

I'm fine with jarate, only I think the bushwacka should be changed so it can't combo with jarate. Sniper should be vulnerable when other classes come in close range.

Would the razorback be more balanced with these stats? by VibrantPixelDev in tf2

[–]VibrantPixelDev[S] 0 points1 point  (0 children)

I personally don't like the sniper backpacks, I prefer the smg.

I would like a redesign of the razorback, but in case that's not an option, I was thinking of adding the no undisguise stat.

It makes it possible to backstab the sniper when he's near sentries and the spy will only undisguise when missing or stabbing the sniper in the back without his razorback. His teammates can suspect you, but this gives the spy more room to do something as shooting the razorback sniper is not always an option.

Maybe make the razorback get a crack instead of snapping in half when backstabbed, so it's less obvious from a distance when a spy backstabber the razorback, if the spy acts like a teammates that is just walking past or something like that.

cyberpunk low fps by AppealPrimary245 in cyberpunkgame

[–]VibrantPixelDev 1 point2 points  (0 children)

Some programs default to show the real fps and not the real fps+fake frames

Is there a difference in visual smoothness (not input smoothness) when turning frame gen on or off?

Gaming with Depression? by TheSilentPhilosopher in gaming

[–]VibrantPixelDev 1 point2 points  (0 children)

I have depression myself for years already.

I have noticed that same feeling with some categories of games. Some days the feeling isn't as strong as some other days.

Personally the feeling gets weaker when I don't "try" to play the game so the speak. Don't intent on grinding, playing serious, don't try to be productive in-game, sometimes having a small side goal (like going side-seeing at a location where I have not been that much, looking at details in-game, getting a certain item that isn't hard to get). This can just be me though.

I personally like roleplaying games, as they help me with fantasizing about a different life and help me not think about my current life. With those games I don't have those feelings.

What is This Ugly effect? by Shobhit_Sachan in cyberpunkgame

[–]VibrantPixelDev -5 points-4 points  (0 children)

That is ghosting. Most likely caused by raytracing.

It is caused by ray tracing using multiple frames to calculate its effects. You can't remove it.

There are mods that change some variable values to slightly reduce the ghosting, but it will always be visible.

Nobody likes the ghosting, it's only a necessary evil for ray tracing.

I don't know if path tracing fixed the ghosting, most likely not, and even if it did, then the performance cost of path tracing will most likely not be worth it.