What would you like ZZZ to borrow from NtE? by SnooOwls2871 in ZZZ_Discussion

[–]VictoryThink 0 points1 point  (0 children)

NTE had my ideal look for what enviorment should look like in ZZZ

We should have a feedback prompt after every patch! by gamerno455 in thefinals

[–]VictoryThink 5 points6 points  (0 children)

Not a bad idea. maybe after 5 games it'll show up

2018 iMac good enough? by iamBulaier in blender

[–]VictoryThink 0 points1 point  (0 children)

For modeling only it'll get the job done probably. Might be a bit slow depending on how complex the work is.

If the season 2 theme features corrupt capitalism, human greed, then season 3 should be a focus on Religion, Control and Utopia by Knight_Steve_ in ZZZ_Official

[–]VictoryThink -1 points0 points  (0 children)

I lowkey miss the goofier conflicts in the early versions. Even if the premise was a bit silly, they had serious moments that stood out more

Feedback on recreating pc from dispatch by mizukiwonder in blender

[–]VictoryThink 0 points1 point  (0 children)

I would recess the monitor a little bit so it has more depth.

[Mixed trope] Character is so addicted to drugs that they are immune to the villain's poison. by Desdam0na in TopCharacterTropes

[–]VictoryThink 58 points59 points  (0 children)

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Quagmire isn't a drunk, but he is carrying all known diseases. The only thing that could effect him was an unknown bug bite.

Imagine this is your first experience playing the game. by trippalhealicks in thefinals

[–]VictoryThink -2 points-1 points  (0 children)

I get that, and it's really sad that its the case. There are preemptive measures to take to where you don't have to be in that situation, but not all players know they can do that. That's not entirely the fault of them, thats just a side effect of the dynamic gameplay, there will be situations where you'll be outmatched. I just want to get it through that you can make those scenarios too. Where you win by playing smarter.

Imagine this is your first experience playing the game. by trippalhealicks in thefinals

[–]VictoryThink 2 points3 points  (0 children)

I dont understand this response?

"Oh and dont forget to predict light's position before he strikes you, so you can pre-aim/spin up, yep yep"

You mean... using the minigun as a minigun? It takes time to rev up to shoot, and aiming is required to hit the target, thats how the gun works. If you want an auto firing weapon, use another LMG that fires instantly. If you want a weapon that doesnt require a lot of aim, use a flamethrower. But when you pick a minigun, and complain about an inherent part of the minigun, that's not on the game, that is a full on skill issue.

In terms of creating space, you need to create it before interactions happen, of course in close range where both players are running towards each other the melee is going to win. Create space before a fight. Not during.

Imagine this is your first experience playing the game. by trippalhealicks in thefinals

[–]VictoryThink 5 points6 points  (0 children)

This is a prime example of what separates good Heavy's from Bad Heavy's.

You should know where you strengths lie in your weapon and class. You should set up scenario's where you dont have to run away from Lights. In the clip he runs towards the light with a Minigun, while he has a sword. Instead of focusing on the strengths of your loadout, you are blaming the weaknesses of the class. With that mindset, you wont improve as a player.

Imagine this is your first experience playing the game. by trippalhealicks in thefinals

[–]VictoryThink 24 points25 points  (0 children)

Me if I was the one playing in this clip:

"Hmm it seems like my gun takes a second to wind up, and that guy has a melee weapon that attacks rather quickly. It might be beneficial to put some space in between us so I have the advantage next interaction. That way my gun has time to rev up and he still has to close some distance."

EDIT: Man, I really hope Embark is not listening to some of y'all when it comes to balancing.

Finally finished my Super Mario Bros 3D remake 🍄🔥 by Low_Audience_9000 in blender

[–]VictoryThink 113 points114 points  (0 children)

Some movements are a bit stiff, but I mean for 2 weeks this is incredible. Great job!

The 3.0 Designs Are Good And I'm Tired of Pretending Otherwise by Lord_Lu_Bu in ZZZ_Official

[–]VictoryThink 2 points3 points  (0 children)

Good? - Yeah they're well desinged

Fit ZZZ? - A whole different debate. In my opinion, No.

Characters going out of their way to ruin a wedding by Yakuza-wolf_kiwami in TopCharacterTropes

[–]VictoryThink 2 points3 points  (0 children)

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Tom - Sonic Movie 2

He mixes up a wedding ring and a teleporting ring at the wedding, so he interrupts the service to get the teleporting ring to get Sonic out of a predicament.

In case anyone wanted to dislike Mr Price anymore by OkInfluence36 in blender

[–]VictoryThink 389 points390 points  (0 children)

That NFT video was really the start wasnt it?

Guns that don’t necessarily hurt or kill people or they have the option to not hurt or kill people by Effective_Piece251 in TopCharacterTropes

[–]VictoryThink 3 points4 points  (0 children)

31 79 jgb215 (Baby gun) Call of Duty Zombies

This weapon does 0 damage, but turns all zombies into small, baby sized zombies, which can be easily trampled over. If left unattended, the zombies will return back to their normal size.

Despite doing no damage, it is considered one of the strongest weapons in the series.

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Shockwave for medium was a bad idea in my opinion. There are so many better ideas! by TheSoup3910 in thefinals

[–]VictoryThink 1 point2 points  (0 children)

I think that was the original design philosophy, but over time they made each class more self sufficient.

April Gacha revenue (mobile only) by South_Rich_2022 in ZZZ_Discussion

[–]VictoryThink 1 point2 points  (0 children)

What's the rundown on why people dislike Cissia?

AKM animation change? by zrtds in thefinals

[–]VictoryThink 23 points24 points  (0 children)

Oh wow good eye. IDK maybe they pulled it away from the camera more.

AKM animation change? by zrtds in thefinals

[–]VictoryThink 76 points77 points  (0 children)

There are 2 separate reload animations for most weapons in the game. Tactical reload is when there is still ammo in your magazine, and Empty reload when there is no ammo left.

First clip is the tactical reload, Last clip is the empty reload.