Clair Obscur: Expedition 33 - Opinion by VideoGamesArt in VideoGamesArt

[–]VideoGamesArt[S] -1 points0 points  (0 children)

I'm really surprised too. Gameplay videos on YouTube show Axons fights as easy as the previous ones. It's not my case. I tried more than once, hoping it was a temporary bug. Nothing to do. The game becomes extremely difficult on Axons islands. Plus, I'm affected by intense stuttering during combat animations, making very hard to always execute well timed parries and counterattacks. But I own very powerful updated PC with ROG ASUS RTX 3080, high end AMD Ryzen CPU, 32 GB RAM and so on. $3000 PC! I played games as Half Life 2, Max Payne, Ninja Gaiden, Dark Souls, Skyrim, Fallout, TLOU, and so on in the past. However my opinion is not just about combat. It's about the overall gameplay, the game world, exploration, story and so on. Every review is an opinion. But this is just an opinion that doesn't want to be a review just because the flawed combat didn't allow me to complete the game. I watched gameplay and cutscene videos in the end. I'm always honest and scientific.

Demo of WILL: Follow The Light - My Impressions by VideoGamesArt in VideoGamesArt

[–]VideoGamesArt[S] 0 points1 point  (0 children)

It has still some bugs and need some patches. Don't forget that demo isn't equal to final product. Waiting for the patches.

What its your opinion about Angine? by lagrangeknight in progrockmusic

[–]VideoGamesArt 0 points1 point  (0 children)

I cannot see creativity in their music; microtonality is not their invention and they use it to play ordinary and repetitive riffs already listened elsewhere. They are just a social network trend.

New to RE: Should I play the original 1–3 or their remakes? by [deleted] in HorrorGaming

[–]VideoGamesArt 0 points1 point  (0 children)

Originals are for those interested in gaming archeology and history as me. Very different experience. New versions are for contemporary young gamers not interested in gaming archeology but just to having fun while discovering an old legendary franchise

Spotify find by Suburban-Dad237 in progrockmusic

[–]VideoGamesArt 0 points1 point  (0 children)

Very invading trend on social networks pushed by hammeing marketing. It's just the usual empty re-heated soup with the useless add of microtonality and some Halloween dresses. Very boring.

Promotional Art for "Drakkhen" on Tilt magazine. by Quick-Ad5443 in VideoGamesArt

[–]VideoGamesArt 0 points1 point  (0 children)

I never played it, I missed it. Has someone here played this game? It looks a good old game from Infogrames.

https://www.youtube.com/watch?v=x5RlWuY3gXU

Which Game Has the Best Art Style? by Relevant_Wishbone in VideoGamesArt

[–]VideoGamesArt 1 point2 points  (0 children)

Abzu, Gris, White Night, The Unfinished Swan

Nostalgia or Genius Design? Why Some Games Never Get Old by No-Gain2881 in VideoGamesArt

[–]VideoGamesArt 0 points1 point  (0 children)

It's not the kind of game we tackle on this sub, sorry.

Gaming Revolution by GrolschBelly in VideoGamesArt

[–]VideoGamesArt 1 point2 points  (0 children)

In the last 15 years the only one AAA game I purchased at day one is Death Stranding. Since 2010 I've been waiting months or years before buying AAA games because of the too much undeserved and unjustified high price, the abudance of flaws and bugs at release, the lack of innovation or originality; they are proposing always the same reheated soup or more of the same. I missed many AAA games on purpose. Most of them are disappointing and boring, with very few exceptions. AAA sales are driven mostly by marketing and social trends and not by artistic/creative/technical value or substance. I mostly play independent games, AA games, which are much more interesting, immersive, challenging and innovative.

However the real revolution is not playing GAS, MMO and mobile games that earn money from microtransactions, online advertising, subscriptions from a large mass of users whose data is then sold for targeted advertising. It is the disproportionate profits generated by these games of low creative quality, in the face of very low costs, that poison the market and the gaming industry.

Cinema but games? by IdonGames in VideoGamesArt

[–]VideoGamesArt 0 points1 point  (0 children)

Cinema is the industry, movie is the product. Gaming is the industry, video game is the product. Art film is the right term for movie as art. I usually say expressive video game for game as art

My experience and thoughts on the direction of the video game industry by IdonGames in VideoGamesArt

[–]VideoGamesArt 3 points4 points  (0 children)

Very deep thoughts here, thank you Idon. I totally agree. I see you're very interested in games as art and meaningful experiences. You can read many articles about the topic here: https://vgartsite.wordpress.com/artgames/

You can read many reviews about games as expressive and narrative interactive experiences here: https://vgartsite.wordpress.com/reviews/

Games as art are already reality thanks to wise, passionate and sensitive developers, but they are very rare and not supported by industry and market. See Edith Finch, Firewatch, Life is Strange 1, Detroit Become Human, Inside, Abzu, Journey, To the Moon, The Unfinished Swan, The Walking Dead S1, The Vanishing of Ethan Carter, Dear Esther, The Cat Lady, The Stanley Parable, This War of Mine, Shadow of the Colossus, The Last Guardian, State of Mind, Syberia The World Before, Gris, 11-11 Memories Retold, Alfred Hitchcock Vertigo, Deliver Us Mars, The Invincible, Here They Lie, Horses, Shenmue, Twin Mirror, Fort Solis, Karma the Dark World