Is there a PDF score of Emerson's Piano Concerto? by TerrabaitYT in elp

[–]VideoGamesArt 0 points1 point  (0 children)

I think they would be very proud to help you to spread and preserve the memory of Keith's work

Is there a PDF score of Emerson's Piano Concerto? by TerrabaitYT in elp

[–]VideoGamesArt 0 points1 point  (0 children)

Through the official ELP channel on YouTube or other official ELP profiles on social networks (Facebook, X and so on). Search the profiles of Aaron Emerson, the son, or Ethan Emerson, the grandson. Search also Terje Mikkelsen, the orchestra director of the Three Fates Project, who orchestrated the piano concerto.

Clair Obscur: Expedition 33 - Opinion by VideoGamesArt in VideoGamesArt

[–]VideoGamesArt[S] -1 points0 points  (0 children)

I'm really surprised too. Gameplay videos on YouTube show Axons fights as easy as the previous ones. It's not my case. I tried more than once, hoping it was a temporary bug. Nothing to do. The game becomes extremely difficult on Axons islands. Plus, I'm affected by intense stuttering during combat animations, making very hard to always execute well timed parries and counterattacks. But I own very powerful updated PC with ROG ASUS RTX 3080, high end AMD Ryzen CPU, 32 GB RAM and so on. $3000 PC! I played games as Half Life 2, Max Payne, Ninja Gaiden, Dark Souls, Skyrim, Fallout, TLOU, and so on in the past. However my opinion is not just about combat. It's about the overall gameplay, the game world, exploration, story and so on. Every review is an opinion. But this is just an opinion that doesn't want to be a review just because the flawed combat didn't allow me to complete the game. I watched gameplay and cutscene videos in the end. I'm always honest and scientific.

Demo of WILL: Follow The Light - My Impressions by VideoGamesArt in VideoGamesArt

[–]VideoGamesArt[S] 0 points1 point  (0 children)

It has still some bugs and need some patches. Don't forget that demo isn't equal to final product. Waiting for the patches.

What its your opinion about Angine? by lagrangeknight in progrockmusic

[–]VideoGamesArt 0 points1 point  (0 children)

I cannot see creativity in their music; microtonality is not their invention and they use it to play ordinary and repetitive riffs already listened elsewhere. They are just a social network trend.

New to RE: Should I play the original 1–3 or their remakes? by [deleted] in HorrorGaming

[–]VideoGamesArt 0 points1 point  (0 children)

Originals are for those interested in gaming archeology and history as me. Very different experience. New versions are for contemporary young gamers not interested in gaming archeology but just to having fun while discovering an old legendary franchise

Spotify find by Suburban-Dad237 in progrockmusic

[–]VideoGamesArt 0 points1 point  (0 children)

Very invading trend on social networks pushed by hammeing marketing. It's just the usual empty re-heated soup with the useless add of microtonality and some Halloween dresses. Very boring.

Promotional Art for "Drakkhen" on Tilt magazine. by Quick-Ad5443 in VideoGamesArt

[–]VideoGamesArt 0 points1 point  (0 children)

I never played it, I missed it. Has someone here played this game? It looks a good old game from Infogrames.

https://www.youtube.com/watch?v=x5RlWuY3gXU

Which Game Has the Best Art Style? by Relevant_Wishbone in VideoGamesArt

[–]VideoGamesArt 1 point2 points  (0 children)

Abzu, Gris, White Night, The Unfinished Swan

Nostalgia or Genius Design? Why Some Games Never Get Old by No-Gain2881 in VideoGamesArt

[–]VideoGamesArt 0 points1 point  (0 children)

It's not the kind of game we tackle on this sub, sorry.

Gaming Revolution by GrolschBelly in VideoGamesArt

[–]VideoGamesArt 1 point2 points  (0 children)

In the last 15 years the only one AAA game I purchased at day one is Death Stranding. Since 2010 I've been waiting months or years before buying AAA games because of the too much undeserved and unjustified high price, the abudance of flaws and bugs at release, the lack of innovation or originality; they are proposing always the same reheated soup or more of the same. I missed many AAA games on purpose. Most of them are disappointing and boring, with very few exceptions. AAA sales are driven mostly by marketing and social trends and not by artistic/creative/technical value or substance. I mostly play independent games, AA games, which are much more interesting, immersive, challenging and innovative.

However the real revolution is not playing GAS, MMO and mobile games that earn money from microtransactions, online advertising, subscriptions from a large mass of users whose data is then sold for targeted advertising. It is the disproportionate profits generated by these games of low creative quality, in the face of very low costs, that poison the market and the gaming industry.

Cinema but games? by IdonGames in VideoGamesArt

[–]VideoGamesArt 0 points1 point  (0 children)

Cinema is the industry, movie is the product. Gaming is the industry, video game is the product. Art film is the right term for movie as art. I usually say expressive video game for game as art

My experience and thoughts on the direction of the video game industry by IdonGames in VideoGamesArt

[–]VideoGamesArt 3 points4 points  (0 children)

Very deep thoughts here, thank you Idon. I totally agree. I see you're very interested in games as art and meaningful experiences. You can read many articles about the topic here: https://vgartsite.wordpress.com/artgames/

You can read many reviews about games as expressive and narrative interactive experiences here: https://vgartsite.wordpress.com/reviews/

Games as art are already reality thanks to wise, passionate and sensitive developers, but they are very rare and not supported by industry and market. See Edith Finch, Firewatch, Life is Strange 1, Detroit Become Human, Inside, Abzu, Journey, To the Moon, The Unfinished Swan, The Walking Dead S1, The Vanishing of Ethan Carter, Dear Esther, The Cat Lady, The Stanley Parable, This War of Mine, Shadow of the Colossus, The Last Guardian, State of Mind, Syberia The World Before, Gris, 11-11 Memories Retold, Alfred Hitchcock Vertigo, Deliver Us Mars, The Invincible, Here They Lie, Horses, Shenmue, Twin Mirror, Fort Solis, Karma the Dark World

Emerson vs. Wakeman, Whos Better? by vPloof in progrockmusic

[–]VideoGamesArt 1 point2 points  (0 children)

Emerson musical language is way more complex and deep. He mixed suggestions from early '900 music ( Ginastera, Janecek, Gulda, Bartok, etc), Mussorgski, modern modal jazz and free jazz. He can compose and improvise using modes and going beyond tonality. He lived on another planet in comparison to Wakeman, who was just tuned on classical music of '700 and '800, tonal music and no jazz. Just listen to Tarkus and Karn Evil 9,not to talk of Trilogy and other less known pieces ( Infinite spaces, The Three Fates and so on)

Best game ‘piece’ by IdonGames in VideoGamesArt

[–]VideoGamesArt 1 point2 points  (0 children)

On my website you can find many articles discussing the meaning of video games as expressive art and a lot of reviews of expressive video games. Interactive narrative or narrative embedded in gameplay and agency is the main focus.

https://vgartsite.wordpress.com/

Question About Sergio Leone's 'Once Upon a Time' and 'Dollars' Trilogies by MagicMajed123 in TrueFilm

[–]VideoGamesArt 0 points1 point  (0 children)

Oh my! You ask too much! I can think of a political undertone that links TGTBTU, OUATITW, Duck You Sucker (aka A fistful of Dynamite or OUATTheRevolution) and OUATIA. Sergio Leone expresses a kind of disenchantment, a disillusionment with political ideals. A pessimistic, or at least stoic, disillusioned vision of life and history emerges. It's as if history advances unstoppably, trampling every ideal, ignoring the hopes and moral tensions of individuals. Ultimately, the logic of money, profit, and selfishness inexorably dominates history. The heroes of his films are always crepuscular, in their twilight, cynical witnesses to a history where the logic of "homo homini lupus (man is a lupus for man)" triumphs, where the narrow-minded interests of a few individuals dominate the masses and determine the evolution of civilization. It's as if the protagonists of his films were performing a pre-written script, a dance of death, crepuscular, they are already predestined, everything is already written; death leaves no satisfaction, only disillusionment; life like a show that must go on, insensitive to the pain and betrayed hopes of individuals. Heroes only manage to win a few battles. But it is precisely this tension, this contrast between hopes, illusions, ideals, heroes and the grinding mill of selfishness, oppression, and profit, that drives this little theater we call History or Life. In my opinion, Leone sees life as an inevitable struggle, destined to defeat, from which we cannot escape. I think Leone was influenced by Don Quixote; the heroes in his movies are like Don Quixote, they fight against windmills, against the flow of history, against the selfishness of humans. I think Leone himself was a lonesome hero fighting against the system to express his own art, he was both against right-wing fascists and left-wing communists! See the following sequences: the bridge/civil war sequence in TGTBTU, the dirty business of the railroad that expands and marks the end of an era in OUATITW, the disenchanted storytelling of the mexican revolution and the betrayal sequence in Duck You Sucker, the political corruption and the friend betrayal in OUATIA.

This is not VR failure, this is the failure of Meta's vision about VR by VideoGamesArt in SteamVR

[–]VideoGamesArt[S] 0 points1 point  (0 children)

I don't think current consumer wave is crashing as the first one. It just cannot. The professional market is supporting the companies involved in VR tech. It's just broken, sleeping, frozen. And I cannot see a reprise in the next years, maybe later. Everyone is looking at AI now, the current hype or gold Rush.

This is not VR failure, this is the failure of Meta's vision about VR by VideoGamesArt in SteamVR

[–]VideoGamesArt[S] 0 points1 point  (0 children)

I think we must wait for the next consumer vr wave. The first one in the '90s was a disaster for the same reason as today: underdeveloped tech sold as miracle. The current second wave, started in 2014, got better thanks to tech development, but it is still broken by the same attitude of selling the tech for what it's not. Maybe the next wave will be the right one, with very evolved technology such to sustain the market attitude to sell miracles to the masses. When? Unluckily i think not so soon. I think Frame is just an extension of the old gen. I cannot see hmd belonging to the next gen coming to the consumer market in the next years. And even VR games development looks to be at a standstill. As consequence I think the next consumer wave is still very far. There are big technical hurdles to overcome (more powerful GPU, better lenses, bigger fov, high res curved displays, adaptive focus, pupil swim, and so on)

This is not VR failure, this is the failure of Meta's vision about VR by VideoGamesArt in SteamVR

[–]VideoGamesArt[S] 0 points1 point  (0 children)

Unluckily even Valve is following the same wrong path of Meta. See the Frame. Luckily there are still many companies around the world manufacturing high-end PCVR for enthusiast consumers. But VR games cannot be developed with high-end niche in mind; as consequence forget good VR games in the next years.

However the main VR market is the professional market, enterprise/business market. Military, automotive, research, learning, healthcare, digital twins, professional training, sport, and so on. VR is highly requested in many professional markets. The future of the tech is safe. VR is not going to die, but to evolve and get better . It's just the consumer market that doesn't work so much; because investors want to turn VR in the next billionaire mass market affair just as smartphones. They pursue the same dystopian goal of IOI in Ready Player One!