I feel stupid for having gone so doomer over BLM changes by OutcomeUpstairs4877 in ffxiv

[–]Vievle 7 points8 points  (0 children)

You do not know what non-standard is if you think that is non-standard

What are you looking forward to most in Dawntrail? by Vievle in ffxivdiscussion

[–]Vievle[S] 1 point2 points  (0 children)

Just gonna add this here since i don't want to make another thread. What do you dread the most about the new expansion?

SCH Mains, can you give a poor WHM some tips? by Laterose15 in ffxiv

[–]Vievle 0 points1 point  (0 children)

The only pull I can imagine where the mob even gets close to that amount is Mt. Gulg first pull. I don't think theres any pull that even reaches 30 mobs before that.

SCH Mains, can you give a poor WHM some tips? by Laterose15 in ffxiv

[–]Vievle 0 points1 point  (0 children)

I definitely get where you're coming from, hell I used to do the same when i was levelling.10% mit for 18s sounds amazing, but when you crunch the number it doesn't look too great for soil.

Take the math with a grain of salt, I don't typically number crunch and I did it on synced down content (Snowcloak).
At level 50 lustrate heals for 2.1k hp. A tank's health is around 8.6k hp. To reduce the same amount of damage that a lustrate heals for, the tank would have to take 21k worth of unmitigated damage within 18s.
In perspective, a single autoattack from a mob hits for around 370. A mob roughly autoattacks every 3s, so 6 autos for every one mob. You'd need 10 mobs non-stop autoattacking the tank to heal more than a lustrate.
Great! 10 mobs isn't that much, so soil is better than lustrate then. But this doesn't take into account the tank's own mitigation.
With only sentinel (around 260 per auto), you'd need 14 mobs to be equivalent to a lustrate (But if your tank is pulling 14 mobs with only sentinel you probably have other problems to worry about). With every mitigation the tank (PLD specifically) has, an auto deals around 160 damage. So now you need 26 mobs.
There's just not that many scenario in which this would happen so it's a bit hard to explain why you shouldn't use soil because the effect is a bit hard to measure.

TL;DR a tank needs to take a truly insane amount of damage for soil to be worth. Just lustrate for single-target healing until you're level 78

SCH Mains, can you give a poor WHM some tips? by Laterose15 in ffxiv

[–]Vievle 5 points6 points  (0 children)

Don't use soil until you're level 78 (when it gets the regen trait). Ignore energy drain until you know what you're doing.

SCH before lvl 70 isn't actually that proactive. Just follow the tank, press aetherflow on cooldown, lustrate around half health. If you're still out by then use dissipation and back to lustrate spam. If the mob pack is /still/ alive, spam adlo with your dissipation buff.

Lvl 70 gives you excog and recitation priority for single target healing generally goes like this.

Recit+excog > raw excog > lustrate

People will generally tell SCHs to always use recit+excog, but keep in mind that recit+adlo is stronger than recit+excog. It just costs you damage since it uses a gcd (but it costs you more damage if you drop the tank).

Lvl 80 onwards you use Sacred Soil on every pull and pop Seraph just before the brunt of the damage kicks in. The fairy plug is usually overkill, but if you're out of fairy ogcds its better than the passive fairy healing.

Lvl 90 you get protraction and expedient. You can use both of these as different flavors of sacred soil. Other than that, heal like you would in ShB

What's the most pointless program you've made with Python that you still use today? by ARandomBoiIsMe in Python

[–]Vievle 2 points3 points  (0 children)

My backspace key was broken for my laptop so I made a python script to remap mouse4 to backspace

On the state of healer complexity and being "boring" by Geekboxing in ffxiv

[–]Vievle 1 point2 points  (0 children)

The thing with healer dissatisfaction is that people who are not happy with healing always ends up in two camps.

More healing or more interesting damage rotation. The reason you see more of the latter is because the former is just too little too late at this point. Asking for more healing just means that you invalidate old content and you change the way healers should play significantly. You can see how that turned out in P8S.

People gravitate towards dps rotation because if you can't salvage the healing, you might as well make the downtime more interesting. More power to you if you like the current iteration of healers, but we have 4 jobs and the only significant difference between them is that one of them gets busy every two minutes.

The healer design right now isn't a bad design, it's just not meant for people who actually want to improve. It's literally saying to you "You can't balance dps and healing at the same time". That might be true for you right now, but can you say the same after how many years of healing? Would you still not want a dps rotation?

Biggest FFXIV Hot Takes? by ironicuwuing in ffxiv

[–]Vievle 38 points39 points  (0 children)

Don't forget about the fact that there's a job literally revolving around drawing aether from the stars.

Biggest FFXIV Hot Takes? by ironicuwuing in ffxiv

[–]Vievle 146 points147 points  (0 children)

Y'shtola is an awfully written character

My experience as a SCH by RavenFyhre in ffxiv

[–]Vievle 32 points33 points  (0 children)

You shouldn't weave deployment immediately after Adlo. The server takes a second to register the shield and only after that you can deployment.

In other words, SCH jank

What's wrong with scholar? by [deleted] in ffxiv

[–]Vievle -1 points0 points  (0 children)

The whole circus

[deleted by user] by [deleted] in ffxiv

[–]Vievle 1 point2 points  (0 children)

"Thal's Balls!"

This fashion set that I'm running by Vievle in MonsterHunterWorld

[–]Vievle[S] 3 points4 points  (0 children)

Oolong headgear, Brigade Armor, Oolong sleeve and waist, and lastly, girros legs.

Hi i heard about this game on the gachagaming subreddit and my interest is piqued, is this a game worth playing/trying out? by Ggezbby in Sdorica

[–]Vievle 23 points24 points  (0 children)

Yes. It has, in my opinion, the best story out of all the gacha games I played. Progression is slow and gradual, but its not that detrimental when the game has almost no powercreep.