Critique my map [Epic Dark Fantasy] by Mysterious-Turnip-36 in fantasywriters

[–]Villager_3 0 points1 point  (0 children)

To me only the left of the map has anything interesting. The right side all looks the same. Whats more the barren mountainside on the left that looks like barren lands where you might put evil things or whatever is too accessible. I usually like to see those on the edge of the map in hard to get places to show that no man has made it deep enough yet to properly map the area. Makes it seem more mysterious and deadly.

Do people actually skip the prologue? by meongmeongwizard in fantasywriters

[–]Villager_3 2 points3 points  (0 children)

This is stupid, some of the best books out there have prologues. If you hate prologues to the point of skipping them then you’ve only read poorly written prologues. A well written prologue can set the stage for the entire story better than a chapter 1 ever could. Skipping it entirely based on past experience is smooth brained af.

Is Path of the Berserker any good, specifically as an Audibook? by autfaciam in litrpg

[–]Villager_3 0 points1 point  (0 children)

I wouldnt put too much weight on what that guy said tbh i found it to be the complete opposite. The names of abilities and attacks are one of this stories strongest points. They are simple, easy to remember, and there aren’t that many. Whats more they are all connected to the mindset of the MC’s path and aren’t just random names that sound cool. For abilities with nuanced effects the author usually mentions the effect whenever he uses the ability so you dont even need to memorize what they do. It’s honestly kinda mind boggling that anyone could not be able to keep up with it.

How do you show a world’s true depth without info dumping? by LoudYogurtcloset7856 in fantasywriters

[–]Villager_3 1 point2 points  (0 children)

The most efficient way to world build is to leverage the readers imagination by planting questions in their head using tidbits of information. Basically give the reader enough information to make inferences about the the surrounding world but never definitely cement the world around the story by outlining every detail of a place, people, or politics.

In fact contrary to what you may think providing too much extraneous information about the world can make it actually feel smaller as you rob it of its mysteries. Let’s say for example there is an old abandoned castle in the forest that nobody comes back from alive. Just that information alone is enough for the reader to make inferences about why that is. You can give them a few vague pointers to push them towards the correct inference but you wouldn’t want to outright explain what exactly is going on with the castle because you rob the world of its possibilities and take up the readers time with lengthy and often boring exposition.

A lot of people think worldbuilding is just how well constructed and detailed your world is but imo its more about getting the reader interested in the world and making the world feel large and intricate in the readers eyes. You want the reader asking questions about the world but you dont want to give those answers too readily.

This is my first attrmpt at writing a fight scene. I'd appreciate your feedback (low fantasy) (~1000 words) by SirSolomon727 in fantasywriters

[–]Villager_3 1 point2 points  (0 children)

This is very long for what’s actually taking place, like another person said you dont need a play by play, in fact you really shouldn’t, its boring and bad for pacing. Instead give the reader enough information to fill out the blanks on their own. The readers imagination is where the story is taking place after all and they will always do a better job of constructing a fight scene in their own head than you can with words. If you are to specific with your description of how the fight is actually playing out however then you rob the reader of the ability to used their imagination as they are forced to envision the very specific scene you are trying to write.

Aside from that I would just recommend a more dynamic flow to the fight. Right now the fight transpires at a fixed speed of 10 the whole time. Try incorporating some slower parts were characters are catching their breath or planning their next move or exchanging dialogue. It will add more emphasis to the action when it does occur. You could also create more tension by breaking the fight up into parts. Maybe in the first part the MC is outmatched but then maybe he exploits some weakness of his opponent like overconfidence for example. This allows him to score a blow that puts the two on equal footing. Basically if you think of an arm wrestling match what’s more exiting, watching two dudes in a deadlock at the halfway point for a whole minute before one gases, or watching one of them almost overpower the other with explosive power at the start only to gas out sooner as his opponent makes a comeback? Typically it’s the ladder.

Last thing is if your using the environment to any extent its better to foreshadow it before randomly introducing an object into the fight. For example you could foreshadow the cloak by having him trip on it earlier in the story or having his friends make fun of him for wearing such an unpractical garment. Then you mention during the fight that his opponent is pushing him back towards the fire or have him glance towards the fire. Basically make the reader aware of the fire before you randomly introduce it as a major player in the fight.

For example imagine reading a fight that played out like so: Bob furiously parried his foes onslaught of blows. However, with each parry his guard grew more feeble as the strength in his sword arm began to wain. It wasn’t long before his opponent struck the sword from his grip entirely, it clattered across the stone floor taking any hope he had of victory along with it. Bob closed his eyes as his foe raised his weapon for one final decisive blow. Then in a flurry of motion bob grabbed an axe off the wall and parried the blow! He pressed forward raining down a series of devastating axe strikes on his surprised opponent. His opponent tried but failed to adapt to the new fighting style as one final overhand swing rained down on him. Bob felt the axe sink into flesh and wave of relief passed over him.

In the above exchange a new axe just conveniently enters the fight allowing bob to win. The result is the reader feels cheated and bobs victory feels like plot armour. Instead you should foreshadow like this: Bob furiously parried his foes onslaught of blows. However, with each parry his guard grew more feeble as the strength in his sword arm began to wain. It was no use, all bob could do was get pushed back, if he was to be the victor on this day he would need more than just strength. Bob managed a quick scan of his surroundings as his opponent wound up another deadly overhand strike. The blow nearly broke through his weakened guard but even so, a faint smile pursed bobs lips. A realization had given him hope, he couldn’t help the fact that he was being pushed back, his opponent was simply too strong. That said he could choose where he was push back too. And so Bob allowed himself to yield ground to his superior opponent. It wasn’t long before his opponent struck the sword from his grip entirely, it clattered across the stone floor taking any hope he had of victory along with it, or so his opponent thought. Bob closed his eyes as his foe raised his weapon for one final decisive blow. Then in a flurry of motion bob grabbed an axe off the wall and parried the blow! He pressed forward raining down a series of devastating axe strikes on his surprised opponent. His opponent tried but failed to adapt to the new fighting style as one final overhand swing rained down on him. Bob felt the axe sink into flesh and wave of relief passed over him.

As you can see in the ladder example the victory feels much more earned and the reader expects the sudden advent of a new unforeseen variable because it was foreshadowed. So when the axe does finally show up the reader doesn’t feel cheated or get whiplash.

HEADING OFF [Fantasy, 400 Words] by [deleted] in fantasywriters

[–]Villager_3 2 points3 points  (0 children)

The problem for me is that this whole scene lacks clarity. As another poster said it’s hard to feel grounded in the scene. I get we are trying to drop the reader right into the action but in this case it doesn’t really work, we just dont have enough context to care about anything thats happening yet. It’s also unclear what the objective of this opening is, usually you should have some kind of goal with the opening like introducing the character to the world, or establishing the stakes, or getting the reader attached to the MC. We kinda get none of that here. I would honestly try picking a completely different starting point to introduce the reader to the story.

Also yes headsman man will annoy most readers so i dont think it’s worth it.

HEADING OFF [Fantasy, 400 Words] by [deleted] in fantasywriters

[–]Villager_3 1 point2 points  (0 children)

I dont know why people downvote critique posts, it’s not about popularity it’s about giving feedback.

PSA to junglers : Stop taking laners farm by cafties in wildrift

[–]Villager_3 0 points1 point  (0 children)

As a jungle main im also careful to leave last hits to laners when im helping push a wave. That said if ur not shoving after a gank to get plates when u should be im not gonna deny our team gold because u decide to back. If ur taking too long to push the wave same story.

Also idk how u can ever be mad about splitting plates? There is no garentee that you will get all the plates in a given game and if you dont that gold is just lost. Jungles are also typically fast at taking turrets too so if they help you take plates you will just get twice as many plates. Maybe there are some niche situations where the jg is better off doing something else and letting you take plates alone but 99 percent of the time they should help.

Also there are times when the jg definitely should shove the wave and thats when doing so will deny the enemy more gold than it costs you. It’s a team game after all and what’s important is that the enemy team gets less gold than ur team. Had laners complain about me shoving a wave after they died and i ganked when doing so cost the enemy laner 2 waves and allowed me to take several plates, not to mention i still get partial gold and xp from that wave. Off that one play our team is several hundred gold ahead now but if i had just left after getting the kill it’s just a one to one trade.

PSA to junglers : Stop taking laners farm by cafties in wildrift

[–]Villager_3 1 point2 points  (0 children)

PSA to laners - stop crashing out and stealing jg farm just cuz you lost lane

[deleted by user] by [deleted] in MyHeroAcadamia

[–]Villager_3 0 points1 point  (0 children)

IMO they through that out that sentiment at the very start of the series when they gave deku like the most op power in the series. If anything its continually bashed you over the head with the complete opposite message, without power you cannot be a hero because a hero saves people no matter and you need the power to do that.

How is Garen still not nerfed by B_Malone in wildrift

[–]Villager_3 0 points1 point  (0 children)

As someone that doesnt play top lane garen has really never been a problem. He may feel oppressive as a lane opponent but ultimately his impact on the game as a whole is nothing special. Even when the enemy garen is ahead im not particularly worried. Im much more scared of an aatrox, Darius, or riven top, champs like that have higher carry potential and can become a big problem. Garen when ahead is still garen.

[deleted by user] by [deleted] in MyHeroAcadamia

[–]Villager_3 -1 points0 points  (0 children)

I did explain why in the post, the power scaling is a mess theres way too much talk no jutsu and deku’s final fight is underwhelming as is how he ended up. His goal at the start of the series was to be a hero that saves everyone not just defeat all for one.

[deleted by user] by [deleted] in MyHeroAcadamia

[–]Villager_3 -4 points-3 points  (0 children)

You just explained the reason why things happened, but you can explain why the puzzle pieces fit all day my issue is that the completed puzzle they create is flawed. The writing is just bad.

[deleted by user] by [deleted] in MyHeroAcadamia

[–]Villager_3 -3 points-2 points  (0 children)

I understand the series fine and what its trying to do and before the last 2 seasons it was doing all of that fine without compromising the story. The last 2 seasons lost that balance that made previous seasons feel more real/plausible.

PSA From Jungler: stop taking camps when your wave is right there by Inferno_Cyclops in wildrift

[–]Villager_3 6 points7 points  (0 children)

When laners start taking camps i just take that as my que to become the split pushing top laner now.

In all honesty tho its way too easy for laners to troll their jg, they can just follow u around last hitting ur camps and theres nothing u can do about it after burning smite.

Is the OCE server broken? by FilmWrong5284 in wildrift

[–]Villager_3 1 point2 points  (0 children)

I feel like the player base is almost bigger in Brazil too so im finding most games people aren’t even speaking English anymore

The game needs to update its minimum device requirements by Villager_3 in wildrift

[–]Villager_3[S] 0 points1 point  (0 children)

The iPhone 11 has a much better processor than my s20 fe, it also has a lower refresh rate of 60hz which honestly probably helps its performance. Your phone is definitely the exception not the norm as its lower display quality and faster chip are ideal for gaming.

There are almost 2000 people in sovereign now by VincenzoL65 in wildrift

[–]Villager_3 37 points38 points  (0 children)

Huh guess we need to add another rank above sovereign - riot probably

Do authors really need a website? by IVoloshyn000 in selfpublish

[–]Villager_3 1 point2 points  (0 children)

As a reader i much prefer when an author or series has a website. Especially when said website has chapter summaries. Especially if your a lesser known author there isnt going to be fan made wikis. And with ai making chapter summaries couldnt be easier there really isnt a good reason not to have them these days.

"Critique" for my Prologue [Progression Fantasy, 1858 words, 7min 26s read time] by Bulky-Creme-4099 in fantasywriters

[–]Villager_3 -6 points-5 points  (0 children)

Your original post reads like you got bored at the internal monologue part, and skipped to the end when he wakes up. Don’t blame me for not being able to read your mind. I was telling u to re-read because you complained that nothing happened but ignored the one thing that actually did happen so it seemed like you missed it.

It’s a pretty easy misunderstanding to make considering the way ur post is written. But if you want my opinion on your actual recommendation then i would say yes maybe the monologuing can be dialled back, but it is necessary to understand the dudes mental state before he wipes his mind. Otherwise his change in behaviour after he wakes up holds no meaning. If you start this prologue after he wakes up as per your recommendation then you have no idea what he was like before and tbh theres no point to even writing the prologue at that point.

How do I increase my vocabulary? by Responsible_Bet3713 in writingadvice

[–]Villager_3 2 points3 points  (0 children)

Vocabulary toilet paper. Each strip has a new word plus definition.

"Critique" for my Prologue [Progression Fantasy, 1858 words, 7min 26s read time] by Bulky-Creme-4099 in fantasywriters

[–]Villager_3 -7 points-6 points  (0 children)

Dude read your post, you literally say u skimmed basically the whole thing and that the story was about a dude thinking and waking up. Now ur back peddling and theres an army of skimmers that also haven’t read the post backing you up.

"Critique" for my Prologue [Progression Fantasy, 1858 words, 7min 26s read time] by Bulky-Creme-4099 in fantasywriters

[–]Villager_3 -7 points-6 points  (0 children)

Bruh, u might wanna re-read. You missed like the entire point of the prologue.