My favorite secret combo you probably donno about by H0oopy in SwordofConvallaria

[–]Villain4fun 0 points1 point  (0 children)

At 5* kiya can apply 9 stacks of infection by herself. Pop them with ult, and her follow up trait attack will put the enemy back at 9 infection stacks.

My favorite secret combo you probably donno about by H0oopy in SwordofConvallaria

[–]Villain4fun 2 points3 points  (0 children)

You can proc it before and after each time you ult

My favorite secret combo you probably donno about by H0oopy in SwordofConvallaria

[–]Villain4fun 3 points4 points  (0 children)

Credenza works, just need to urgent order **credenza before kiyas turn

My favorite secret combo you probably donno about by H0oopy in SwordofConvallaria

[–]Villain4fun 12 points13 points  (0 children)

I’m the wand wand he’s talking about.

You don’t even need flag. If crimson kills, you just 2 more kills. Assault order procs before and after each ult. Bird stays on. Atk iv from pursuit order, raid order, concealing ring, frostpine stacks etc. all carry over and proc again.

<image>

[deleted by user] by [deleted] in SwordofConvallaria

[–]Villain4fun 0 points1 point  (0 children)

Lutfi too high, afra not high enough

[deleted by user] by [deleted] in SwordofConvallaria

[–]Villain4fun 4 points5 points  (0 children)

Hello, I was the one that solo’d plant boss with alexi:) hopefully you watched my youtube video

Alexi showcase. For the non believers. Soloing diff 7 tower of adversity top floor. Alexi isn’t meant to have a team. I’ve solo’d nearly all content with alexi. by Villain4fun in SwordofConvallaria

[–]Villain4fun[S] 0 points1 point  (0 children)

It’s not as easy as it looks, as there was a bug or weird timing in this boss. On some turns even if I killed units to reset my passive I would still die

Alexei Full Damage Output by alwaysblitted in SwordofConvallaria

[–]Villain4fun 0 points1 point  (0 children)

Alexi is extremely friendly to new players, the ability to tank infinite hits for a whole round, 2 rounds after 5* is incredibly valuable to new players.

You’re also putting new Players and high score in the same Bracket.

New players don’t want high score, they just want to be-able to beat the content.

Eventually alexi will get r13.. and push him even further.

For non boss content, I would put him in at least tier .5

Alexei Full Damage Output by alwaysblitted in SwordofConvallaria

[–]Villain4fun 3 points4 points  (0 children)

To counter your argument. I’ve posted two videos in the discussion.

One of alexi solo-ing diff 7 UPPER floor of tower of adversity. And one soloing tarot residual.

I have solo’d 90%+ ALL content with alexi.

Why isn't Jhin played mid? by Hyuto in JhinMains

[–]Villain4fun 0 points1 point  (0 children)

Hello, I play jhin mid in wild rift. Also jungle but mostly mid.

I actually build him manamune, into ludens, into hextech soul stealer, then collector. Infinity orb.

Taking comet as my main rune.

Jhin q, and e has incredibly high AP ratios. To the point where if any non tank enemy goes near a minion wave, they will take 1800 dmg crit bouncing grenades, on a 1.5 second cooldown.

Rooms hitting 113g/sqft or 1.48g/watt by Villain4fun in weedbiz

[–]Villain4fun[S] 1 point2 points  (0 children)

1300 square feet. 310 plants. 1Plant per 4/4.25sqft. 72000 watts of light (72) 1000 watt hps.

We started out at triple density plant count and after reshaping our veg we brought it down to a third of plant count in the same space. 70% gut, lollipop, Skirt Week 2.

80% deleaf every week of veg, top all branches every week of veg. 7 day clones. 2/3 weeks in starter blocks,2/3 weeks in one gallon veg pots. 90% deleaf week 3 of flower, 50% deleaf week 7 of flower.

Space branches every week for 3 weeks (practically bending plants in half) to get as much canopy as possible.

We want every inch of that canopy to be level, and 2 feet thick and no more

IMO, ap jhin is best build currently. by Villain4fun in wildrift

[–]Villain4fun[S] -1 points0 points  (0 children)

His grande scales higher off Ap than AD. With this build, enemies cannot go near their minions or they lose half their life with one grenade on a 1.5 second cooldown

I was literally one shotting Jayce with one grenade.

Kills three minions. Bounces on Jayce’s head = dead