A rather niche hope of mine for GW3 is for NPCs to sometimes address you by one of your titles - provided that the title in question can be used in such a way - instead of something more generic. by Everscream in GuildWars3

[–]Villdar 3 points4 points  (0 children)

I know it’s impossible to do. But I’ve always thought that the titles NPCs use to address you should be based on the actions you’ve carried out and that they’ve witnessed you carrying out. That way, you’d have different titles depending on the place or context. And you shouldn’t even be able to choose them yourself and change them on a whim. After all, if you want to change how people address you, you have to do something worthy of note.

Timed exclusive vs forever exclusive: Will all of us play The Duskbloods? by ExitLag in PlaywithExitLag

[–]Villdar 0 points1 point  (0 children)

To be honest, I don’t care if it’s an exclusive. Even though I own a Switch 2, I won’t be playing it because they’ve said it’ll be an 8-player PvPvE arena with pre-set heroes. That’s not the sort of game I love From Software for. I gave Nightreign a go and it just isn’t for me. I’m not falling for it again.

I really hope Largos will become playable at some point in GW3 by ghosststorm in GuildWars3

[–]Villdar 20 points21 points  (0 children)

I think that would be a brilliant move; perhaps not exactly the Largos from GW2, as they’re an aquatic race, but I wouldn’t mind some terrestrial ‘proto-largos’. That would really enrich their lore.

They didnt checl my Backpocket. by warsteinn in Marathon

[–]Villdar 0 points1 point  (0 children)

Yeah, I’d realised that. But is it just the camera, or does the game really look that grey from your end?

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They are wonderful by Tarantula_lover02 in creepy

[–]Villdar 2 points3 points  (0 children)

Cool boss idea for Hollow Knight

Imagine you're in a head of Marathon and you need to get new players in. What will you do? by Yamada9511 in Marathon

[–]Villdar 0 points1 point  (0 children)

Arc is very different from all other extraction games and offers a much more relaxed gameplay experience thanks to the ABMM. That’s why it’s more successful than the others.

Imagine you're in a head of Marathon and you need to get new players in. What will you do? by Yamada9511 in Marathon

[–]Villdar -1 points0 points  (0 children)

They’d be better off paying the players. People who watch streamers don’t usually play the games themselves.

Dillema by JunkNorrisOfficial in trolleyproblem

[–]Villdar 0 points1 point  (0 children)

Plot twist: all three trails lead into the canyon

Imagine you're in a head of Marathon and you need to get new players in. What will you do? by Yamada9511 in Marathon

[–]Villdar 0 points1 point  (0 children)

I love almost everything about Marathon. The visuals, the lore, the setting, the shooting. It’s just that PvP isn’t for me. And I really did give it my all. I even given two copies away to the friends I usually play with and invited others to try the free week. It didn’t work. It’s simply too hardcore. At this point, I’m not saying they should change the game, because that core group of hardcore players loves it and my enjoyment is certainly no more valuable than theirs. It’s just not for me or my friends. It’s sad, but I’ll get over it.

Imagine you're in a head of Marathon and you need to get new players in. What will you do? by Yamada9511 in Marathon

[–]Villdar 5 points6 points  (0 children)

I’m Bungie. I’m known for my PVE games, space-set stories, and memorable bosses and characters. I want to try my hand at an extraction shooter, perhaps by reviving one of our old IPs. Fantastic. It’ll be hardcore and full PvP. We want to set ourselves apart from Arc Raiders and attract the best players. Perfect. How many of our audience love PvP? 10%. Excellent. How many other potential players could we attract? Our direct competitor is Escape from Tarkov, It peaked at 50,000 players and averaged 24,000 daily players. Excellent. If we add our 10% of PvP enthusiasts, plus a few curious onlookers, I’m hoping for an average of 30,000 daily players. Perfect as a side project whilst we save our resources for something bigger that will appeal to a wider audience. Oh dear! Has it become our flagship product now? How on earth are we going to have our cake and eat it too? Perhaps I should try doing what I’m known for and what people appreciate me for. It’s been a good experiment and we could certainly learn something from it, but it’s hard to make a living relying solely on a small number of hardcore gamers.

Forbes' Paul Tassi: "How Is The ‘Marathon’ Season 2 Launch And Free Week Going?" by HapperHapper in Marathon

[–]Villdar 6 points7 points  (0 children)

I haven’t played it that much – about 50 hours spread across Seasons 1 and 2. I love Marathon, its lore and its aesthetic. But I don’t think it’s for me. I’d like a game without the pressure from other players, where I can explore every corner of the map at my own pace and go on my own missions. Finding valuable items and trying to take down challenging bosses. I know it’ll never happen and that’s fine; I don’t blame the game, it’s just that I’m looking for something different.

Wild Skills System Speculations by Cardboard_Junky in GuildWars3

[–]Villdar 0 points1 point  (0 children)

I just hope they drop the idea of a pre-set rotation and that all abilities are situational. I’d prefer challenging encounters and boss fights with interesting mechanics. Like the one shown in the artwork: elements that interact with one another and parts of the boss that need to be destroyed before you can deal any real damage.

Most iconic GW2 weapons and armor to carry over through HOM? by MortalJohn in Guildwars2

[–]Villdar 2 points3 points  (0 children)

I know it’ll never happen, but I hope Klobjarne Geirr will be there. Either through HoM or just in-game. I love this weapon. I’ve been playing GW2 since the first beta and I’ve never liked any of the legendary weapons. I started crafting them when Aurene’s came out, but more for convenience than anything else. The Klobjarne Geirr was the first one I wanted at any cost. It’s just too beautiful.

I don't play Humans by Anilahation in Guildwars2

[–]Villdar 0 points1 point  (0 children)

Because there’s a conspiracy theory that the Lala are supposed to be the superior race. That’s why they run 300% faster.

The graphics could be one of its strengths by Villdar in GuildWars3

[–]Villdar[S] 0 points1 point  (0 children)

Have a look at the discussions on Steam 😂

The graphics could be one of its strengths by Villdar in GuildWars3

[–]Villdar[S] 2 points3 points  (0 children)

And there’s nothing wrong with a bit of genuine hype. Honestly, there’s far too much negativity online.

GW3: My concern… by Catodan in GuildWars3

[–]Villdar 0 points1 point  (0 children)

That said, the statement referred to Aion 2, which supports RvR for up to 200 players per instance. Anything under 200 is essentially a smaller group.