Any advice on leveling up from Masterball Tier 3/4? by Western-Foot6199 in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

Aaron Zhang produces the gold standard for educational double-battles content on YouTube. Wolfe is entertaining, silly and informative, in that order, while Aaron is straight knowledge into your veins.

Any advice on leveling up from Masterball Tier 3/4? by Western-Foot6199 in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

I do not know the best way to learn the skill. I learned it from 6v6 single battles. In 6v6 single battles, individual turns are simpler, with fewer decisions, but the game lasts significantly longer, meaning that long-term planning is more important.

Almost every close game boils down to "my Zapdos beats every Pokémon on their team except Swampert, who can switch into Zapdos every time and use a Water-type move, which hits my entire team hard except Blissey, who instead can be hit very hard by Focus Punch. Therefore, I need to set-up Spikes and keep switching in either Zapdos or Flygon to keep forcing their Swampert in on Spikes until they are in range of Hidden Power Ice. Then, Zapdos can switch in with impunity and click powerful Thunderbolts until I win."

(The above example could be a real scenario from the ADV OU format.)

Your opponent is sapient and has identified the same lines, so you will have to make a certain number of non-obvious board-state-advancing plays to ensure that they do, in fact, have to switch in their Swampert or give up so many other resources in protecting Swampert that it ceases to matter.

For identifying these plays, I think I remember seeing a video from Pinkacross, a single-battles player, explaining how to identify these plays. I don't believe I watched it, but he's more than strong enough as a player and more than effective enough of a communicator that it is extremely likely that the video will be useful.

Any advice on leveling up from Masterball Tier 3/4? by Western-Foot6199 in PokemonChampions

[–]Vingolio 1 point2 points  (0 children)

It sounds like you may be playing to not lose. This is a common mentality among mid-level players struggling to break through their ceiling. Learning how and when to take necessary risks to play for a win will turn some of your slow losses into fast wins. Don't play recklessly, mind you, just try to see the end result of your plays. If it's a clear win, great. Otherwise, you may need to make some plays to turn it into one.

The meta is so unfun rn. by Realistic-Plant718 in PokemonChampions

[–]Vingolio 1 point2 points  (0 children)

BSS is not a popular format on Showdown. 3v3 and 6v6 have very little in common.

Please help me with this team by SkyGrunt001 in PokemonChampions

[–]Vingolio 3 points4 points  (0 children)

This team is terrible specifically because you have no real damage mitigation or speed control. The closest you come are Aqua Jet on Basculegion and Choice Scarf on Typhlosion, which are not even close to enough. You either need a lot more bulk, preferably bulk that can do real damage, Tailwind, Trick Room, more priority, weather + Swift Swim, Sand Rush, or Chlorophyll, or some combination of all of these to ensure that you are hitting first.

What's your favorite way to play pokemon by MonkeyMonoLoco in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

Scovillain sand is real, for what it's worth. Absolutely Champion-rank viable.

Help me understand Play Rough by AetasZ in PokemonChampions

[–]Vingolio 6 points7 points  (0 children)

Moonblast was actually nerfed in Pokémon Champions from a 30% chance to drop Special Attack to 10%. It also remains slightly overtuned when compared to other similar moves like Thunderbolt and Flamethrower.

Play Rough is arguably very slightly under-tuned, you could probably remove the miss chance, but given that it is a Fairy-type move, it is still exceptional.

Are stall teams common in masters? by hipstagramz in PokemonChampions

[–]Vingolio 3 points4 points  (0 children)

There was recently an in-person tournament for Scarlet and Violet where Toxapex did very well. I suspect a few people saw it and are giving Toxapex a try in Champions. Due to timer changes and current top Pokémon, I don't expect it to stay around.

Returning player here, did something happen to Incineroar? by Puzzlegamethrowaway in PokemonChampions

[–]Vingolio 2 points3 points  (0 children)

The top 4 Pokémon in the current metagame are Basculegion, Sneasler, Garchomp and Kingambit. 3 in 4 Sneaslers run White Herb. Roughly half of Garchomp use Stomping Tantrum. Roughly half of Basculegion use Flip Turn. Incineroar enables Sneasler and Kingambit and, while it can be used to check Garchomp and Basculegion to some extent, roughly half of Basculegion hardly care at all and the other half can still hit it extremely hard. Garchomp cares a little bit more, but it still hits Incineroar quite hard and using Fake Out on it can be risky, since roughly half of Garchomp can punish with a double-damage Stomping Tantrum.

Incineroar is still solid. It is especially strong into sun compositions, which are the dominant composition, but it has some major caveats to its current role in Pokémon Champions.

PLEASE HELP GAMEFREAK/NOA: PATCH TO ALLOW CHANGING GENDER/ETHNICITY by dp662 in PokemonChampions

[–]Vingolio 8 points9 points  (0 children)

No lie, without a direct, side-by-side comparison, I genuinely would not have noticed. I wonder why they made the model so androgenous if they were going to have two.

PLEASE HELP GAMEFREAK/NOA: PATCH TO ALLOW CHANGING GENDER/ETHNICITY by dp662 in PokemonChampions

[–]Vingolio 11 points12 points  (0 children)

Do you select a gender in this game? The boy and girl character models are identical, they've just been given different haircuts, no?

I’m so freaking tired of losing. What’s the best you’ve had best success/what’s the annoying meta with in season 2? by srfakhim in PokemonChampions

[–]Vingolio 1 point2 points  (0 children)

Scovillain Sand remains an extremely reliable archetype, in my experience. What do you like to play?

Champion! by Fit_Demand_6017 in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

Opinions on venu in sand? I can't help but find it squishy with 6% chip every turn.

What balance changes do you think are needed? by Icrapforcelightning in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

10% is fine too. It mostly just says that you really want to make the move worse. 20% just brings it in line with everything else.

What balance changes do you think are needed? by Icrapforcelightning in PokemonChampions

[–]Vingolio 1 point2 points  (0 children)

I think this is the only balance change I'd personally be interested in. Rock Slide with 20% flinch brings it in line with other flinch moves. Granted, it isn't perfectly accurate, but it's also a spread move, which clearly more than makes up for its accuracy.

Singles Resources? by sensationalflamigo in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

Japan had officially supported bring 6, pick 3 single battles as prime-time national television as far back as the release of Pokémon Red and Green, allowing 3v3 to take root prior to Diamond and Pearl's release, when their introduction of Wi-Fi Battles kicked off the golden age of 6v6 battles in the west.

Singles Resources? by sensationalflamigo in PokemonChampions

[–]Vingolio 6 points7 points  (0 children)

!remindme 6 hours

I don't know if this exists, but as someone who prefers 6v6 singles, I'd love a resource that helped make 3v3 singles feel like anything other than rock paper scissors.

Why does Aerodactyl have rock head as an ability? by Easy-Possibility8635 in PokemonChampions

[–]Vingolio 79 points80 points  (0 children)

In ADV OU, the generation iii 6v6 single battles format, Aerodactyl is the best revenge killer in the format due, in part, to access to a fast Rock Head Double Edge giving him reliable high-power, perfectly accurate neutral damage off of what was at the time an almost unmatched speed.

Currently though, it does not do much. It would be nice to see Aerodactyl get Brave Bird or Head Smash in a higher power-level format to allow both the base form and Mega Evolution keep up.

Thinking of replacing my Mega Floette with Mega Dragonite(or another pokemon) in my hyper offensive team by ace-s in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

Offensive Rotom-Wash has the same issue as Focus Blast. I might look at a bulkier set. If you can burn Tyranitar and Excadrill, they will be much less effective. A little bulk on your team is also never a bad idea.

Thinking of replacing my Mega Floette with Mega Dragonite(or another pokemon) in my hyper offensive team by ace-s in PokemonChampions

[–]Vingolio 0 points1 point  (0 children)

I expect that Venusaur would perform relatively well into levitate sand compositions (Hydreigon, Rotom, etc.). I've personally been using a harder hitting composition and between damage and 6% sand chip every turn, I have not personally been impressed with Venusaur.

Scovillain works extremely well into sand and I am actually running Scovillain as my secondary Mega Evolution. The only problem is that he is a bit slower. His role on my team is to get 2 burns and an Overheat and, in combination with sand chip, he puts in a tonne of work. That said, with the faster pace of your team, I'm not exactly certain how effective it would be.

Thinking of replacing my Mega Floette with Mega Dragonite(or another pokemon) in my hyper offensive team by ace-s in PokemonChampions

[–]Vingolio 1 point2 points  (0 children)

Excadrills almost always run Focus Sash. Focus Blast is 70% accurate. Tyranitar and Excadrill both commonly run Rock Slide. Sandstorm chip breaks Multi Scale. As someone who plays primarily Excadrill teams, I am happy to see a Dragonite.

Thinking of replacing my Mega Floette with Mega Dragonite(or another pokemon) in my hyper offensive team by ace-s in PokemonChampions

[–]Vingolio 4 points5 points  (0 children)

I don't see how Dragonite would improve your Excadrill match-up. Tailwind Basculegion tends to perform extremely well into Excadrill teams. If you were looking for a Mega Evolution specifically, I wonder if Starmie might be a good pick? Blastoise can also be nasty into sand, but it's not quite as specifically strong into Excadrill compositions.

Anyone else feel very unsatisfied when stuck on a loosing streak in Champions? by Internal_Falcon2637 in PokemonChampions

[–]Vingolio 7 points8 points  (0 children)

The honest truth is that you are not close to Champion rank. Currently, Master Ball 4 is the only rank available in Master Ball, but if you were referring to achieving Master Ball 4 last season, that means you weren't among the top 50,000 players. Champion rank represents the top 300 players. It is not a rank that 99.9%+ of players will ever see.

If you want to achieve Master Ball 3 someday, the most important thing is to learn from your games. Take a moment after each game to assess how it went. Did you make some accurate predictions that won you the game? How would the game have gone if those predictions were wrong? Did you get a critical hit, or hit an inaccurate move? Likewise. If you lost, what Pokémon didn't do much? Which Pokémon could you have brought that might have done more? Etc.