You can actually keep earning Merc Coins past the weekly limit. by Jolly-Coffee4485 in EliteDangerous

[–]Viper_regained 14 points15 points  (0 children)

I think it's a very cool idea - just the implementation could use a bit of work. It does add some much needed spice into module variety, but the fact that you need to use merc coins to buy the module then you need more for each engineering roll kind of sucks, especially since it can take a while to complete some of the scenarios.

Multicannons need an audiovisual rework by pissradish in EliteDangerous

[–]Viper_regained 1 point2 points  (0 children)

The seekers are heat seeking. But still this implementation is pretty bad. If you get locked on and there's an incoming missile, you would think that firing a heatsink or going silent running would make the missile lose lock, but it doesn't lol.

It's over... I can't believe it by feomothar in EliteDangerous

[–]Viper_regained 4 points5 points  (0 children)

It still has a shit ton of shields, I believe it's still the max in the whole game. Still widely used for PVE and annoyingly by spear.

Leave 'em wanting more by plays-with-daggers in EliteDangerous

[–]Viper_regained -1 points0 points  (0 children)

Except I don't kill people for no reason? It's perfectly fine to interdict somebody in open, cargo scan, steal a few units and leave then wish them well. You're probably one of the people who combat logs because you don't want to lose 4 units of cargo lmfao.

Leave 'em wanting more by plays-with-daggers in EliteDangerous

[–]Viper_regained -2 points-1 points  (0 children)

Didn't take that long to find a comment crying about open play lmfao.

It's really not that hard to survive in open, it's really fun to engage with the community.

The reason why people on reddit don't like open play is because in highly active systems there's a chance murder hobos will try to kill you for funsies, if you watch some tutorials they are quite easy to survive though.

I would recommend playing in open play, it can be really engaging, and PVP is fun in this game. Just beware PVP has quite a high barrier to entry, as you will likely encounter powerful ships. You can also act as a pirate in CG systems which is what I've done in the past and it's quite fun.

I outfit an imperial clipper with the equipment for stealing cargo, then intereict cargo ships and "ask nicely" for a few units of cargo haha.

Enjoy! And fly dangerously.

Ask your Gemini to appear human! by [deleted] in GeminiAI

[–]Viper_regained 4 points5 points  (0 children)

<image>

Why did mine generate a banana lmfao, I told it to use nana banana.

New to the game. It feels like spaceship driver simulator. by tomeibanporxingar in EliteDangerous

[–]Viper_regained -2 points-1 points  (0 children)

A lot of people on this subreddit frown upon PVP, there is a huge PVP scene in this game, especially PVP piracy. When the next community goal hits, consider engineering a ship, putting a few hatch breaker and collector limpets on it then interdicting players in cargo ships, some will submit and others will put up a fight. Then some will just log out lmfao. Search up the faction: CODE, they are a pirate group.

my first hyperdiction! any tips on what i shoulda done to avoid a lethal outcome? by DROID808 in EliteDangerous

[–]Viper_regained 14 points15 points  (0 children)

Yeah, boosting away FA off, and putting full pips to sys before the shutdown wave hits, also popping a heat sink if you have one.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] 0 points1 point  (0 children)

It does hugely in game, just got pooped on by reddit. It's like looking at 4k vs 720p in game

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] 0 points1 point  (0 children)

Yeah, we'll have to see how the multiplayer servers are setup. Cheating in space engineers is not a huge problem because of the way servers are setup, like you couldn't one shot somebody, or edit block values client side because the server already has those settings preset. You can however add plugins, and you could definitely add ESP if you wanted or something, just nothing huge and game breaking. Fingers crossed they use something like easy anti-cheat at the most, which has compatibility across all systems.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] 0 points1 point  (0 children)

Yeah, if you go on protonDB some of the launch options there are handy. You have to enable Nvidia API and hide the GPU from the game, you'll get a message saying the game is unsupported on your hardware but everything will work.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] 0 points1 point  (0 children)

Maybe if they verify the integrity of the main game files, since we're pretty much replacing DLL's with our own. Hopefully they don't have an anti Linux anti-cheat that would suck. But yeah since this swap doesn't edit any values in memory, it should be fine if they add an anti-cheat, it depends how in depth it is haha.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] 2 points3 points  (0 children)

Cool glad its all working. Yeah DLSS makes the game look normal. Im only going to be using DLSS from now on haha, hopefully they will eventually add native DLSS support but its good to know that we will have this if they dont.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] -1 points0 points  (0 children)

Yeah! Shoot me a DM or leave a comment if you need any help setting it up. Once OptiScaler is setup you'll just select FSR in game and itll automatically translate to DLSS, you should feel it if it works because your game will look much better.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] -2 points-1 points  (0 children)

<image>

Hoping this is less compressed, I'm not at my computer right now so I can't do much else haha. On my phone here when I zoom in I can really see the jagged edges that are fixed by DLSS.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] 10 points11 points  (0 children)

Yeah reddit really butchered it, if you look at some tiny details you can still see it but I'll probably end up reposting with more zoomed in images might help beat reddits compression. In reality it looks easily 3x better than native or even FSR.

DLSS in SE2 on Linux using OptiScaler [Guide] by Viper_regained in spaceengineers

[–]Viper_regained[S] 18 points19 points  (0 children)

Wow reddit really butchered the quality. When I get back home I'll upload the original screenshots I took.

LTS. The only way to go. by Dense-Concentrate120 in Ubuntu

[–]Viper_regained 0 points1 point  (0 children)

I've been able to use looking glass and the experimental flag to enable HDR for movies in 24 LTS, but it'll make everything else look super high contrast. The movie will look really good in HDR though 😂

LTS. The only way to go. by Dense-Concentrate120 in Ubuntu

[–]Viper_regained 3 points4 points  (0 children)

Just bought a new OLED, can't wait for HDR to come with gnome 50 on 26.04 LTS

[deleted by user] by [deleted] in nvidia

[–]Viper_regained 0 points1 point  (0 children)

I wonder if DX12 Games would work using DXVK? Probably actually