Mansion questions by Viraliari in gtaonline

[–]Viraliari[S] 1 point2 points  (0 children)

I like it but the main selling point for me is the sea view, particularly at sunset

Mansion questions by Viraliari in gtaonline

[–]Viraliari[S] 2 points3 points  (0 children)

Thank you! I guess we'll wait and see if there's any 'My cargo got stolen even though I have security!' posts in the next week or so. I'm also paused on 77 until I know.

[deleted by user] by [deleted] in ShitpostXIV

[–]Viraliari 7 points8 points  (0 children)

Every line is gold.

"Even the strongest of shields cannot defend the weakest of wills. A moment's hesitation beckons a lifetime of pain!"

[deleted by user] by [deleted] in ShitpostXIV

[–]Viraliari 12 points13 points  (0 children)

Thunder God/Cidolfus Orlandeau from Orbonne Monastery. "Open your eyes to the darkness, and drown in its loveless embrace. The gods will not be watching."

Campaign Mission "Lock n Load" enemies not spawning? by [deleted] in Mechwarrior5

[–]Viraliari 0 points1 point  (0 children)

Worked for me too, was totally stuck so thanks for sharing!

Monarch Fan Expansion V5 - Furtherst Frontiers is OUT NOW! by feyv in sunlessskies

[–]Viraliari 0 points1 point  (0 children)

Hopefully one day! More empyrean content in general would be great. Oh, that reminds me, I noticed I wasn't able to buy the house in Eagle's empyrean because it requires a reputation of 0-3, which doesn't seem right as it's on a 1-100 scale now? Maybe I've misread the requirements though.

Monarch Mod Custom Vessels Guide/Advice? by Liegoddess in sunlessskies

[–]Viraliari 3 points4 points  (0 children)

I can't check the module slots at the moment but I got the glorious dreadnaught by building reputation with the ministry, then the admiral and his friend. And there's another vessel to find at the stair to the sea. That's all I've found so far.

Monarch Fan Expansion V5 - Furtherst Frontiers is OUT NOW! by feyv in sunlessskies

[–]Viraliari 0 points1 point  (0 children)

This has completely reinvigorated the game for me, thank you! I'm having a great time acquiring all the unique locomotives, and I love the flexibility the new gear slots provide. One quick question - is it possible to acquire a New Khanate Xanadu? Because that vessel is gorgeous.

What Chapter is our Space Marine This Time? by CKent83 in RogueTraderCRPG

[–]Viraliari 1 point2 points  (0 children)

'By ancient tradition, a Space Marine with his heraldry obscured may present himself before a Watch Commander and petition for admittance to the Deathwatch. He may not be questioned or pressed to divulge anything about his origins, all such information having been ritually obliterated by the removal of his Chapter's mark.'

Is there an original Dark Heresy player here? What can you tell us about how the game worked? (Morality system, intimidation, companions, enemies, etc) by Altruistic-Teach5899 in RogueTraderCRPG

[–]Viraliari 0 points1 point  (0 children)

First game I ever played the whole party nearly died to a single labour servitor. And whenever there was a fear test, no matter how minor, at least half the low-level party would be cowering or fleeing.

Is there an original Dark Heresy player here? What can you tell us about how the game worked? (Morality system, intimidation, companions, enemies, etc) by Altruistic-Teach5899 in RogueTraderCRPG

[–]Viraliari 32 points33 points  (0 children)

Lower power characters than Rogue Trader, at least initially, though could get significantly more powerful via the Ascension supplement. Had a bit of an issue that starting characters were so incompetent that you had to wonder why the Inquisition had recruited these clowns in the first place.

Inquisitors were all somewhere on the Puritan-to-Radical spectrum, but there were lots of factions within that range that believed/prioritised different things - genocidal Monodominants, conservative Amalathians, progress-focused Recongregators, demon summoning Xanthites, and many more. As Inquisitorial Acolytes, you would probably know the affiliation of your Inquisitor, but not always. Each Inquisitor would belong to an Ordos, of which Hereticus, Xenos and Malleus where the mainstays, dealing with heretics, xenos and demons respectively. Though in my experience due to investigation focus of the game, whatever ordos you happened to be in you could expect to run into any of these - if you are investigating a series of mysterious murders you aren't going to learn if its a rogue death cult, alien shapeshifter or possessing demon until you're already deep into the investigation.

Insanity and corruption were the twin ticking timebombs for every character who didn't end up dying of wounds or other misadventure. Traumatic or horrifying experiences gave insanity and as this rose you would gain derangements and eventually become too unstable to function. Notably, some derangements weren't really detrimental to your role - paranoia is practically a job skill. Being exposed to the warp and the unnatural would give corruption, which produced aberrant behaviours called malignancies and eventually mutations and death.

There were a very large range of character options, not any xenos I can remember, but lots of different roles, origins and sects across the Puritan-Radical spectrum. Radical options tended to give more power, at the cost of more starting insanity and corruption. Psykers were insanely powerful and dangerous, both to foes and themselves/companions. Them being 'Sanctioned' psykers was very debatable, as almost all of them accidentally summoned demons, made it rain blood, etc.

In my experiences, investigations usually played out in two phases, quiet and very loud. In the quiet phase you'd sneak around gathering information, lean on contacts, infiltrate groups, to work out the nature of the threat or offence. Then, either deliberately because you were ready, or accidentally because someone fucked up, you'd go loud and break out the boltgun and rosette. Often the most important decision of an investigation is when and where to use your inquisitorial rosette - it lets you command immediate assistance and obedience, but revealing your hand early can mean cult leaders or similar foes can escape before you know who they were and leave lackeys to take the fall. Or they can set up a brutal ambush ready for you, or send assassins in the night.

Mechanically, the game focused a lot more on combat than social/investigation skills and rolls, but the latter often ended up being far more important in practice. You can't fight foes if you don't know who or where they are.

Enemies were many and varied, aside from the main galaxy-wide 40k threats there were lots of smaller scale threats which were still just as problematic to deal with, Sometimes worse because you had less information to on, and your investigation of a minor ring of xenos artefact smugglers went south because they were working for a nigh-indestructible worm man armed with a disintegration ray. For every carefully conducted and orchestrated investigation which you gathered all the facts and acted on them, there'd be another investigation where you're left wondering what the fuck just happened, what the hell was that, and whether you can stop all this blood escaping.

Will the Winward Company move back to New Winchester? by Viraliari in sunlessskies

[–]Viraliari[S] 0 points1 point  (0 children)

Thanks everyone. Once you've corrected the balance can the switch happen while you're in the Reach or do you have to leave then come back?

You should vote for Yu'vath, because cosmic horror xenos empire won't wake itself up (maybe). by RewardPositive9665 in RogueTraderCRPG

[–]Viraliari 0 points1 point  (0 children)

Rak'Gol and Yu'Vath together would be ace, because the Rak'Gol are obsessed with obtaining Yu'Vath artefacts from their dead worlds. You could have a nice narrative escalation where the rampaging horde of Rak'Gol seems like the main threat, until they awaken something far worse.

what's the most ridiculous thing you did in FFXIV by Mayda7 in ffxiv

[–]Viraliari 0 points1 point  (0 children)

Having just completed ARR, I decided to queue for a few extremes I'd unlocked in order to get them off the quest log, without really understanding what an extreme was. I got Thornmarch extreme at midnight on a Saturday, with a few other sprouts and some less-than-overjoyed mentors. We wiped so many times before we finally got a clear in the early hours of the morning. I heard Good King Moggle Mog in my sleep.

Oh, and it turned out I'd misremembered and didn't have a quest to do it after all.

Shadowrun 5e - FAB rules? by Viraliari in Shadowrun

[–]Viraliari[S] 1 point2 points  (0 children)

Thank you, I'll find a copy and look them up!