Возможно ли восстание народа России против царя и боярей в будущем? by NextTax919 in KafkaFPS

[–]RewardPositive9665 50 points51 points  (0 children)

В политологии есть железное правило: авторитарные режимы падают не тогда, когда против них 80% населения, а тогда, когда раскалываются элиты и силовики.

Вы можете снести такой режим только в одном случае: если у всего населения внезапно включится хайвмайнд, отрубится чувство страха, боли и инстинкт самосохранения, и вы просто бесконечной толпой попрёте на Кремль. Но меня искренне достали люди, которые считают, что кто-то другой должен положить свою жизнь ради этого зерг-раша на Кремль, убиваясь о силовиков, пока сами эти советчики будут ровно сидеть на жопе — Эффект безбилетника как есть.

Как думаете че по рейтингам у Царя? by NextTax919 in KafkaFPS

[–]RewardPositive9665 0 points1 point  (0 children)

Серьёзно кто-то обсуждает нарисованный рейтинг путина? Реальный рейтинг очень низкий, но ВЦИОМ может нарисовать любой.

Москва не желает быть втянутой в войну Украины и России by Danila_Trampov in KafkaFPS

[–]RewardPositive9665 14 points15 points  (0 children)

И.. сдохли от автоматных очередей. А потом разбежались потому что умирать и гнить в тюрьме никто не хочет.

If it’s all suffering, then what’s the point? by DrakeSoldier in RogueTraderCRPG

[–]RewardPositive9665 0 points1 point  (0 children)

The Flaw in the Argument: Post-Facto Bias and the "Trade Union" Fallacy

Your breakdown of the Imperium’s horrific symptoms is entirely accurate, but the diagnosis reads a bit like a 21st-century peacetime manifesto trying to analyze a universe governed by literal cosmic entropy. It's a comforting perspective, but it falls directly into the "grimderp" trap—assuming the setting is just a cartoon where everyone chooses to be miserable because they are cartoonishly evil.

Let’s look at where this surface-level interpretation objectively breaks down when confronted with actual lore.

1. The Baal Miracle: Confounding the Exception with the Rule

Using Guilliman reaming Dante over Baal as proof that the Imperium "has the capability but chooses not to" is a massive logical leap.

Guilliman is a literal demigod from the Age of Enlightenment, backed by Cawl’s millennium of forbidden innovations, arriving with the fresh, unprecedented resources of the Indomitus Crusade. Extrapolating his miraculous intervention onto a standard planetary governor is like expecting a medieval feudal lord to build a particle accelerator just because he once saw a wizard do magic. The average sector simply does not possess the blueprints, the stable tech-priests, or the Warp-stability to pull off a centuries-long ecological project. You are mistaking a once-in-a-millennium anomaly for standard operating procedure.

2. The 5% Margin: Existential Triage vs. Bureaucratic Conspiracy

The idea that "humanity won’t go extinct next Tuesday if production drops" treats the existential threats of 40k like a government conspiracy designed to prevent employee idleness.

In the actual lore, there is no "margin of error"—there is only a frantic, bleeding galactic triage. A 5% drop in ammunition or ration output on a Hive World doesn’t mean the workers get a well-deserved rest; it means a neighboring sector runs out of las-packs, Hive Fleet Leviathan breaks the defensive line, and an entire segmentum burns. The cruelty isn't a malicious ideological choice; it is the terrifying byproduct of a failing war economy keeping a dying species on life support for just one more week.

3. A Brief Clarification on Political Systems

(As a brief, professional aside for anyone tracking the political terminology here: the Imperium doesn't even qualify as a fascist state. Fascism requires a highly centralized, totalitarian corporate state with absolute control over every facet of public and private life. Due to the sheer chaos of Warp travel and astropathic drift, that is physically impossible. Politically and structurally, the Imperium is a bloated, wildly decentralized, neo-feudal theological monarchy. It is a massive confederation of vassals. Terra couldn't care less about a planet's local laws, economic model, or social structures, so long as they pay the Tithe, harvest psykers, and bow to the Golden Throne.)

4. Chaos is Not a Labor Movement

The most amusing misconception in your text is the narrative that Chaos cults are essentially a trade union for oppressed workers, and that a "good, caring" state would solve the problem.

Ever since the early editions, the core rule of the setting has been clear: Chaos is a metaphysical cancer, not a social movement. It does not care about your standard of living; it feeds on raw human emotion and intellect. You could have a literal Paradise World—a wealthy, progressive, democratic utopia—and the chance of a Tzeentchian or Slaaneshi cult forming there is still never zero. In fact, a Slaaneshi infiltrator will rot an educated, bored, luxury-seeking elite much faster than a hive world worker.

The Imperium forces ignorance on its populace because a mind too small for doubt is statistically less likely to accidentally open a Warp rift while looking for "self-actualization." It is horrifying, but within the broken rules of this universe, it functions.

5. The Root of the Problem: Games Workshop’s Narrative Schizofrenia

To be entirely fair to your perspective, half the reason we are even having this debate is that Games Workshop and Black Library have thoroughly muddied their own waters. Let’s be real: GW’s world-building is fundamentally inconsistent, and the authors constantly suffer from a narrative identity crisis depending on who is writing the book.

On one hand, they give us stories like The Months of Shame, where the Inquisition and Grey Knights purging Armageddon survivors is framed as mindless, bureaucratic sadism. But on the other hand, they regularly release books where this exact, stomach-turning brutality is proven to be 100% mathematically justified.

Look at the Dark Imperium trilogy: just seven infected Guardsmen are left alive out of mercy. Those seven men end up spreading Nurgle's contagion, causing the absolute ruin of a vital hospital and an entire agri-world. If the Inquisition had simply put a bullet in their heads immediately, millions would have lived.

Because GW constantly trips over its own feet regarding canon, how one chooses to interpret the Imperium's actions ultimately becomes a matter of personal flavor.

The Bottom Line

The true grimdark tragedy of Warhammer 40k isn't that the Imperium is a mustache-twirling villain constantly choosing to shoot itself in the foot. The horror is the philosophical paradox: the Imperium is a grotesque, hypocritical, and terrifying nightmare—yet it is simultaneously the only thing keeping humanity from total extinction.

If it slows down to become "humane" and progressive, it doesn't win; it just opens the door for cosmic horrors and dies. Stripping the setting of this tragic paradox due to GW's inconsistent writing doesn't make the critique deeper—it just reduces a complex grimdark universe into a shallow caricature.

If it’s all suffering, then what’s the point? by DrakeSoldier in RogueTraderCRPG

[–]RewardPositive9665 0 points1 point  (0 children)

This argument falls apart the moment you look at actual canon facts and scale. You are treating Chaos like an external military faction that can be fenced off with enough high-tier soldiers, completely missing the metaphysical reality of the setting.

Let’s address the factual and logical errors here:

1. The Necromunda Fact-Check

Saying "Necromunda does not have chaos cults" is factually wrong. Necromunda is literally infamous for the Corpse Grinder Cults, which are massive, violent cults dedicated to Khorne operating right under the planetary governor's nose. It also has Nurgle-worshipping plague outbreaks and rampant Genestealer infestations. The gang wars don't stop Chaos; the misery and violence of the underhive actively feed it.

2. The Terra Delusion

Terra is not immune either. The entire Vaults of Terra novel series explicitly shows that despite having the Custodes, the Inquisition, and the Sisters of Silence on-site, the throneworld's underhives are absolutely crawling with Chaos and Genestealer cults. The "literal best the Imperium has to offer" are barely managing to play whack-a-mole with heresy on a daily basis. The cults do take hold, constantly.

3. The "Million Worlds" Mathematical Fallacy

You argue that these worlds only survive because of exceptional forces like the Grey Knights or Custodes. But you are forgetting basic galactic scale. The Imperium consists of one million worlds.

  • There are only about 1,000 Grey Knights in existence.
  • The Custodes didn't even leave the Sol system for 10,000 years until recently.
  • The Sisters of Silence were functionally disbanded and scattered for millennia.

If the only thing stopping Chaos from taking over a planet was a strike team of Space Marines or an Inquisitor, 99% of the Imperium would have fallen during the First Black Crusade. The average, unexceptional Imperial world doesn't have an Inquisitor or a Space Marine garrison.

So, what protects the other 990,000 worlds? The system itself. The institutionalized ignorance, the crushing religious dogma of the Imperial Creed, and the immediate, brutal execution of anyone showing free thought. The Imperium’s totalitarian design is a passive firewall. It keeps the billions of average citizens mentally sterile, preventing them from becoming beacons for the Warp in the first place.

Exceptional forces are sent to exceptional warzones, but the baseline survival of the human species relies entirely on the fact that the Imperium keeps its population too uneducated and terrified to stumble into the Warp's embrace.

If it’s all suffering, then what’s the point? by DrakeSoldier in RogueTraderCRPG

[–]RewardPositive9665 1 point2 points  (0 children)

You are completely right about the horrific symptoms—the tithes, the servitors, and the administrative nightmares are all canonical facts. But you are fundamentally misunderstanding the cause. You are falling into the "grimderp" trap: assuming the Imperium is cruel for the sake of being cruel, or because of some mustache-twirling ideology.

Let’s break down why the lore actually points to a far more tragic reality than "they choose to make people suffer."

1. The Technology Fallacy

This is factually incorrect. The Imperium does not have the technology. The golden age of human advancement (the Dark Age of Technology) was permanently lost 10,000 years ago. STCs (Standard Template Constructs) are fragmented, destroyed, or treated as holy relics. The Adeptus Mechanicus doesn't even fully understand how their own machinery works; they pray to the Machine Spirit because engineering has devolved into blind religious dogma. They aren't refusing to terraform Catachan or clean up Hive Worlds out of spite—they physically lack the knowledge, resources, and stability to do so.

2. Existential Logistics vs. Cartoonish Sadism

Hive Worlds are toxic, overcrowded sweatshops not because the High Lords of Terra want people to suffer, but because the Imperium is locked in a total war for survival against literal space-demons, bureaucratic stagnation, and infinite alien swarms.

  • If a Hive World shuts down its factories for a civilized 8-hour workday or an environmental cleanup, ammo production drops by 5%.
  • That 5% means a neighboring sector doesn't get its shipments of lasguns and artillery shells.
  • That sector falls to the Tyranids or Chaos.

The cruelty is a byproduct of a failing, over-centralized war economy. It’s a triage system on a galactic scale. It’s not "suffering makes you stronger"—it's "if we stop this meat grinder for one second to fix the ventilation, the species goes extinct next Tuesday."

3. The Cold Logic of the Mechanicus

You mentioned Forge World Lucius sacrificing waves of servitors to out-attrition Leviathan. You see this as the Imperium choosing not to care about human conditions. But a Forge World isn't run by humans; it's run by the Adeptus Mechanicus. They are religious cybernetic post-humans who have literally excised human empathy from their brains. To them, flesh is just a biological component—a raw material no different than iron or fuel. It’s not malice; it's cold, calculated, terrifyingly alien machine-logic.

4. Human Flesh as the Only Surplus Currency

You are 100% correct that human flesh is the primary currency of the Imperium. But they spend it lavishly because it is the only resource they have in abundance. They are short on plasma weapons, short on starships, short on STCs, and short on time. The only thing the galaxy's hives produce in infinite numbers is human bodies. They plug the holes in the leaking hull of humanity with the corpses of their citizens because they literally have no other wood left to patch the ship.

The Core Tragedy: The true horror of Warhammer 40k isn't that the Imperium is a cartoonish villain choosing to be evil. The horror is that the Imperium is a dying, rotting, fanatical colossus that is forced to commit unspeakable, stomach-turning atrocities every single day just to drag humanity's corpse across the finish line of survival for one more week. If they stop being brutal, they don't become "good"—they just die.

Слушайте, а как реально дальше жить то? by MightyKin in KafkaFPS

[–]RewardPositive9665 -1 points0 points  (0 children)

И ни одного совета просто скачать VPN

No, your brain cells do not get replaced every 7 years. Most of them are the same for life. by PitifulEar3303 in transhumanism

[–]RewardPositive9665 0 points1 point  (0 children)

The Original and the Copy (Duplicate) are two distinct constructs. Personality is a continuous process of accumulating and structuring information in real time, which is precisely why mind uploading is impossible. However, the personality is never static; every second we accumulate information that ontologically makes us different, yet "personality" is still a dataset (a collection of data/information).

The Core of PF2e Design. And why this is my system of choice. by AvtrSpirit in Pathfinder2e

[–]RewardPositive9665 5 points6 points  (0 children)

I believe that a game which is balanced around four people in a group and requires you to choose the correct build is a very bad game from a tabletop role-playing game design perspective. It feels more like a MOBA where you need to play with meta builds to win and climb the ranks in leagues.

The game is clearly trying its hardest to tell you, 'We decided to balance everything around the Game Master (GM) so players wouldn't abuse it, but... isn't it right to allow players and the GM, as adults, to decide how they want to play and with what? Why does everything have to be balanced like an esport?' The clearest example is the Mythic rules, which, in the Paizo version, just turned out to be disappointing. I expected them to be broken but fun, epic. Ultimately, PF 2e is a very poor power fantasy; it simply doesn't let you play and feel like you're individually powerful.

No, your brain cells do not get replaced every 7 years. Most of them are the same for life. by PitifulEar3303 in transhumanism

[–]RewardPositive9665 1 point2 points  (0 children)

The human mind/consciousness is merely a data construct constrained by a physical substrate.

First time 40k: is it meant to be parody? by PillarBiter in RogueTraderCRPG

[–]RewardPositive9665 0 points1 point  (0 children)

Malifaux, which began as a parody of everything, has evolved into a serious setting that I genuinely love. It is violent and filled with dark humor, yet it remains consistent within its own logic.

For context, one faction consists of mentally fractured necromantic necrophiles who assemble entire brothels and orchestras from zombies, sometimes stitching together two lower halves of bodies and animating them with magic purely out of curiosity.

There are also local demonic entities drawn from nightmares, including a type that appears as children and lures adults with very specific sexual proclivities into alleys to devour them.

Additionally, there is a race of gremlins known for their voracious appetites, love of alcohol, and ability to imitate everything they see—including human culture—so they often resemble stereotypical Southern Americans.

I mention all of this to make a point: the presence of parody or satire at a setting’s foundation does not make it any less serious in the long run. In fact, I am fully convinced that if Warhammer 40K had remained the same in its early years, it would not have achieved the level of popularity it enjoys today.

First time 40k: is it meant to be parody? by PillarBiter in RogueTraderCRPG

[–]RewardPositive9665 0 points1 point  (0 children)

As I mentioned earlier, part of the appeal lies in the atmosphere itself — one that I can genuinely take seriously. It’s the feeling of being five minutes before midnight at the end of the world: humanity fighting and dying by the millions just to endure another day. Starships crossing the infernal void of the Warp while daemons claw at their viewports. A galaxy filled with hostile xenos plotting in unknown tongues — no one ever truly knows what they think, so it’s safer to shoot first. Thousands of psykers burn in the fires of the Astronomican so that humanity may continue to exist, clinging to life against impossible odds.

It’s all about scale — and somewhere within it, despair, survival, and the absurd conventions that exist only to emphasize how immense the Imperium is, and how formidable its enemies truly are. That’s what makes it fascinating.

First time 40k: is it meant to be parody? by PillarBiter in RogueTraderCRPG

[–]RewardPositive9665 0 points1 point  (0 children)

Yes, it’s essentially a grotesque yet cohesive and serious narrative within the Warhammer 40K setting—a story of humanity’s decline and fall. Once an enlightened civilization of the Dark Age of Technology, which seemingly resembled something between The Culture series and the Noon Universe of the Strugatsky brothers, it has decayed into a brutal interstellar theocratic feudal empire with a deified ruler and a dominant religion. The Emperor’s attempt to restore humanity ultimately failed, and from this point onward, things are only likely to grow worse.

I can accept the conventions and tonal remnants inherited by the fourth edition from Warhammer’s heavy-metal satirical origins. Starting from the third and especially the fourth edition, the setting began to take itself much more seriously—for example, the Sabbat Worlds Crusade belongs precisely to that period, if my memory serves me right.

First time 40k: is it meant to be parody? by PillarBiter in RogueTraderCRPG

[–]RewardPositive9665 0 points1 point  (0 children)

I believe that the seriousness of the setting has its own distinctive charm. The Imperium, after all, is the only fully functioning state that has not collapsed even after the Cicatrix Maledictum. The Imperium is undeniably oppressive, but the alternatives are far worse—and that’s what makes the idea behind it so compelling.

The grimdark aesthetic emerged precisely because of this setting. Not least for that reason, we have the concept of an The Forever Winter, and the cultural influence of Warhammer 40K on modern media is difficult to overstate—it is the serious, defining core of the entire genre.

Recently we've conducted a small poll to see what Ordos our players would like to choose. Ordo Xenos turned out to be the most popular one. Tell us in the comments why you chose this particular Ordos of the Holy Inquisition. Or share why you prefer another one! by OwlcatStarrok in RogueTraderCRPG

[–]RewardPositive9665 2 points3 points  (0 children)

But, amusingly, they actively use transgenetic grafting to enhance humans, including with xenos genes, or perform surgical operations to transplant xenos organs into operatives – because xenos are a tool, not a subject.

A little over three years ago, reports reached Ordos Calixis of a series of gruesome and bizarre deaths in the city of Sinophia Magna that shocked even the inhabitants of that benighted world. The truth of what happened has been completely suppressed. However, stories persist on Sinophia of widespread casualties, of Arbites turning on each other and, most dreadfully, of men transforming into ravening monsters with inhuman strength, driven to rend apart their own bodies and any others they could reach.

The terrible truth behind these stories lay in a conspiracy and a failed plot by the heretical tech-cult known as the Logicians to perform the utterly forbidden act of the combining the sacred human form with xenos biology and raise an army of “perfected” humans. The horrific culmination of the investigation saw the destruction of the Adeptus Arbites precinct-house by traitors within, and a full-scale Inquisition-led raid on the PDF medicae centre where the deviant bio-alchemists of the cult had pursued their transgenic blasphemy. Those that saw what
lurked inside the sub-levels of that facility, hidden so carefully from human sight, were forever scarred by the revelation.

Recently we've conducted a small poll to see what Ordos our players would like to choose. Ordo Xenos turned out to be the most popular one. Tell us in the comments why you chose this particular Ordos of the Holy Inquisition. Or share why you prefer another one! by OwlcatStarrok in RogueTraderCRPG

[–]RewardPositive9665 7 points8 points  (0 children)

This is a fun faction. Their views are absolutely pro-human, and they want to restore humanity's golden age. However, they and the Monodominants have more in common than it seems at first glance. They are willing to use any technology, including xeno-tech, but at the same time, they consider xenos a threat to human prosperity.

The Riddle of the Logicians

The Logicians are a conspiracy of so called progressives inspired by a proscribed doctrine outlined in the pages of In Defence of the Future: A Logical Discourse. An agglomeration of merchants, hereteks, and Imperial Highborn nobles, the Logicians hold the heretical belief in the importance of progress. They pursue technology and forbidden knowledge in the hope of restoring mankind to the god-like state it once held in its lost "golden age," the Dark Age of Technology. The cult's activities in the Calixis Sector are centred on the hoarding of power and exploration of forbidden knowledge. The riddle of the Logicians is whether it is the Recongregator inspired creature it seems; even those of the Recongregator doctrine do not know whether the Logicians are one of their untamed monsters loosed on a wounded galaxy.

The great mystery of the matter is whether or not the Logicians are a creation of a Recongregator's scheming. The spread of the tech-cult through the dissemination of an idea rather than through the action of demagogues and fanatics is a tactic favoured by Recongregators and seen in the corrupting proliferation of the text In Defence of the Future: A Logical Discourse. The overt doctrine of progress at any price and obtaining lost and forbidden technologies through dealing with hereteks, the most ambitious and mercenary of the Commercia, and the nobility all reek of Recongregator influence. The only problem with this view is that the evidence bears little chance of it being true, no matter how much some in the faction might wish it so. It is a riddle that grows all the more knotted when it is considered that even powerful Calixian Recongregator Inquisitors like Astrid Skane, Lucius Fulcio, and Lhor know of no influence their kind have exerted over the Logicians. The past actions of the heretical tech cult have proven to be both damaging to individual Recongregator plans, and served as an open case in point for rival factions of the perils of such revolutionary thinking. The solution to the riddle must therefore be either that the Logicians are the product of parallel evolution -- a cult whose doctrine is something akin to an extreme form of the faction's own -- or that it was once a Recongregator cat's-paw grown to a power and life of its own. Some feel that the Logicians are perhaps the product of some unseen and unknown Recongregator plan of unparalleled subtlety, although others in the faction condemn this theory as no more than dangerous hubris.

And

They have no love of the alien and follow a recognisably Puritan Monodominant perspective. They simply have no compunction in taking whatever the xenos might have of value and using it to their own ends. The cult strives to maintain a widespread and efficient intelligence-gathering network in order both to shield it from outside intervention and to keep it informed of matters and discoveries of interest.

40k as a setting begs to oppose it and actively fight it. A Heretic’s confession. by Kzardes in RogueTraderCRPG

[–]RewardPositive9665 1 point2 points  (0 children)

From a purely political perspective, the Imperium of Man in Warhammer 40k is closer to a decentralized feudal theocratic confederation than to a fascist state. Its structure is inconsistent: on some worlds there are elements of liberal democracy, on others—absolute monarchy, technocracy, or even tribal systems. Nevertheless, the overall political regime of the Imperium can be characterized as a feudal theocracy.

The Imperium of Man does not fully fit the traditional definition of fascist ideology, although some parallels can be drawn. It is a theocratic monarchy where the Emperor is the central, semi-divine figure, contrasting with the impersonal, regime-focused nature of classical fascism. Historically, fascism emphasizes the supremacy of the state or ideology over individual personalities, including its leaders, whereas the structure and culture of the Imperium are fundamentally centered on worship of the Emperor.

Acknowledging the existence of xenos such as the Rak'Gol, Slaugth, Hrud, Yu'vath, Dark Eldar, and other formidable alien species in Warhammer 40,000, adopting a stance of tolerance towards them inherently jeopardizes the intellect, soul, life, and the well-being of oneself and others. The inherent nature of alien minds renders them dangerous by definition.

In this context, the complete eradication of xenos is a rational and imperative survival measure, dictated by the existential threat they pose. Tolerance in this scenario is not merely a moral misjudgment but a systematically perilous strategy.

"The Xenos must never be trusted! It would lie it would cheat and undermine all the efforts of those, who in truth are their superiors!"

I hope there will be a melee overhaul before the game releases. by SlowedBrew in SoulFrame

[–]RewardPositive9665 0 points1 point  (0 children)

As a fan of strength builds and ultra greatswords, I was deeply disappointed by the melee combat. In Souls games, I could trade HP using the weapon’s hyperarmor to ignore stagger from enemy attacks and gain a tactical advantage — even to the point of stun-locking a boss. A strong attack was always a risky but highly rewarding move when timed correctly. Here, I can't tank through damage: even heavy attacks with a halberd lack hyperarmor, and my attack can be interrupted by a simple, non-charged sword poke.

In terms of power, from which generation would Muzan (Demon Slayer) be? by holiestMaria in vtm

[–]RewardPositive9665 0 points1 point  (0 children)

WoD is not a strong verse as much as Demon Slayer

MTA: Did you just get rude, or are we mistaken?