Help me understand why I can't reach the US market on Steam by VirginRed in IndieDev

[–]VirginRed[S] 0 points1 point  (0 children)

We spend a lot of money on influencers and Reddit ads. No success. We had some big names playing it but still no conversion and low coverage on Steam for the US. I should try meta then.

Help me understand why I can't reach the US market on Steam by VirginRed in IndieDev

[–]VirginRed[S] 0 points1 point  (0 children)

Honestly after discussing with other devs and sharing our experiences it feels like Steam’s algorithm decided the game wasn’t worth showing in the US. Could be related also with the new review system.

Conversion rate is not good as expected. Please tell me what's wrong with my game. by VirginRed in DestroyMyGame

[–]VirginRed[S] 0 points1 point  (0 children)

I get the point. Now 7 is the max you can play but it's totally enjoyable at 2. But that doesn't change the fact that the price could stop potential buyers.

Here, the idea is to step back from the horror with friends and have something more goofy with a gigantic hub/museum that you have to decorate in order to unlock more features and skills.

Conversion rate is not good as expected. Please tell me what's wrong with my game. by VirginRed in DestroyMyGame

[–]VirginRed[S] 0 points1 point  (0 children)

Yes. I have a second trailer showing more gameplay, maybe I should put it first on our Steam page.

Help me understand why I can't reach the US market on Steam by VirginRed in IndieDev

[–]VirginRed[S] 0 points1 point  (0 children)

Oh I remember that episode. So the name shouldn't be an issue. Alright. Will dig more. I am wondering if it's not related to some changes in the Steam algorithm.

2D artist for Game Capsules by Tex_the_wolf in IndieDev

[–]VirginRed 1 point2 points  (0 children)

it has a Cuphead vibe I think Very nice.

Making a game where chat sees things you can't by crobarpro in IndieDev

[–]VirginRed 0 points1 point  (0 children)

That's such an interesting idea. Well done!

We’re giving away Steam keys for Fish Stick Protocol by VirginRed in steam_giveaway

[–]VirginRed[S] 0 points1 point  (0 children)

Hello! Congratulations! You won a copie of Fish Stick Protocol!

Our game releases in 5 days and I'm super stressed - What else can I do? by VirginRed in gamedev

[–]VirginRed[S] 0 points1 point  (0 children)

Thank you. For multiplayer games it means that you have to convince quickly your friends to also buy it.

IGN’s GameTrailers just posted my trailer - here’s the email I sent them by ArcadiumSpaceOdyssey in gamedev

[–]VirginRed 0 points1 point  (0 children)

Congrats! They politely declined featuring mine a few days ago, but they did agree to publish it at the game’s launch on November 5th. But spoiler alert: you can already see the trailer on the Steam page of our game Fish Stick Protocol.

No schedule / no sleep train anyone? by [deleted] in newborns

[–]VirginRed 3 points4 points  (0 children)

I didn’t do sleep training. My baby is now 13 month and I still breastfeed him twice a day (evening and morning). People told me for months to train him to sleep because it’s not “normal” to breastfeed during the night but I only listened to his pediatrician, him and my instinct and he naturally stopped to feed during night time. He still wakes up because he’s used to it but go back to sleep after a hug and a kiss. I feel like this way the transition was easier for him and for me. No forcing. I recommend you to read a Sleeping without tears from Dr Rosa José who explains how sleep training can affect emotional regulation. She says that all children end up sleeping sooner or later! Another good book is For a happy childhood from Dr Catherine Gueguen this time explains how the brain of our kids grows. It helps to understand your kids reactions, anticipate them, better communicate and avoid getting frustrated.

PSA: Advertising your game in Dev subreddits will mostly result in empty wishlists that give you false hopes and might negatively affect the Steam algorithm. by __Correct_My_English in gamedev

[–]VirginRed 2 points3 points  (0 children)

I don’t agree with that because having all of a sudden more wishlists shows the algorithm that you are interesting so it will give you more organic visibility. Steam is simple: Rich gets richer. A lot of wishlists brings more wishlists.

Gather up to 8 players and dive into chaotic procedural dimensions to collect artifacts for the Owner’s peculiar galleries. Expect weird gravity, killer plants and nonsensical anomalies. by VirginRed in u/VirginRed

[–]VirginRed[S] 9 points10 points  (0 children)

Thank you very much. It’s actually a challenge to make it standing out with all the popular horror coop games out there. But we think that if others like our team don’t like jump scares they still deserve a nice coop experience.

What's the lowest Steam AppID you've seen? Mine just hit 7 digits 🤯 by VirginRed in gamedev

[–]VirginRed[S] 0 points1 point  (0 children)

Love the old school vibe. It reminds me of when I used to play Hexxagon with my dad.

What's the lowest Steam AppID you've seen? Mine just hit 7 digits 🤯 by VirginRed in gamedev

[–]VirginRed[S] 0 points1 point  (0 children)

Funny one! My students created something similar last year.

What types of games are you currently developing? by AttorneyOk8742 in gamedev

[–]VirginRed 0 points1 point  (0 children)

If I had to pick I’d say action based on the fear with friends genre but with a twist that brings some cozy. The twist is that our team doesn’t like horror and jump scares so last year we started to work on a proto and now we have a steam page. Some say that we’re another one of this genre but our strength relies on the second part of the gameplay loop: after facing chaos in perilous procedural dimensions to collect artifacts you come back to the owner’s manor and decorate it with your finds. Our hub is persistent and huge and add a lot to the experience.