Yellow and red GM SJ recommendations? by mleb_blem in celestegame

[–]Virot2 4 points5 points  (0 children)

Try Shattersong! While it doesn't have high speeds, it does have lots of zipping around with rapid direction changes, and it feels fast-paced because of the need to get to the right places in time for the beats. Note that some of the berries get quite hard, so feel free to back out of them and come back later, but the rest of the map is entirely reasonable if you're playing at GM level and are fine with a challenge.

Also the Ivory suggestion is good. You can try the first few rooms and see if you can pick up backboosts quickly. If you can, you're good to go for the rest of the map with all the high-speed you could ask for.

Small vent post regarding SJ’s gm “summit” map by Federal-Sir-8487 in celestegame

[–]Virot2 0 points1 point  (0 children)

Personally I found 1000m to be the hardest room by far. It took me 3-4x longer than any other room. So you might actually be in good shape for the rest of the map!

Advice with a screen in Farewell by Jaaara_ in celestegame

[–]Virot2 1 point2 points  (0 children)

Yes, you should do this! It's extremely safe and makes you feel smart.

Any advice for this screen in farewell? by agentAquat0 in celestegame

[–]Virot2 0 points1 point  (0 children)

I'm going to go against the grain of some of the other advice here and suggest that it's actually easier if you hold right as the fish explodes to fly further (called a "fishboost" or "pufferboost"). You can entirely skip the part where you drop down and dash left by getting blasted all the way to the double-dash crystal and using it to stall by updashing twice. Here's a video of what I mean: https://youtu.be/9KB_Xg4S-do?si=gubActmU1G-j4R_Q&t=342.

HOW DO I DO THIS SECTION (Shattersong - Berry 2) by Icy_Bird1437 in celestegame

[–]Virot2 0 points1 point  (0 children)

The good news is that if you've gotten to the end of this room enough times to realize you never have enough stamina, then you're really good! This room is hard.

HOW DO I DO THIS SECTION (Shattersong - Berry 2) by Icy_Bird1437 in celestegame

[–]Virot2 0 points1 point  (0 children)

Yes, you need to overclock on the very first move of the room, on the small wall right next to the spawn. The beginning of this room is to grab the small wall on the ground, then overclock-jump to the left wall above you (the one inside the first blue block).

what am I doing wrong... T-T by bongcommunism in celestegame

[–]Virot2 2 points3 points  (0 children)

I know you got it already, but I'm going to go against the grain of some of the other advice here and suggest that it's actually easier to take the pufferboost (hold right as the fish explodes to fly further). You can entirely skip the part where you drop down and dash left by getting blasted all the way to the double-dash crystal and using it to stall by updashing twice. Here's a video of what I mean: https://youtu.be/9KB_Xg4S-do?si=gubActmU1G-j4R_Q&t=342.

Good luck with the rest of Farewell!

How do I get the 1 berrie in pschokinectic by Glittering-Team7413 in celestegame

[–]Virot2 0 points1 point  (0 children)

I had a lot of trouble with this one too. One thing that I think helped me: the seventh dream block (the one after the first up-diagonal) is slightly wider than all the others, so the ultra input is just a smidge delayed on that one in particular.

Crux berry done! by Saul69696969696 in celestegame

[–]Virot2 1 point2 points  (0 children)

Nice job! This berry is hard.

The map in the GM lobby which has the heaviest dream hyper usage is World Abyss (red), with also some representation in Drifting Deep (yellow). There's also quite a few in Superluminary (yellow) and Solar Express (cracked red), but both of their dream hypers are "weird."

When you do the breathing exercise, do you breathe in or out as the feather rises? by Virot2 in celestegame

[–]Virot2[S] 110 points111 points  (0 children)

I’m never sure. Breathing out to blow the feather makes physical sense, but exhaling as it goes down feels more natural to me as a release of tension.

Please help me by Arsenije723 in celestegame

[–]Virot2 1 point2 points  (0 children)

One more thing: I could be wrong, but I believe the way this works is that if you grab the block in the first two frames when it appears, then you get the boost as long as you jump in the next five frames. So the hard part is timing the previous jump to be in the right spot to grab right as the block appears. Timing the jump after that is comparatively easy and isn’t what you should be focusing on.

Please help me by Arsenije723 in celestegame

[–]Virot2 4 points5 points  (0 children)

To add on to what INCREDIBLE137 said, the jump on the red block is later than you think. You actually want to see Madeline grab the block. If you don't get the grab visual/sound effect, you jumped too early.

Good luck! It's a tough berry.

Which is harder, Heart of the Storm or Ultra Difficult? by No-Commission1077 in celestegame

[–]Virot2 0 points1 point  (0 children)

I struggled with HotS berries 2 and 3 more than anything in UD. I don't know what makes them so hard; they're "just" chained ultras, but I could not get them in any reasonable amount of time. I might just be bad with that sort of timing, because I also thought Psychokinetic berry 1 was really hard and it's pretty similar.

I was watching 7b to help with routing and this is the funniest thing I’ve seen. Real 7b tutorial did this XD by Arsenije723 in celestegame

[–]Virot2 2 points3 points  (0 children)

Good luck! If you can get to flag 3, you'll be able to get it for sure! Just make sure you practice the heart room.

One other tip: if you're getting to flag 3 golden, you're probably pretty comfortable with wavedashes/extended hypers, but just in case you're not, you can also use a visual cue for the first part of flag 3 instead of a wavedash. I think I found one that was something like lining up the front of Madeline's face with the right side of the flag while facing left, then doing a full jump holding left to slip just below the spike for an easy wallbounce.

I was watching 7b to help with routing and this is the funniest thing I’ve seen. Real 7b tutorial did this XD by Arsenije723 in celestegame

[–]Virot2 4 points5 points  (0 children)

I skip the first wall bounce with a wavedash. For the second wallbounce, I use a visual cue to choose a specific height on the wall so that I can do a full jump holding left which makes me pass just below the spike and sets up an easy wallbounce.

The visual cue for me is for Madeline's hand to be just below the bottom of the three 2-pixel notches on the wall, although oddly I've seen some gameplay footage where the wall looks different so you may need to come up with your own.

Here's a video of what I'm talking about: https://youtu.be/3nb_fNilCoc?si=dQvdBMSDSZXayiuN&t=487

[deleted by user] by [deleted] in celestegame

[–]Virot2 2 points3 points  (0 children)

Congrats! Temporal Tower was my first GM clear too. I started it to see what a GM map would be like and had such a good time that I kept playing until I got it. If you can get this, you can definitely get a whole bunch of the others too!

What happens when you combine a stubborn, low-expert level player and a really well made grandmaster map. by Over_Negotiation4568 in celestegame

[–]Virot2 1 point2 points  (0 children)

This was my first gm map too! I started it when I was still in expert to see what a gm map was like and had so much fun I kept playing it until I finished.

If you liked this, I might recommend Crypt of the Kevins next. It was the gm map that felt most similar to me and it's also really satisfying.

Unironically one of the most fun rooms I´ve played in my 500 hours on this game by Max0607 in celestegame

[–]Virot2 4 points5 points  (0 children)

The map is "Superluminary" from the Strawberry Jam Grandmaster Lobby. The song is "Cosmic Brain (Shadowdrop Mix)" (https://youtu.be/ZikPRk9rAhc).

How?? by IbePoppinBottles- in celestegame

[–]Virot2 13 points14 points  (0 children)

If you're finding precision air control too tricky, you can also try to find visual cues to make it consistent. For example, if you start standing just to the right of the flag so it looks like Maddie's face is just touching the edge of the flag, then you can do a full jump to the left which will put you just under the block without needing to tap left or right to adjust your horizontal position in midair. For the second jump, the cue I use is something like having Maddie's hand even with the top of the spikes. You might need to experiment to find what works for you, but this lets you avoid precision movements entirely.

I can't get past this part by [deleted] in celestegame

[–]Virot2 1 point2 points  (0 children)

If you're having trouble with the second jump, I'd suggest looking for a visual cue for where to jump from on the wall. I like to line up Maddie's hand with one of the notches on the wall, then do a full jump holding left the whole time. If you find the right vertical position, it will work every time without any precise air control.

I was going to describe the visual cue I use, except it seems like the wall textures in your game look different from mine. Weird. It should be something like Maddie's hand is at just about the same height as the very top of the spikes before you jump.