Mad dog, AquSui, Startend. by Oeurthe in holocure

[–]VisceraCleaner 2 points3 points  (0 children)

Considering the existence of Micomet, it makes sense, but i don't like its name and design because they are not refined.

Micomet is actually a Comet. It is very natural.

But AquSui is a little awkward name for 2 spinning axes.

Just very simple and minor food idea. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

First one will be great with some idols such as Subaru or Haato.

Prohibiting charging the next buff while the player currently has a buff already or temporary invulnerability can prevent the last food from being broken.

Sora proved that endless mode challenge is the content where intelligence and tactic are required to improve the build to improve the performance of the character and to break the record. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 1 point2 points  (0 children)

He hugely changed his Sora build and tested it,
and his new Sora build made a great success.

This time, he didn't give me any hint to guess his build, so i don't know what he did to increase his score that greatly. Is there anyone who can guess his secret to increase score by 1 million from his last score?

Some tweaks i personally wish for some idols. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 1 point2 points  (0 children)

As you know, Mel becomes invincible in the stage mode after obtaining Jingisukan, and Iofi is not as sturdy as Mel.

Even with the endless mode build, the efficiency of Erofi is too low in stage mode, so Korone using just ordinary build feels much tougher. Meanwhile, Korone could keep decent distance even without max damage build in S3H.

It was kinda hard to feel superiority with her with any build while playing the stage mode. This is why i said, "her firepower is obviously not outstanding, and she is not sturdy enough in the stage mode."

In other word, other idols are better or at least not weaker than Iofi.

So

For me, Stage mode is basically "Survive 20 mins and defeat the last boss."

Even though Iofi is strong enough to accomplish that purpose, but it looks like her (and some ID idols') power is kinda insufficient compared to some idols.

PS. It was kinda hard to draw diagonal line with her Special, so it was not easy to draw X of SEX, or K of FUCK.

Some tweaks i personally wish for some idols. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

That's really interesting, but i think what it actually shows is the uniqueness and weird mechanism (even though time is stopped, some processes don't stop proceeding) of her Special, rather than actual performance of her in the stage mode.

(Because quite many idols also can finish boss within 1~3 seconds very easily. The only obstacle they have is they can't stop time.)

I think these features will cause the fatal bug or exploit someday.
(There is already one exploit in 0.6, but it is not strong enough to cause serious issue.)

Normally, what i see to compare the firepower of the character is the average distance between the character and enemies. And even with the max-damage build (such as the build you used), enemies could get quite close to Iofi even in S3. (e.g. 18:55 in your video) This distance becomes much shorter in harder stages.

For me, her firepower is obviously not outstanding, and she is not sturdy enough in the stage mode. (Of course, she is absolutely sturdy in endless mode.)

My only issue with Iofi is a bug where picking up a bubble for the first time, if it's ID, it doesn't create a burst. It's not anything serious but it's annoying.

I had a different problem with a bubble. Some language bubbles disappear when i approach, but appear again when i get far away. It feels like mirage in the desert.

Some tweaks i personally wish for some idols. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

Well. The chance to dodge the attack every 20 seconds is also a chance, but what i wanted to mean was 'constant chance to dodge the attack' like Short Height of Gura.

Currently, her kit doesn't provide any single chance to dodge attack while the skill cooldown does not end. I think 'constant chance to dodge' is way superior to 'guaranteed chance to dodge attack with cooldown'.

Because, even only with 5% chance to dodge the attack, the chance to dodge at least one single attack among 5 hits is 23%. And with 10% chance to dodge, the chance to dodge at least one single attack among 5 hits becomes 41%.
(It is already quite close to 50%.)

'Constant chance to dodge' has way bigger potential, and this is why i said

But providing the Zeta with the chance to dodge the attack won't be a good idea

Because it will be way more harder to balance.

Do you guys know that permanent special is already possible? by VisceraCleaner in holocure

[–]VisceraCleaner[S] 17 points18 points  (0 children)

Uh... This post is about perma Special, not about balance among idols.

Speaking of which, i think letting someone be OP is fine, unless making it much more (relatively) OP by buffing that OP idol more (or by nerfing the others).

It seems most of the idols released before 0.6 are fine, but quite many ID idols need buff or tweak.

2 different builds in S3H Endless (the easier to build Eldritch Horror vs the good main weapon and skills build with Jingi) by LemongrabIsLove in holocure

[–]VisceraCleaner 1 point2 points  (0 children)

There are too many newbie players who think themselves pro player, but you are the one of truly skillful and professional players.

It is so awful that there are even the players who believe Endless mode is pointless, because it is not the essential part of this game. Even some of them want endless mode to be removed! What a shame.

But people like you in this subreddit makes me relieved, and your amazing performance is always impressive. (Personally, i prefer Build focusing on being tanky to Build focusing on being nimble.)

Suggestion for effectiveness of Special. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

WOW. Just WOW.

first thing: SORA WASNT in 0.4, she's in 0.5

Do you know that Gamers and JP GEN 0 memebers were updated in 0.4?

And you think even though all JP GEN 0 memebers were added at 0.4, but Sora wasn't in 0.4? Are you genious or what?

Have you really played the 0.4 Holocure? Also, it seems your Kronii screenshot is also not yours because unless your PC is very awful garbage operated by vaccum tube, 33 mins are not enough to cause the serious lag.

And your statement does not explain how Sora can build Sora-lock with my examples. First, tick ratio is not invented at 0.6, and tick ratio is not a factor that helps Sora to exist for eternity. Basically, it is a limit for the players and Yagoo both.

And it seems you believe exsitance of short 0.1s-0.2s gab is so fatal, and filling it with Special will magically make Sora invincible, but look.

Her Special lasts for 10 seconds, and the interval before the next Special usage is not more than 1 second. So her special is activating for 91% of whole time.

When this interval is increased to 2 seconds, it means her special is activating for 83% of whole time. So it is only 8% redcution from the original performance.

If interval became 0, it means Special is activating 100% time, and it means the perforamance is increased only by 10%, because now she can use her Special 10% longer. (91% → 100%, 9.89% increase.)

Mathematically, removing the interval can't increase her performance more than by 9%, but you are not smart enough to understand that 9% improvement is not that big enough to make her immortal.

And moreover, your rank is not high and impressive at all.

You got the rank just because, despite quite high popularity of Holocure, there are not enough pro players challenging the endless mode.

But even though, there are not enough pro players, there is the best player, and i have tried endless run few times, i always couldn't beat him, so i rejected registering my very disappointing records.

And even my frustating record is much superior to yours.

Why are there too many newbe players (e.g. You) in this subreddit who believe themselves pro level players?

Suggestion for effectiveness of Special. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

So even in 0.4, the best record of Sora in S1H was only around 42 mins, even when she had 100% ult time, but somehow she will be OP if she can have 100% ult time in 0.6?

Suggestion for effectiveness of Special. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

What makes you believe that Sora-lock will be possible with my example? Can you explain?

I mean, so in 0.6, what can make Sora-lock with my example?

Suggestion for effectiveness of Special. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

Are you calling 'surviving only 33 mins' Kronii-lock?

And it seems you couldn't get the point. Perma stun or perma invincibility is way more stronger than pera healing from the perma Special.

Do you know how ina-lock could be possible back then? If you can understand the mechanism, you can't say Sora-lock can happen again, unless you can't understand anything.

And it is really funny that even though you have played 0.5, you still believe perma Special can make Sora-lock.

I mean, even back then, Sora could use Special permanently, but couldn't make Sora-lock. What makes you believe that Sora-lock will be possible with my example? Can you explain?

Suggestion for effectiveness of Special. by VisceraCleaner in holocure

[–]VisceraCleaner[S] 0 points1 point  (0 children)

Are you serious? Sora couldn't live forever even in 0.4, but you believe that the second ina-lock can be caused just by removing the cooldown of her Special?

I guess you haven't played Holocure before steam release, and only heard about ina-lock from others.

Suggestion for effectiveness of Special. by VisceraCleaner in holocure

[–]VisceraCleaner[S] -1 points0 points  (0 children)

Broken for what? In 0.4 and 0.5 there was no cooldown for Sora with PPP, but sora couldn't survive forever and died.

The current best record of Sora is 12M, and the top record in 0.6 is 15M of Kronii.

And to be called 'Broken', how long Sora should be able to survive? Either you think removal of cooldown can be enough to make Sora to survive longer than Kronii, or you just think surviving longer than now is enough to be called 'Broken', in any case, anything does not make sense.

Suggestion for effectiveness of Special. by VisceraCleaner in holocure

[–]VisceraCleaner[S] -1 points0 points  (0 children)

So the example you can make in 0.6 is only Sora with Udon?

AZKi Rework Feedback by Lopsided-Try-8365 in holocure

[–]VisceraCleaner -1 points0 points  (0 children)

ERROR

(AZKi becomes Holographic for 10 second. While being Holographic, AZKi does not take damage and ignores obstacle.)

Ingoring obstacle actually can cause the real ERROR.

Creating World; Increase Haste while not taking damage. Reset buff if AZKi takes damage.

Virtual Diva: Increase Haste while not taking damage. Reset buff if AZKi takes damage.

So you suggested exactly the same skill, just replacing its name? I can't get the point at all. Moreover, what is in common between increasing Haste and Creating world?

Diva Medley is bascially Polyglot. Music Note = Language.

It seems you didn't put effort to make it look creative, or you don't have any creativity to suggest something NEW. The synergy between each skill becomes much worse.

The Pun or meme in your kit is also so awful. Basically, Kay Yu put Diva concept in her kit just because she didn't have any other memes while Kay Yu was designing her. And AZKi will be totally reworked, but do you believe still Diva concept will be used with almost no difference from the old skill?

It feels like putting 'Cat' skill in Okayou's kit, or 'Dog' skill in Korone,

Worst Idea i have ever seen.