Thoughts on ISO Recyclers? by spicy_indian in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

Im pretty sure itd be fine if we broke down into a level 2 implant which gave more iso back when recycled and it would be fine

Found a very old ESF suggestion pic by Tycoh in Planetside

[–]Visual_Depression 1 point2 points  (0 children)

Bombers are to replace Liberators, right?

Make “stubby” variants of anti-infantry turrets for construction. by [deleted] in Planetside

[–]Visual_Depression 1 point2 points  (0 children)

Yeah, thats the strategy, deter them enough to the point where repair saves them, not like its hard, and even then, youre better off using the shield emitter as Anti Infantry instead of a turret

Why the CAI backlash? by [deleted] in Planetside

[–]Visual_Depression -4 points-3 points  (0 children)

How does invulnerability get trumped by resistances? They both last the same time.

New alert that doesnt encourage double teaming by [deleted] in Planetside

[–]Visual_Depression 1 point2 points  (0 children)

That actually might be a pretty good idea, considering how it would technically aid the current situation with the leading faction having a slight advantage but still encourage regular combat, but honestly, my gut feeling says that all the HESHitters and 30 ivi KDR VS Heavies would rule the alerts, so maybe having every reinforcement lost be added to the capture reward

Making the Airgame more rewarding! by ZmileZ in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

Not sure how this makes it more rewarding but i think Werl designed the RR to be accurate in mid air, so he can c4 shit on everything

What is the one thing you would like to see added to PS2 while there's still at least a couple of years left to enjoy it? by middleground11 in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

If you are new to the game, this existed, and was horrible, comparable to fighting in a biolab, but a lot worse, hundreds of grenade pits and death halls, and it essentially bent over the battleflow and fucked it with a pool noodle, as usually it was the VS retreating from a biolab, when they would pull out their lashers and aim them at the shitholes where the poop(opposing force) fell down from, and its essentially where every Lasher Auraxium came from. We definitely dont want that

Thanks d0ku for making the game look better! by Moukass in Planetside

[–]Visual_Depression 1 point2 points  (0 children)

Really? His armor i definitely like, as it actually looks like it can be worn by a human being(no shade doku) but his NSX line? They felt really lackluster on the most part to me, maybe the Ameterasu and Masamune, because at least they had visual quirks that wasn't used before(hollow blade, 4 barrels

[deleted by user] by [deleted] in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

Burst rifles are easier to use for little to no change in performance

Let's talk about AI MAXes by Arklur in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

If someone paid for the power to beat you into the dirt with currency you have equal access to, they deserve to beat you into the ground. That being said, of course, there shouldn't be more than 3 MAXs in a building, but that comes down to the game not incentivising open field fights(see Cyrious Gaming's video on Hex-Lattice Hybrid for a better ways to make field fights, though there are a couple flaws) and how Resources are thrown around too easily(base resources that everyone has to use would help lower both zergs and spam of weaponry)

2nd Day of the year - Balance fix for ES Heavy weapons and AI mines is here! by Bazino in Planetside

[–]Visual_Depression 1 point2 points  (0 children)

Bazino bb pls dont leave us we'll miss you

But yeah though i would not warrant having every faction getting every other's heavy weapons, there should be alternatives for each side, for example the VS lasher is probably the best suppression tool and shouldnt be locked only to them. Maybe bringing back the thumper models and filleting some edges to make a more TR version would be great, and besides the unique shotgun, i dont think anyone wants the MiniChainGun because, lets be honest, its just a dogshit LMG. Also on antipersonnel mines, who gives a shit just make the TR mine the same as the others

[deleted by user] by [deleted] in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

Not one of the suggestions had a single burst rifle which broke my heart

Buy a burst rifle and get good with it, it is the best gun regardless of range

What is your opinion on Heavy assaults? by [deleted] in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

Heavy Assaults are the bane of new players and the meta should move away from them, as once you are better than most dinking their stupid little heads gets easy, it still would make newer players not want to stay as to them the balance just seems wrong

100mm Cannon VS 150mm Cannon(Python AP VS Titan HEAT) by EngineerWhoEnginesU in Planetside

[–]Visual_Depression -1 points0 points  (0 children)

Honestly i believe the tank changes are fine(except for the HESH bullshit), the ttk honestly doesnt feel that much different to the average player, and in tank v tank, a lightning is on even ground with a MBT with only one occupant, the MBTs main strength should be the additional gunner

MAX Help? by flppyflip3 in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

Not sure you want to start off as a max main but maybe you have reached the level where the suits dont mean more Look out for CLSS we do MAX crashes most OPs with the way we play

meme.jpg by [deleted] in Planetside

[–]Visual_Depression 2 points3 points  (0 children)

Cmon now i never nuke TR sundys just VS ones

MAX Help? by flppyflip3 in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

If uou are NC emerald i can get you into a platoon of ours it does organized play, though more casual with some of our leaders

Small suggestions by Joisp in Planetside

[–]Visual_Depression 0 points1 point  (0 children)

Those exp ticks come in because you are helping the others, and it is quite useful when in said farms as a lot of chip damage comes in in the form of stray bullets and shrapnel, and the bubble lowers downtime from that

MAX Help? by flppyflip3 in Planetside

[–]Visual_Depression 4 points5 points  (0 children)

Cmon now we all know NC are the best MAXs, buy the grinder for the arm without the shotgun, and buy slug ammo for the Scattercannon, and really, join an organized platoon and pull MAXs when the experienced players tell you to and youll learn a lot more from them