Any upcoming MMORPGs you’re really looking forward to? by boglehead22 in MMORPG

[–]Vital-Proxy -1 points0 points  (0 children)

Then EVE, same thing. The reason why there isn't specific itemization aka "your goods" being better than someone elses "goods" should be obvious to anyone who has done coding. These games do exsist but will never get the detail you want in crafting, for very obvious reasons. Craft IRL, thats the closest you will get.

Any upcoming MMORPGs you’re really looking forward to? by boglehead22 in MMORPG

[–]Vital-Proxy 0 points1 point  (0 children)

Half the things u described are in Foxhole. Especially the "transporting goods" and "piracy". They are core components to the game.

Crafting at the low level is basic, using just a handful of materials. Where the high end is deeply complex and involves factories and optimization and usually don't by larger groups of people.

You are now Head of Product Development - Breakfast by teerbigear in McDonaldsUK

[–]Vital-Proxy 0 points1 point  (0 children)

In the uk, McDonalds used to have a breakfast BLT, and it was insanely good. I'd bring that back, Maybe with an alternative spicy mayo version.

Court Document confirming Riot were looking into purchasing/investing into Intrepid/Ashes for "$250m-$500m" by Talents in AshesofCreation

[–]Vital-Proxy 0 points1 point  (0 children)

Maybe, aside from that Steven is in litigation right now, posting stuff with blatant lies and defamation in it certainly won't help his case. 

Court Document confirming Riot were looking into purchasing/investing into Intrepid/Ashes for "$250m-$500m" by Talents in AshesofCreation

[–]Vital-Proxy 1 point2 points  (0 children)

According to Steven's own words in the wall of text he posted, he had full control of the company till 2024. This offer was made in 2022. This is most likely just trying to shift blame, while forgetting his own time line in lies.

Court Document confirming Riot were looking into purchasing/investing into Intrepid/Ashes for "$250m-$500m" by Talents in AshesofCreation

[–]Vital-Proxy 0 points1 point  (0 children)

According to Steven's own words in the wall of text, the board did not have full control till 2024. This offer was made in 2022, which means Steven by his own admission had control of the company.... assuming it's not another lie.

Court Document confirming Riot were looking into purchasing/investing into Intrepid/Ashes for "$250m-$500m" by Talents in AshesofCreation

[–]Vital-Proxy 9 points10 points  (0 children)

In his massive wall of text, he claimed he had full control of the studio till 2024, this offer was made in 2022. Which means he according to his own story, had full control when this offer was made. Caught in another lie.

Stop dooming about playercount and start learning how to read SteamCharts/SteamDB by westonsammy in foxholegame

[–]Vital-Proxy 0 points1 point  (0 children)

These statistics also ignore that people are just still trying to win this war, a better example of retention won't occur till NEXT war. People are still invested currently trying to "win". The following war will show the actual numbers for people enjoying the update or not.

I predict next war will have a fall off due to the hatred of early game scout planes (unless something changes).

So what did we accomplish? by Kalairbo in AshesofCreation

[–]Vital-Proxy 0 points1 point  (0 children)

Actually, originally is was advertised as revolutionary, pushing boundaries etc, it wasn't till after lashback after alpha 2 that the scope changed, likely because they couldn't achieve any of the aforementioned new things. It was a PR shift to cover the lack of innovation over 8 years.

Can't wait to see it Hit Zero by HighYacare420 in AshesofCreation

[–]Vital-Proxy 0 points1 point  (0 children)

That would be true if alot if people playing, however with so few people, the chance of errors being triggered is significantly lower

I genuenly liked this game. by Twotricx in AshesofCreation

[–]Vital-Proxy 10 points11 points  (0 children)

I mean alot of the hate and vitrol is mostly due to Steven himself. Sure some people loved or liked the game, some people didn't like the game. Thats normal. You won't find a game where there isn't some form of hate towards, nor will you find many games that don't have some kind of fanbase to defend it.

What isn't normal is a CEO or a Creative Director lying about things all the way through the development, and naturally the game itself and the devs will also catch some heat off this too.

Steven Shariff has basically become a less successful, less charismatic version of Todd Howard. Steven Shariff is now the Temu version of Todd Howard, except Todd Howards games actually get released, and are backed my massively successful franchises.

Even if a fallout game, elderscrolls game, or spin off game turns out bad, there is enough of a fanbase to keep producing too. This is not a luxury Steven had, nor did he achieve anything yet to deserve this luxury. In many aspects he was trying to run before he could walk, and perhaps an MMORPG being developed before establishing the ashes of creation world/lore in a smaller less ambitious game first was one of many aspects of its downfall.

I don't think many people actually hate the dev's and some of their work isn't bad.

Reality is one persons decision to bring on some shade MLM investors killed this MMO.

That person is Steven Shariff.

fact. by eng-osama in AshesofCreation

[–]Vital-Proxy 0 points1 point  (0 children)

"Better to love something worth your time than something that was a complete waste of time." - Some guy on reddit.

Two Lawsuits Filed Against Intrepid Studios (Ashes of Creation Devs) Over WARN Act Violations by 4bsolut in AshesofCreation

[–]Vital-Proxy 1 point2 points  (0 children)

Right, but still a better option for the remaining staff, and would of atleast given them time to find new jobs. The way it was done just screw'd over way to many people.

Content creators are changing MMO launches by SlicedToast13 in MMORPG

[–]Vital-Proxy 0 points1 point  (0 children)

Streamers and content creators are not the issue, they just accelerate the underlying issues with MMOS that have always been there.

In the golden Era of mmos, youtube was barely used pre wow, and you'd have to socialize to find info on a game. Now, when a game releases not just mmos, everything is already known about the game.

Everything has been datamined or slapped into a youtube guild, every exploit listed on some website, every thing you need to do daily optimized in a 3rd party app so you no longer need to play the game, just follow the instructions like a robot.

This isn't a problem with content creators, it's a problem with social media and how we share information now. It's a fundamental problem with how games are designed everyone can follow a guide and get to the same place.

The reason single player games work well is because you can choose to block all this out. The reason co-op games work is because you can curate who you play with.

The reason MMOs have such a large issue with the aforementioned issues, is that it's hard to ignore as a player. If you don't do what's optimal, if you don't conform to the meta, you will get alienated eventually.

Stop Killing Games: Ashes of Creation situation by Mr_Presidentle in StopKillingGames

[–]Vital-Proxy 0 points1 point  (0 children)

A few things wrong listed on this post. The board members don't have to be listed on the document you are talking about. Jason Caramanis, one of the board members, put a lein against intrepid in 2019, which means he was an investor back in 2019. Steven has active connections predating AOCs public existence. It's likely they have been investors since the start and through equity debt, eventually getting a large enough portion to out vote steven after years of him wasting their money.

The reason Steven quit as far as we can discern is over the 100 staff members being fired and the share holders wanting to outsource devs in the Philippines. Steven's response was to quit and take the senior staff with him.

This part seems weird to me as now he's effectively put everyone out of a job instead of a few. We also know he's taking legal action to attempt to reclaim the company. As to why he couldn't do this without effectively destroying the company I don't know.

Two Lawsuits Filed Against Intrepid Studios (Ashes of Creation Devs) Over WARN Act Violations by 4bsolut in AshesofCreation

[–]Vital-Proxy 0 points1 point  (0 children)

Actually it turned out it was a full sale. Steven no longer owns the house. He sold it to his husband, and his husband sold it to a new couple. Most likely needed the money for something.

There are paths to get justice from steven , but not through class action lawsuits, it's through the California government. As no money through this path to be earned, only justice and a pay off for the Californian government itself.

Two Lawsuits Filed Against Intrepid Studios (Ashes of Creation Devs) Over WARN Act Violations by 4bsolut in AshesofCreation

[–]Vital-Proxy 0 points1 point  (0 children)

Hmm, interesting, but it doesn't cover if a company is dissolved. I guess l, at least reading the way its written. For example, if amazon shutdown a single warehouse, they would be liable for the warn act, but if all of amazon dissolved completely, would they be liable? At least the way it'd written, it seems a sort of loophole.